[Character Intro] Hugo (I) | During the 4th hit of Basic Attack: Dark Abyss Quartet, after Dodge Counter: Phantasm - Slash, or after Quick Assist: Elegy, hold to perform a Charged Shot. After executing a shooting attack from any of the above moves, tap or hold to trigger Basic Attack: Dark Abyss Concerto. While performing Basic Attack: Dark Abyss Concerto, holding will also charge up for a Charged Shot. |
[Character Intro] Hugo (II) | When EX Special Attack or Ultimate hits a Stunned stunned, the Totalize effect is triggered. This effect increases the skill's DMG Multiplier based on the enemy's remaining Daze time at the moment of activation; After triggering Totalize, the enemy will immediately recover from Stun and a certain amount of Daze will be inflicted based on remaining Stun duration. |
[Character Intro] Hugo (I) | During the 4th hit of Basic Attack: Dark Abyss Quartet, after Dodge Counter: Phantasm - Slash, or after Quick Assist: Elegy, hold to perform a Charged Shot. After executing a shooting attack from any of the above moves, tap or hold to trigger Basic Attack: Dark Abyss Concerto. While performing Basic Attack: Dark Abyss Concerto, holding will also charge up for a Charged Shot. |
[Character Intro] Hugo (II) | When EX Special Attack or Ultimate hits a Stunned stunned, the Totalize effect is triggered. This effect increases the skill's DMG Multiplier based on the enemy's remaining Daze time at the moment of activation; After triggering Totalize, the enemy will immediately recover from Stun and a certain amount of Daze will be inflicted based on remaining Stun duration. |
[Character Intro] Hugo | When EX Special Attack or Ultimate hits a Stunned enemy, the Totalize effect is triggered. This effect increases the skill's DMG Multiplier based on the enemy's remaining Stun time at the moment the Totalize was triggered. After triggering Totalize, the enemy will immediately recover from Stun, and a certain amount of Daze will be inflicted based on the remaining Stun duration at the moment the Totalize was triggered. |
[Character Intro] Vivian (I) | After performing moves like Basic Attack (4th hit), Dodge Counter, Quick Assist, Vivian will enter the Noblewoman state. At this point, clicking will trigger Basic Attack: Noblewoman - Waltz, and hitting the target will restore 1 point of Flight Feather. Additionally, performing moves like EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate will also restore Flight Feather. |
[Character Intro] Vivian (II) | After performing any move that restores Flight Feather, Vivian will automatically enter the Fluttering Frock state. At this point, clicking will trigger Basic Attack: Fluttering Frock - Suspension, consuming all Flight Feathers and converting them into an equal amount of Guard Feather. When switching characters while in Fluttering Frock, Vivian will automatically perform Basic Attack: Fluttering Frock - Suspension. |
[Character Intro] Vivian (III) | When Vivian has Guard Feather, if any character in the team hits a target with EX Special Attack, Vivian will consume one Guard Feather and launch a Basic Attack: Falling Feather at the target. If Basic Attack: Falling Feather hits a target under an Anomaly, it will additionally deal Attribute Anomaly damage based on a percentage of the original damage. If the additional ability is triggered, when an ally applies an Attribute Anomaly effect, Vivian will also consume one Guard Feather and perform Basic Attack: Falling Feather on the target. |
[Character Intro] Vivian (I) | After performing moves like Basic Attack (4th hit), Dodge Counter, Quick Assist, Vivian will enter the Noblewoman state. At this point, clicking will trigger Basic Attack: Noblewoman - Waltz, and hitting the target will restore 1 point of Flight Feather. Additionally, performing moves like EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate will also restore Flight Feather. |
[Character Intro] Vivian (II) | After performing any move that restores Flight Feather, Vivian will automatically enter the Fluttering Frock state. At this point, clicking will trigger Basic Attack: Fluttering Frock - Suspension, consuming all Flight Feathers and converting them into an equal amount of Guard Feather. When switching characters while in Fluttering Frock, Vivian will automatically perform Basic Attack: Fluttering Frock - Suspension. |
11 responses to “What’s New”
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms