| CONTENT |
| Agents |
| W-Engine |
| Bangboo |
| Item |
| Tutorial |
Agents
| Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
| 蕾米埃尔 | 5 | 3-class | 300-element | 101-damage_type | 748.46 | 600.59 | 7482.71 | 83 | 115 | 116 | ||
| (Test1)希格莉德 | 5 | 1-class | 202-element | 103-damage_type | 863.21 | 606.6 | 7788.7 | 93 | 92 | 90 | ||
| 1 | 1-class | 201-element | 102-damage_type | 100 | 50 | 250 | 100 | 100 | 100 | |||
| 1 | 1-class | 201-element | 102-damage_type | 24100 | 1000 | 15000 | 50 | 100 | 100 | |||
| 1 | 1-class | 201-element | 102-damage_type | 24100 | 1000 | 15000 | 50 | 100 | 100 | |||
| Pyrois | 1 | 1-class | 205-element | 101-damage_type | 612.05 | 443.6 | 5556.7 | 94 | 94 | 93 | ||
| 1 | 1-class | 201-element | 102-damage_type | 24100 | 1000 | 15000 | 50 | 100 | 100 | |||
| 1 | 1-class | 201-element | 102-damage_type | 24100 | 1000 | 15000 | 50 | 100 | 100 | |||
| 1 | 1-class | 201-element | 102-damage_type | 24100 | 1000 | 15000 | 50 | 100 | 100 | |||
| 1 | 1-class | 201-element | 102-damage_type | 24100 | 1000 | 15000 | 50 | 100 | 100 |
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W-Engine
| Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
| Sol Exuvia | 5 | 1 | Base ATK | 48 ~ 713.8 | Percent ATK | 12% ~ 30% | Eclipse Effect CRIT Rate increases by 20%. When the equipper is Pyrois, using an Ultimate grants the Eclipse effect. When the Eclipse effect is active, DMG dealt by the equipper ignores 16% of Ether RES, lasting 45s. Repeated triggers reset the duration. When the equipper enters combat, they gain the Eclipse effect. | |
| Poem of the Empty Feather Return | 5 | 3 | Base ATK | 50 ~ 743.5 | Percent ATK | 14.4% ~ 36% | Paradise Lost Anomaly Proficiency increases by 96; When the equipper triggers a [Mutation] reaction, they gain Attribute Anomaly DMG Boost of 18%, and apply a DMG Boost of 20% to the whole squad. Both effects last 30s; repeated triggers reset the duration. | |
| ... | 5 | 1 | Base ATK | 48 ~ 713.8 | CRIT DMG | 19.2% ~ 48% | ... When the equipper lands a Heavy Strike using [Basic Attack] or [EX Special Attack], they gain 1 stack of [Blade's Edge]. [Blade's Edge] stacks up to 2 times, with each skill type providing at most 1 stack. Each stack increases CRIT DMG by 28%, lasting 25s; Using the aforementioned skills refreshes the duration of [Blade's Edge]; When the equipper has 2 stacks of [Blade's Edge], they gain [Bone-Piercing]: Ice DMG dealt is increased by 14%, and ignores 14% of the target's Ice RES. | |
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Bangboo
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Item
| Name | Rarity | |
| Empty Envelope | 4 | |
| (Test1)赛季经验 | 4 | |
| Gear Coins | 5 | |
| Decor Shop Revenue | 4 | |
| Season Token | 5 | |
| Item_BMW_BottleBangbooZone | 4 | |
| 蕾米埃尔 | 5 | |
| 蕾米埃尔 | 5 | |
| (Test1)希格莉德 | 5 | |
| Agent Profile: Remiel | 5 |
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Tutorial
| Name | Description |
| (Test1)战斗教学·异化 | (Test1)流明属性不再使用累积属性异常积蓄值的方式,而是根据具体的流明属性角色技能类型对怪物施加一定数量的[流明积蓄点]; 流明属性拥有专属反应[异化],当敌人身上有[流明积蓄点]时,若敌人进入属性异常状态,则本次异常状态会被[异化],该异常状态的异常池会根据[流明积蓄点]提供者的[异化系数]进行放大,此次异常状态所能造成的总伤害会随之提升; [异化系数]:不同[异化度]对应的异化增益效果; [异化度]:消耗[流明积蓄点]的数量。 |
| (Test1)「角色介绍」猫又·其三 | (Test1)猫又拥有大于等于40点[呼噜能量]时,触发[极限闪避]后一段时间内点按 |
| (Test1)「角色介绍」猫又·其四 | (Test1)猫又拥有大于等于40点[呼噜能量]时,长按 |
| (Test1)「角色介绍」猫又·其三 | (Test1)猫又拥有大于等于40点[呼噜能量]时,触发[极限闪避]后一段时间内点按 |
| (Test1)「角色介绍」猫又·其四 | (Test1)猫又拥有大于等于40点[呼噜能量]时,长按 |
| 「角色介绍」丽娜·其一 | When Rina launches a Basic Attack, Special Attack, or EX Special Attack, she sends out Drusilla and Anastella to attack, dealing Electric DMG. While Drusilla and Anastella are attacking, Rina's Basic Attack Combo won't be interrupted by her other attacks. When either Bangboo is sent out to attack, PEN Ratio is increased for the other squad members. The buff ends when both Drusilla and Anastella return to Rina's side. |
| 「角色介绍」丽娜·其二 | 当丽娜释放[强化特殊技]后一定时间内,宝宝会每间隔一定时间,攻击敌人1次,造成电属性伤害,并获得1点[静电],至多获得6点[静电];招式发动后重置宝宝离场倒计时。 当[静电]达到6点时,宝宝下一次[后台普攻]会被替换成[后台强化普攻];招式发动后重置宝宝离场倒计时。 |
| 「角色介绍」丽娜·其二 | 当丽娜释放[强化特殊技]后一定时间内,宝宝会每间隔一定时间,攻击敌人1次,造成电属性伤害,并获得1点[静电],至多获得6点[静电];招式发动后重置宝宝离场倒计时。 当[静电]达到6点时,宝宝下一次[后台普攻]会被替换成[后台强化普攻];招式发动后重置宝宝离场倒计时。 |
| (Test1)「角色介绍」简·其四 | (Test1)长按 潜能激发后,[普通攻击:萨霍夫跳]的持续攻击时间提升,在即将受到攻击时发动终结一击,可触发[极限闪避],触发[极限闪避]后,终结一击命中后可额外回复[狂热心流]。 |
| (Test1)「角色介绍」简·其五 | (Test1)发动第六段「普通攻击」同时视为发动「冲刺攻击」,且招式发动期间抗打断等级提升。 [狂热]状态下,[强化特殊技:掠空]会被强化为[强化特殊技:掠空-强袭]。 |
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22 responses to “What’s New”
Need to fix zhao’s, not a stun character, she’s an ice defense character
Also, her model is size 0, not 2
The core skill page for all agents seems to be missing the class/faction dependant skill.
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms