CONTENT |
Agents |
W-Engine |
Bangboo |
Item |
Enemies |
Tutorial |
Agents
Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
![]() | (Test1)般岳 | 5![]() ![]() ![]() ![]() ![]() | 6-class![]() | 201-element![]() | 102-damage_type![]() | 784.91 | 446 | 8497.14 | 95 | 90 | 89 | ![]() ![]() ![]() ![]() ![]() |
![]() | Azural | 5![]() ![]() ![]() ![]() ![]() | 2-class![]() | 200-element![]() | 101-damage_type![]() | 683.2 | 612.6 | 8250.59 | 118 | 94 | 93 | ![]() ![]() ![]() ![]() ![]() |
![]() | Avatar_Female_Size01_Summer | 1![]() | ||||||||||
![]() | 1![]() | 1-class![]() | 201-element![]() | 102-damage_type![]() | 10000 | 1000 | 15000 | 50 | 100 | 100 | ![]() | |
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W-Engine
Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
![]() | Banyue Test W-Engine | 5![]() ![]() ![]() ![]() ![]() | 6 | Base ATK | 48 ~ 713.8 | Percent HP | 12% ~ 30% | Banyue Test W-Engin CRIT Rate increases by 20%. When the equipper uses an EX Special Attack or Assist Follow-Up, their Fire Sheer DMG increases by 12%, stacking up to 2 times and lasting for 20s. Repeated triggers reset the duration. |
![]() | Dialyn Test W-Engine | 5![]() ![]() ![]() ![]() ![]() | 2 | Base ATK | 48 ~ 713.8 | CRIT DMG | 19.2% ~ 48% | Weapon_TalentTitle_14148 While off-field, the equipper's Energy Regen increases by 600/s. When using an [EX Special Attack], the equipper's Physical attacks increase Daze by 16%, stacking up to 3 times and lasting 6s. Repeated triggers reset the duration. |
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Bangboo
Name | Rarity | ATK | DEF | HP | IMP | AM | |
![]() | Bild N. Boolok | 4![]() ![]() ![]() ![]() | 6570.22 | 781.26 | 3827.54 | 94 | 100 |
![]() | Birkblick | 5![]() ![]() ![]() ![]() ![]() | 7896.44 | 666.34 | 4210.3 | 123 | 97 |
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Item
Name | Rarity | |
![]() | Item_Activity_FCG_Point_name | 4![]() ![]() ![]() ![]() |
![]() | 神识算力 | 4![]() ![]() ![]() ![]() |
![]() | (Test1)般岳 | 5![]() ![]() ![]() ![]() ![]() |
![]() | Azural | 5![]() ![]() ![]() ![]() ![]() |
![]() | Avatar_Male_Size03_BanYue_Piece | 5![]() ![]() ![]() ![]() ![]() |
![]() | Avatar_Female_Size02_Azural_Piece | 5![]() ![]() ![]() ![]() ![]() |
![]() | Banyue Test W-Engine | 5![]() ![]() ![]() ![]() ![]() |
![]() | Dialyn Test W-Engine | 5![]() ![]() ![]() ![]() ![]() |
![]() | Bild N. Boolok | 4![]() ![]() ![]() ![]() |
![]() | Birkblick | 5![]() ![]() ![]() ![]() ![]() |
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Enemies
Name | Rarity | Weaken Duration | DMG Multiplier | ![]() | ![]() | ![]() | ![]() | ![]() | |
![]() | Bangboo_Birkblick_Funnel | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Avatar_Female_Size01_Zhao | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | Gentle-Looking Man | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Male_Size02 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | Bangboo_Brawlerboo | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Bangboo25 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | Bangboo_Bangvolver | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | Bangboo_Magnetiboo | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | Bangboo_Overtimeboo | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | Bangboo_Booparazzi | 1![]() | 0% | 0% | 0% | 0% | 0% |
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Tutorial
Name | Description |
(Test1)「角色介绍」般岳 | (Test1)般岳消耗闪能或触发[极限闪避]可以积攒[怒气],[怒气]满时,般岳可以长按长按 ![]() ![]() |
(Test1)「角色介绍」琉音 | (Test1)琉音在短时间内连续使用[强化特殊技]会依次发动石头、剪刀、布三段攻击,从而积攒大量失衡值; 琉音通过时间或特定招式命中敌人可以积攒[摇人值],[摇人值]满且发动[连携技]或[快速支援]打开连携技窗口时,可将下一位换出的角色的[连携技]升级为[终结技]。 |
(Test1)「角色介绍」叶瞬光 | (Test1)点按支援攻击键,叶瞬光会进入前场并释放[强化特殊技]攻击敌人; 释放后,支援攻击会进入冷却时间。 |
(Test1)以骸种族机制-标记 | (Test1)1. 标记: 以骸的部分招式可以给敌人上标记,攻击有标记的敌人时、可以无视敌方防御。部分招式可以消耗标记、进行追加攻击,造成高额伤害 2. 尝试使用以太剑闪避反击给敌人上标记,再通过能量体远程的2技能打出爆发伤害吧 |
(Test1)轨道矿车 | (Test1)交互拉杆,当前激活的轨道会点亮。激活正确的轨道后,则可以和矿车交互,使其运行到路障前。 |
(Test1)轨道矿车 | (Test1)矿车在路障前方停稳后,则可使用「崩解之法」将其引爆,路障即可解除。 |
PopUp_Title_9994301 | PopUp_Content_9994301 |
(Test1)(Test)脱出/进入机甲 | (Test1)(Test)点按SPACE让伊埃斯脱出机甲,当伊埃斯在机甲附近时,点按E键让伊埃斯重新回到机甲 |
(Test1)(Test)邦布攻击! | (Test1)(Test)伊埃斯可以挥出锤子对敌人造成伤害,头锤也可以 |
(Test1)(Test)发射拳套 | (Test1)黄金魔神号可以点按R键,能够瞄准螺丝射击,拳套击中螺丝后可以将门打开 |
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17 responses to “What’s New”
The core skill page for all agents seems to be missing the class/faction dependant skill.
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms