INHALT |
Agenten |
W-Motor |
Bangboo |
Gegenstand |
Gegner |
Einführung |
Agenten
Name | Seltenheit | ANG | VTD | LP | IMP | AM | AP | Materialien | ||||
![]() | Hugo | 5![]() ![]() ![]() ![]() ![]() | 1-class![]() | 202-element![]() | 101-damage_type![]() | 844.3 | 616.61 | 7940.71 | 95 | 86 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | Vivian | 5![]() ![]() ![]() ![]() ![]() | 3-class![]() | 205-element![]() | 101-damage_type![]() | 805.7 | 606.6 | 7673.7 | 86 | 108 | 118 | ![]() ![]() ![]() ![]() ![]() |
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W-Motor
Name | Seltenheit | Class | Basisattribut | Basisattribut | Fortgeschrittene Attribute | Fortgeschrittene Attribute | W-Motor-Effekt | |
![]() | Myriadenfinsternis | 5![]() ![]() ![]() ![]() ![]() | 1 | Basis-ANG | 48 ~ 713.8 | KRIT-Rate | 9.6% ~ 24% | Scheinidentitäten Der KRIT-SCH erhöht sich um 45 %. Beim Anwenden eines verstärkten Spezialangriffs, Kettenangriffs oder Ultimate, bei dem Eis-SCH verursacht wird, erhält der Träger den Effekt Nullpunkt-Todesurteil, hält 3 s. Während Nullpunkt-Todesurteil aktiv ist, ignoriert die Figur beim Treffen von Gegnern 25 % deren VTD. |
![]() | Träumereiflug | 5![]() ![]() ![]() ![]() ![]() | 3 | Basis-ANG | 48 ~ 713.8 | Anomaliekunde | 36 ~ 90 | Silberne Dornenfeder Die Anomalieansammlungsrate erhöht sich um 40 %. Verursacht der Träger Äther-SCH, erhöht sich seine Anomaliekunde um 20Pkt., hält 5 s, max. 6-fach stapelbar. Dieser Effekt kann einmal alle 0,5 s ausgelöst werden. Beim wiederholten Auslösen wird die Dauer aktualisiert. |
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Bangboo
Name | Seltenheit | ANG | VTD | LP | IMP | AM | |
![]() | Überstundenboo | 4![]() ![]() ![]() ![]() | 6570.22 | 781.26 | 3827.54 | 94 | 100 |
![]() | Robin | 5![]() ![]() ![]() ![]() ![]() | 8621.42 | 666.34 | 4210.3 | 117 | 117 |
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Gegenstand
Name | Seltenheit | |
![]() | Beliebtheitsmöhre | 4![]() ![]() ![]() ![]() |
![]() | Einnahmen des Gartenladens | 4![]() ![]() ![]() ![]() |
![]() | Myriadenfinsternis | 5![]() ![]() ![]() ![]() ![]() |
![]() | Träumereiflug | 5![]() ![]() ![]() ![]() ![]() |
![]() | Überstundenboo | 4![]() ![]() ![]() ![]() |
![]() | Robin | 5![]() ![]() ![]() ![]() ![]() |
![]() | ... | 3![]() ![]() ![]() |
![]() | Überstundenboo-Kern | 4![]() ![]() ![]() ![]() |
![]() | Robin-Kern | 5![]() ![]() ![]() ![]() ![]() |
![]() | Zahnrad-Münzen | 3![]() ![]() ![]() |
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Gegner
Name | Seltenheit | Dauer von „Geschwächt“ | SCH-Multiplikator | ![]() | ![]() | ![]() | ![]() | ![]() | |
![]() | Monster_MazingerGoldenBomb_Avatar | 1![]() | 12.0s | 150.0% | 20% | 0% | 0% | -20% | 0% |
![]() | ... | 3![]() ![]() ![]() | 12.0s | 125.0% | 0% | 0% | -20% | 0% | -20% |
![]() | NPC_Dina | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | NPC_Camille | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | NPC_Male_Size02 | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | NPC_Male_Size02 | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | NPC_Male_Size02 | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | NPC_Male_Size02 | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | NPC_Female_Size02 | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | NPC_Male_Size02 | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
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Einführung
Name | Beschreibung |
[Figurenvorstellung] Hugo (I) | [普通攻击:暗渊四重奏]第四段期间、[闪避反击:诡影·斩]后或[快速支援:葬歌]后长按![]() 发动上述招式的射击攻击后,点按或长按 ![]() 发动[普通攻击:暗渊协奏曲]期间长按 ![]() |
[Figurenvorstellung] Hugo (II) | [强化特殊技]或[终结技]命中敌人时,若敌人处于失衡状态,则触发[决算]效果,根据触发[决算]效果时敌人剩余的失衡时间,使得招式的伤害倍率提升; 触发[决算]效果后,敌人的失衡状态会立即结束,并根据触发[决算]效果时敌人剩余的失衡时间返还一定失衡值。 |
[Figurenvorstellung] Hugo (I) | [普通攻击:暗渊四重奏]第四段期间、[闪避反击:诡影·斩]后或[快速支援:葬歌]后长按![]() 发动上述招式的射击攻击后,点按或长按 ![]() 发动[普通攻击:暗渊协奏曲]期间长按 ![]() |
[Figurenvorstellung] Hugo (II) | [强化特殊技]或[终结技]命中敌人时,若敌人处于失衡状态,则触发[决算]效果,根据触发[决算]效果时敌人剩余的失衡时间,使得招式的伤害倍率提升; 触发[决算]效果后,敌人的失衡状态会立即结束,并根据触发[决算]效果时敌人剩余的失衡时间返还一定失衡值。 |
「角色介绍」雨果 | [强化特殊技]或[终结技]命中敌人时,若敌人处于失衡状态,则触发[决算]效果,根据触发[决算]效果时敌人剩余的失衡时间,使得招式的伤害倍率提升; 触发[决算]效果后,敌人的失衡状态会立即结束,并根据触发[决算]效果时敌人剩余的失衡时间返还一定失衡值。 |
[Figurenvorstellung] Vivian (I) | [普通攻击]第四段、[闪避反击]、[快速支援]等招式后,薇薇安会进入[淑女礼仪]状态,此时点击 ![]() 此外,发动[强化特殊技]、[支援突击]、[连携技]、[终结技]等招式也会回复[飞羽]。 |
[Figurenvorstellung] Vivian (II) | 任意回复[飞羽]的招式发动后,薇薇安都会自动进入[裙裾浮游],此时点击 ![]() 在[裙裾浮游]下切换角色时,薇薇安会自动发动[普通攻击:裙裾浮游 · 悬落]。 |
[Figurenvorstellung] Vivian (III) | 薇薇安拥有[护羽]时,队伍中任意角色的[强化特殊技]命中目标,薇薇安会消耗一点[护羽]并对目标发动一次[普通攻击:落羽生花]; [普通攻击:落羽生花]命中处于异常状态的目标时,会额外结算一次原伤害一定比例的属性异常伤害; 若额外能力生效,队友施加属性异常效果时,薇薇安也会消耗一点[护羽]并对目标发动一次[普通攻击:落羽生花]。 |
[Figurenvorstellung] Vivian (I) | [普通攻击]第四段、[闪避反击]、[快速支援]等招式后,薇薇安会进入[淑女礼仪]状态,此时点击 ![]() 此外,发动[强化特殊技]、[支援突击]、[连携技]、[终结技]等招式也会回复[飞羽]。 |
[Figurenvorstellung] Vivian (II) | 任意回复[飞羽]的招式发动后,薇薇安都会自动进入[裙裾浮游],此时点击 ![]() 在[裙裾浮游]下切换角色时,薇薇安会自动发动[普通攻击:裙裾浮游 · 悬落]。 |
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11 responses to “What’s New”
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms