| CONTENT |
| Agents |
| W-Engine |
| Bangboo |
| Item |
| Enemies |
| Tutorial |
Agents
| Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
| 般岳 | 5 | 6-class | 201-element | 102-damage_type | 784.91 | 446 | 8497.14 | 95 | 90 | 89 | ||
| Azural | 5 | 2-class | 200-element | 101-damage_type | 683.2 | 612.6 | 8250.59 | 110 | 94 | 93 | ||
| Avatar_Female_Size01_Summer | 1 | |||||||||||
| 1 | 1-class | 201-element | 102-damage_type | 10000 | 1000 | 15000 | 50 | 100 | 100 | |||
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W-Engine
| Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
| Wrathful Vajra | 5 | 6 | Base ATK | 48 ~ 713.8 | Percent HP | 12% ~ 30% | Blazing Heart CRIT Rate increases by 20%. When the equipper uses an [EX Special Attack] or [Assist Follow-Up], their Fire Sheer DMG increases by 12%, stacking up to 2 times and lasting for 20 s. Repeated triggers reset the duration. | |
| Yesterday Calls | 5 | 2 | Base ATK | 48 ~ 713.8 | CRIT Rate | 9.6% ~ 24% | 24/ While off-field, equipper's Energy Regen increases by 1.5 points/sec; when equipper deals Physical DMG with [EX Special Attack], equipper's Daze increases by 9%, stacking up to 3 floors, lasting 10 seconds. Repeated triggers reset the duration. When stacked to 3 floors, the whole squad's CRIT DMG increases by an additional 30% for 40 seconds. Only one instance of this effect can exist in the same squad. | |
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Bangboo
| Name | Rarity | ATK | DEF | HP | IMP | AM | |
| Bild N. Boolok | 4 | 6570.22 | 781.26 | 3827.54 | 94 | 100 | |
| Birkblick | 5 | 7896.44 | 666.34 | 4210.3 | 123 | 97 | |
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Item
| Name | Rarity | |
| Item_Activity_FCG_Point_name | 4 | |
| 晋升胜点 | 4 | |
| 般岳 | 5 | |
| Azural | 5 | |
| Avatar_Male_Size03_BanYue_Piece | 5 | |
| Avatar_Female_Size02_Azural_Piece | 5 | |
| Wrathful Vajra | 5 | |
| Yesterday Calls | 5 | |
| Bild N. Boolok | 4 | |
| Birkblick | 5 |
|
Enemies
| Name | Rarity | Weaken Duration | DMG Multiplier | ||||||
| Bangboo_Birkblick_Funnel | 1 | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% | |
| Avatar_Female_Size03_Azural | 1 | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% | |
| Avatar_Female_Size03_Azural | 1 | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% | |
| Avatar_Female_Size02_BanYue | 1 | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% | |
| Avatar_Female_Size02_BanYue | 1 | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% | |
| Avatar_Female_Size01_Zhao | 1 | 0% | 0% | 0% | 0% | 0% | |||
| Gentle-Looking Man | 1 | 0% | 0% | 0% | 0% | 0% | |||
| NPC_Male_Size02 | 1 | 0% | 0% | 0% | 0% | 0% | |||
| Bangboo_Brawlerboo | 1 | 0% | 0% | 0% | 0% | 0% | |||
| NPC_Bangboo25 | 1 | 0% | 0% | 0% | 0% | 0% |
|
Tutorial
| Name | Description |
| 「角色介绍」般岳·其一 | 点按 在第一/二段[普通攻击:峥嵘]之后点按 在第三/四段[普通攻击:峥嵘]之后点按 在第一/二段[普通攻击:崔巍]之后点按 在第三/四段[普通攻击:崔巍]之后点按 |
| 「角色介绍」般岳·其二 | (Test1)在发动任意[强化特殊技]的过程中,快速键入指令可以直接派生相应的[强化特殊技]: 快速依次点按 快速依次点按 快速依次点按 快速依次点按 此外,在[强化特殊技:珠子连击]后快速依次点按 在[强化特殊技:砸地]后快速依次点按 |
| (Test1)「角色介绍」般岳 | 般岳消耗闪能会获得[嗔火],[嗔火]满,可以长按 处于[怒相]状态时,可以长按 也可以通过普攻派生或快速键入的方式发动[强化特殊技]并通过长按 |
| 「角色介绍」般岳·其一 | 点按 在第一/二段[普通攻击:峥嵘]之后点按 在第三/四段[普通攻击:峥嵘]之后点按 在第一/二段[普通攻击:崔巍]之后点按 在第三/四段[普通攻击:崔巍]之后点按 |
| 「角色介绍」般岳·其二 | (Test1)在发动任意[强化特殊技]的过程中,快速键入指令可以直接派生相应的[强化特殊技]: 快速依次点按 快速依次点按 快速依次点按 快速依次点按 此外,在[强化特殊技:珠子连击]后快速依次点按 在[强化特殊技:砸地]后快速依次点按 |
| (Test1)「角色介绍」般岳 | 般岳消耗闪能会获得[嗔火],[嗔火]满,可以长按 处于[怒相]状态时,可以长按 也可以通过普攻派生或快速键入的方式发动[强化特殊技]并通过长按 |
| 「角色介绍」般岳 | 般岳消耗闪能或触发[极限闪避]可以积攒[嗔火],[嗔火]满时,般岳可以长按 |
| [Character Intro] Seed (I) | 能量足够时,依次点按 [强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升,失衡易伤倍率提升,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束。 |
| [Character Intro] Seed (II) | 处于接战状态下,琉音将缓慢积累[客诉],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]命中敌人时将额外积累[客诉],最多积攒120点; 当[客诉]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[客诉]; 当[客诉]满90点且琉音发动[强化特殊技:抱拳]命中未打开[连携技]窗口的敌人时,将强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗90点[客诉]。 |
| [Character Intro] Seed (I) | 能量足够时,依次点按 [强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升,失衡易伤倍率提升,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束。 |
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17 responses to “What’s New”
The core skill page for all agents seems to be missing the class/faction dependant skill.
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms