[Character Intro] Alice (I) | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration equal to a percentage of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Attribute Anomaly, the Disorder DMG Multiplier is increased. When Alice inflicts Assault through Anomaly Buildup, the fifth hit of her next Basic Attack is enhanced. |
[Character Intro] Alice (II) | When Alice's attacks hit enemies or trigger Assault through Anomaly Buildup, she gains Blade Etiquette. When Alice stacks Blade Etiquette to its maximum, she can hold to unleash a three-stage charged Basic Attack: Starshine Waltz. Upon landing the Finishing Move, it triggers a special Assault effect called Polarized Assault that ignores Anomaly Buildup to deal an instance of Assault, which can also interact with other Attribute Anomalies, including Physical Attribute Anomaly, to trigger Disorder. |
[Character Intro] Alice (I) | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration equal to a percentage of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Attribute Anomaly, the Disorder DMG Multiplier is increased. When Alice inflicts Assault through Anomaly Buildup, the fifth hit of her next Basic Attack is enhanced. |
[Character Intro] Alice (II) | When Alice's attacks hit enemies or trigger Assault through Anomaly Buildup, she gains Blade Etiquette. When Alice stacks Blade Etiquette to its maximum, she can hold to unleash a three-stage charged Basic Attack: Starshine Waltz. Upon landing the Finishing Move, it triggers a special Assault effect called Polarized Assault that ignores Anomaly Buildup to deal an instance of Assault, which can also interact with other Attribute Anomalies, including Physical Attribute Anomaly, to trigger Disorder. |
[Character Intro] Alice | When Alice's attacks hit enemies or trigger Assault through Anomaly Buildup, she gains Blade Etiquette. When Alice stacks Blade Etiquette to its maximum, she can hold to unleash a three-stage charged Basic Attack: Starshine Waltz. This triggers Polarized Assault when hitting an enemy. |
[Character Intro] Yuzuha (I) | When Yuzuha's EX Special Attack and Ultimate hit enemies with heavy attacks, they inflict Sweet Scare, and the enemy will subsequently be attacked by Basic Attack: Sugarburst Sparkles and Basic Attack: Sugarburst Sparkles - Max. When enemies in this state are first hit by an attack of matching attribute from the active character, Flavor Match will be triggered, and subsequent Basic Attack: Sugarburst Sparkles and Basic Attack: Sugarburst Sparkles - Max attacks will be converted to that character's attribute. |
[Character Intro] Yuzuha (II) | Yuzuha can gain Sugar Point through EX Special Attack, Chain Attack, Ultimate, Defensive Assist, and Basic Attack: Tanuki Cloak. When the active character's attack hits an enemy, it triggers Basic Attack: Hard Candy Shot around the enemy. When Hard Candy Shot hits an enemy under Sweet Scare with a heavy attack, Yuzuha consumes 1 Sugar Point to perform a Basic Attack: Sugarburst Sparkles - Max attack. |
[Character Intro] Yuzuha (I) | When Yuzuha's EX Special Attack and Ultimate hit enemies with heavy attacks, they inflict Sweet Scare, and the enemy will subsequently be attacked by Basic Attack: Sugarburst Sparkles and Basic Attack: Sugarburst Sparkles - Max. When enemies in this state are first hit by an attack of matching attribute from the active character, Flavor Match will be triggered, and subsequent Basic Attack: Sugarburst Sparkles and Basic Attack: Sugarburst Sparkles - Max attacks will be converted to that character's attribute. |
[Character Intro] Yuzuha (II) | Yuzuha can gain Sugar Point through EX Special Attack, Chain Attack, Ultimate, Defensive Assist, and Basic Attack: Tanuki Cloak. When the active character's attack hits an enemy, it triggers Basic Attack: Hard Candy Shot around the enemy. When Hard Candy Shot hits an enemy under Sweet Scare with a heavy attack, Yuzuha consumes 1 Sugar Point to perform a Basic Attack: Sugarburst Sparkles - Max attack. |
[Character Intro] Yuzuha | Yuzuha's EX Special Attack can inflict Sweet Scare on enemies. When the active character attacks enemies in this state, it triggers Flavor Match, causing them to continuously take damage matching that character's attribute. |
14 responses to “What’s New”
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms