| „Charaktervorstellung“ Soldat 11 (III) | (Test1)必定触发[火力镇压]的状态下,在进攻即将结束时点按 可更快速地衔接至下一段[普通攻击]。 |
| „Charaktereinführung“ Soldat 11 (IV) | (Test1)发动[连携技:昂扬烈焰]、[终结技:轰鸣烈焰]和[强化特殊技:盛燃烈火]后,11号将进入[自动格挡状态];在[自动格挡状态]下,若11号在攻击时受到敌人攻击,11号将会使用[普通攻击:开始蓄力]回避此次攻击,随后发动[普通攻击:蓄力反击],在[普通攻击:蓄力反击]发动后点按 可从保留的普攻段数开始发动[普通攻击]。 |
| [Figurenvorstellung] Soldatin Nr. 11 (I) | Drücke (Basisangriff) im richtigen Moment, um „Unterdrückung mit Feuer“ auszuführen und dabei Feuer-SCH zu verursachen. |
| [Figurenvorstellung] Soldatin Nr. 11 (II) | Nachdem Soldatin Nr. 11 einen verstärkten Spezialangriff, Kettenangriff oder Ultimate ausgeführt hat, werden ihre Basisangriffe und Sprintangriffe garantiert „Unterdrückung mit Feuer“ auslösen. Dieser Effekt hält max. 15 s oder ist max. 8-mal auslösbar. |
| „Charaktervorstellung“ Soldat 11 (III) | (Test1)必定触发[火力镇压]的状态下,在进攻即将结束时点按 可更快速地衔接至下一段[普通攻击]。 |
| „Charaktereinführung“ Soldat 11 (IV) | (Test1)发动[连携技:昂扬烈焰]、[终结技:轰鸣烈焰]和[强化特殊技:盛燃烈火]后,11号将进入[自动格挡状态];在[自动格挡状态]下,若11号在攻击时受到敌人攻击,11号将会使用[普通攻击:开始蓄力]回避此次攻击,随后发动[普通攻击:蓄力反击],在[普通攻击:蓄力反击]发动后点按 可从保留的普攻段数开始发动[普通攻击]。 |
| „Charaktervorstellung“ Soldat 11 (V) | (Test1)长按 发动: 松开 时发动[普通攻击:蓄力反击]。 [普通攻击:蓄力反击]发动过程中或[普通攻击:开始蓄力]发动瞬间受到敌方攻击时,可触发格挡反击,免疫该次伤害,提高招式的打断等级,并额外获得三次必定触发[火力镇压]的次数,上限为8次。 在蓄力过程中拖曳摇杆时,可以发动[普通攻击:跑步蓄力]。 |
| „Charaktervorstellung“ Soldat 11 (V) | (Test1)长按 发动: 松开 时发动[普通攻击:蓄力反击]。 [普通攻击:蓄力反击]发动过程中或[普通攻击:开始蓄力]发动瞬间受到敌方攻击时,可触发格挡反击,免疫该次伤害,提高招式的打断等级,并额外获得三次必定触发[火力镇压]的次数,上限为8次。 在蓄力过程中拖曳摇杆时,可以发动[普通攻击:跑步蓄力]。 |
| [Figurenvorstellung] Burnice (I) | Halte (Spezialangriff) gedrückt, um „verstärkten Spezialangriff: Intensive Wärmerührung“ einzusetzen. Wenn du während des Einsatzes genug Energie hast, halte (Spezialangriff) erneut gedrückt, um „verstärkten Spezialangriff: Intensive Wärmerührung – Doppelschuss“ einzusetzen. „Verstärkter Spezialangriff: Intensive Wärmerührung – Doppelschuss“ verursacht mehr Feuer-SCH und häuft Feuer-Anomalieansammlung schneller an. Wenn Burnice Energie verbraucht, sammelt sie Hitze an. Wenn sie 50 Pkt. erreicht, versetzt sich Burnice in den Zustand Nitro-Fuel-Cocktail. |
| [Figurenvorstellung] Burnice (II) | Halte im Zustand Nitro-Fuel-Cocktail (Basisangriff) gedrückt, um Hitze zu verbrauchen und „Basisangriff: Vermischte Flammenmixtur“ einzusetzen. Beim Treffen von Gegnern mit Basisangriff: Vermischte Flammenmixtur, verstärkter Spezialangriff, Kettenangriff oder Ultimate, verleiht Burnice dem Gegner den Effekt Versengung. Trifft ein anderes Truppenmitglied einen Gegner, der von dem Effekt Versengung betroffen ist, wird der Effekt Nachbrand ausgelöst, der Hitze verbraucht und dem Ziel Feuer-SCH zufügt sowie Feuer-Anomalieansammlung anhäuft. |
19 responses to “What’s New”
Need to fix zhao’s, not a stun character, she’s an ice defense character
Also, her model is size 0, not 2
The core skill page for all agents seems to be missing the class/faction dependant skill.
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms