| CONTENT |
| Agents |
| W-Engine |
| Bangboo |
| Item |
| Enemies |
| Tutorial |
Agents
| Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
| 照 | 5 | 5-class | 202-element | 101-damage_type | 690.66 | 701.89 | 9117.41 | 93 | 93 | 96 | ||
| 叶瞬光 | 5 | 1-class | 200-element | 101-damage_type | 863.21 | 606.6 | 7673.7 | 93 | 94 | 93 | ||
| Avatar_Female_Size01_NangongYu | 1 | |||||||||||
| 叶瞬光 | 3 | 5-class | 0-damage_type | 592.96 | 602.6 | 7343.71 | 118 | 94 | 93 | |||
| 1 | 1-class | 0-damage_type | ||||||||||
| 1 | 1-class | 0-damage_type | ||||||||||
|
W-Engine
| Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
| Item_Weapon_A_Common_19_Name | 4 | 5 | Base ATK | 40 ~ 594.8 | Percent HP | 10% ~ 25% | ||
| Half-Sugar Hail | 5 | 5 | Base ATK | 48 ~ 713.8 | Percent HP | 12% ~ 30% | Test Weapon Equipper's Energy Regen increases by 0.46 points/sec; all squad members' ATK increases by 10%, Max HP increases by 10%, this effect is unique to the squad; when the equipper activates or extends [Ether Veil], increases the whole squad's CRIT DMG by 30% for 60 seconds, repeated triggers extend the duration. | |
| Lone Light in the Clouds | 5 | 1 | Base ATK | 50 ~ 743.5 | CRIT DMG | 19.2% ~ 48% | Test Weapon Increases equipper's Physical DMG PEN Ratio by 15%; When equipper activates [Ether Veil], increases own DMG by 30% and CRIT DMG by 20% for 30 seconds, repeated triggers reset the duration. | |
|
Bangboo
| Name | Rarity | ATK | DEF | HP | IMP | AM | |
| Bangboo_Name_54021 | 5 | 8863.41 | 666.34 | 4210.3 | 103 | 110 | |
|
Item
| Name | Rarity | |
| Carrot Points | 4 | |
| Wish Bottle | 4 | |
| Floating Sun Inspiration | 5 | |
| Outpost Trust Level | 4 | |
| 蒙尘古币 | 4 | |
| 探秘积分 | 4 | |
| (Test1)青溟之力 | 4 | |
| (Test1)青溟精粹 | 5 | |
| (Test1)青溟之力 | 4 | |
| (Test1)青溟精粹 | 5 |
|
Enemies
| Name | Rarity | Weaken Duration | DMG Multiplier | ||||||
| Hati - Energized | 2 | 10.0s | 200.0% | 0% | -20% | 20% | 20% | 0% | |
| Scout Jaeger | 1 | 6.5s | 150.0% | 0% | 0% | -20% | -20% | 0% | |
| Heavy Gunner | 2 | 10.0s | 150.0% | -20% | -20% | 0% | 0% | 0% | |
| Ambusher | 1 | 6.5s | 150.0% | -20% | -20% | 0% | 0% | 0% | |
| Arsonist | 1 | 6.5s | 150.0% | -20% | -20% | 0% | 0% | 0% | |
| Beholder Engine | 1 | 6.5s | 150.0% | 0% | 0% | -20% | -20% | 0% | |
| Tarasque Mixer | 2 | 10.0s | 200.0% | 0% | 0% | -20% | -20% | 0% | |
| Heavy Striker MK II | 2 | 10.0s | 200.0% | 0% | 20% | -20% | -20% | 0% | |
| Geppetto | 4 | 12.0s | 150.0% | 0% | 0% | 0% | 0% | 0% | |
| Geppetto | 4 | 12.0s | 150.0% | 0% | 0% | 0% | 0% | 0% |
|
Tutorial
| Name | Description |
| 「角色介绍」「11号」·其三 | (Test1)发动[强化特殊技]、[连携技]或[终结技]时,可解锁第五段[普通攻击] |
| 「角色介绍」「11号」·其四 | (Test1)发动[连携技:昂扬烈焰]、[终结技:轰鸣烈焰]和[强化特殊技:盛燃烈火]后,11号将进入[自动格挡状态];在[自动格挡状态]下,若11号在攻击时受到敌人攻击,11号将会使用[普通攻击:开始蓄力]回避此次攻击,随后发动[普通攻击:蓄力反击],在[普通攻击:蓄力反击]发动后点按 |
| [Character Intro] Soldier 11 (I) | Press |
| [Character Intro] Soldier 11 (II) | After Soldier 11 uses an EX Special Attack, Chain Attack or Ultimate, Basic Attacks, and Dash Attacks are guaranteed to trigger Fire Suppression, lasting for 15s or triggering 8 times. |
| 「角色介绍」「11号」·其三 | (Test1)发动[强化特殊技]、[连携技]或[终结技]时,可解锁第五段[普通攻击] |
| 「角色介绍」「11号」·其四 | (Test1)发动[连携技:昂扬烈焰]、[终结技:轰鸣烈焰]和[强化特殊技:盛燃烈火]后,11号将进入[自动格挡状态];在[自动格挡状态]下,若11号在攻击时受到敌人攻击,11号将会使用[普通攻击:开始蓄力]回避此次攻击,随后发动[普通攻击:蓄力反击],在[普通攻击:蓄力反击]发动后点按 |
| 「角色介绍」「11号」·其五 | (Test1)长按 松开 [普通攻击:蓄力反击]发动过程中或[普通攻击:开始蓄力]发动瞬间受到敌方攻击时,可触发格挡反击,免疫该次伤害,提高招式的打断等级,并额外获得三次必定触发[火力镇压]的次数,上限为8次。 在蓄力过程中拖曳摇杆时,可以发动[普通攻击:跑步蓄力]。 |
| 「角色介绍」「11号」·其五 | (Test1)长按 松开 [普通攻击:蓄力反击]发动过程中或[普通攻击:开始蓄力]发动瞬间受到敌方攻击时,可触发格挡反击,免疫该次伤害,提高招式的打断等级,并额外获得三次必定触发[火力镇压]的次数,上限为8次。 在蓄力过程中拖曳摇杆时,可以发动[普通攻击:跑步蓄力]。 |
| 「角色介绍」柏妮思·其三 | (Test1)[潜能激发]后,触发[余烬]的间隔降低,且柏妮思的异常掌控会随能量回复提高; 发动[普通攻击:炽焰搅拌式] 命中敌人时,可触发不消耗[燃点]的[余烬]效果。 |
| 「角色介绍」柏妮思·其四 | (Test1)队友触发若干次[余烬]后,柏妮思会获得一点[流火]; 柏妮思出场时若拥有[充能],会发动[强化特殊技:灼热抛接法]对敌人造成火属性伤害,且该技能命中处于异常状态的敌人时会触发[异放]效果。 |
|

19 responses to “What’s New”
Need to fix zhao’s, not a stun character, she’s an ice defense character
Also, her model is size 0, not 2
The core skill page for all agents seems to be missing the class/faction dependant skill.
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms