CONTENT |
Agents |
W-Engine |
Item |
Enemies |
Tutorial |
Agents
Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
![]() | Komano Manato | 4![]() ![]() ![]() ![]() | 6-class![]() | 201-element![]() | 101-damage_type![]() | 680.21 | 443.56 | 7724.86 | 95 | 87 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | Yidhari | 5![]() ![]() ![]() ![]() ![]() | 6-class![]() | 202-element![]() | 102-damage_type![]() | 784.91 | 448.45 | 8497.14 | 95 | 87 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | ... | 5![]() ![]() ![]() ![]() ![]() | 4-class![]() | 205-element![]() | 102-damage_type![]() | 675.75 | 600.59 | 8477.17 | 83 | 96 | 95 | ![]() ![]() ![]() ![]() ![]() |
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W-Engine
Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
![]() | Wild Field W-Engine Test | 4![]() ![]() ![]() ![]() | 6 | Base ATK | 42 ~ 624.5 | Percent HP | 10% ~ 25% | Weapon_TalentTitle_13144 Increases equipper's Fire DMG by 15%; when equipper's HP decreases, Sheer Force increases by 10% for 5 seconds. |
![]() | Yidhari W-Engine Test | 5![]() ![]() ![]() ![]() ![]() | 6 | Base ATK | 48 ~ 713.8 | Percent HP | 12% ~ 30% | Yidhari W-Engine Test When the equipper's HP decreases, equipper's Ice Sheer DMG increases by 8%, stacking up to 3 times for 25 seconds. The duration of each stack is calculated separately, and this effect can trigger once every 0.5 seconds. When the equipper's HP drops to 50% of their max HP, CRIT Rate increases by 20%. |
![]() | Dreamlit Hearth | 5![]() ![]() ![]() ![]() ![]() | 4 | Base ATK | 48 ~ 713.8 | Percent HP | 12% ~ 30% | Dreamlit Hearth When [Ether Veil] is activated or extended on the field, the equipper grants all squad members the ability to ignore 12.5% of targets' All-Attribute RES when dealing DMG for 30 seconds. Repeated triggers reset the duration. |
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Item
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Enemies
Name | Rarity | Weaken Duration | DMG Multiplier | ![]() | ![]() | ![]() | ![]() | ![]() | |
![]() | Ionized - Nassellaria | 1![]() | 12.0s | 150.0% | 0% | 0% | 0% | 0% | -20% |
![]() | Ionized - Nassellaria | 1![]() | 12.0s | 150.0% | 0% | 0% | 0% | 0% | -20% |
![]() | Summon_Hayyot | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | Yuzuha | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Male_Size01 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Female_Size02 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Bangboo | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | Alice | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Sweety | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Male_Size02 | 1![]() | 0% | 0% | 0% | 0% | 0% |
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Tutorial
Name | Description |
PopUp_Title_401051 | PopUp_Content_40105101 |
PopUp_Title_401052 | PopUp_Content_40105102 |
PopUp_Title_401053 | PopUp_Content_40105103 |
PopUp_Title_401051 | PopUp_Content_40105101 |
PopUp_Title_401052 | PopUp_Content_40105102 |
PopUp_Title_401052 | PopUp_Content_40105103 |
PopUp_Title_401054 | PopUp_Content_40105104 |
PopUp_Title_401451 | PopUp_Content_40145101 |
PopUp_Title_401452 | PopUp_Content_40145102 |
PopUp_Title_401453 | PopUp_Content_40145103 |
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16 responses to “What’s New”
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms