
![]() | Name | Support |
Description | Agents with the Support specialty are able to aid and enhance other Agents in battle, excelling at buffing friendly units to improve the combat effectiveness of the whole squad. |
Agents
Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
![]() | Nicole | 4![]() ![]() ![]() ![]() | support-class![]() | ether-element![]() | strike-damage_type![]() | 574.17 | 622.62 | 8145.84 | 88 | 90 | 93 | ![]() ![]() ![]() ![]() ![]() |
![]() | Soukaku | 4![]() ![]() ![]() ![]() | support-class![]() | ice-element![]() | slash-damage_type![]() | 590.83 | 597.59 | 8025.97 | 86 | 93 | 96 | ![]() ![]() ![]() ![]() ![]() |
![]() | Lucy | 4![]() ![]() ![]() ![]() | support-class![]() | fire-element![]() | strike-damage_type![]() | 583.96 | 612.6 | 8025.97 | 86 | 94 | 93 | ![]() ![]() ![]() ![]() ![]() |
![]() | Rina | 5![]() ![]() ![]() ![]() ![]() | support-class![]() | electric-element![]() | strike-damage_type![]() | 642.19 | 600.59 | 8609.21 | 83 | 93 | 92 | ![]() ![]() ![]() ![]() ![]() |
![]() | Astra Yao | 5![]() ![]() ![]() ![]() ![]() | support-class![]() | ether-element![]() | strike-damage_type![]() | 640.77 | 600.59 | 8609.21 | 83 | 93 | 92 | ![]() ![]() ![]() ![]() ![]() |
|
W-Engine
Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
![]() | [Reverb] Mark I | 3![]() ![]() ![]() | 4 | Base ATK | 32 ~ 475.8 | Percent ATK | 8% ~ 20% | Changing Tides Launching an EX Special Attack increases all squad members' Impact by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack. |
![]() | [Reverb] Mark II | 3![]() ![]() ![]() | 4 | Base ATK | 32 ~ 475.8 | Energy Regen | 16% ~ 40% | Roaring Waves Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack. |
![]() | [Reverb] Mark III | 3![]() ![]() ![]() | 4 | Base ATK | 32 ~ 475.8 | Percent HP | 8% ~ 20% | Booming Sound Launching a Chain Attack or Ultimate increases all squad members' ATK by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack. |
![]() | Slice of Time | 4![]() ![]() ![]() ![]() | 4 | Base ATK | 40 ~ 594.8 | PEN Ratio | 8% ~ 20% | Say Cheese Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/25/30/35 more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack. |
![]() | The Vault | 4![]() ![]() ![]() ![]() | 4 | Base ATK | 42 ~ 624.5 | Energy Regen | 20% ~ 50% | Money-Lover Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack. |
![]() | Bashful Demon | 4![]() ![]() ![]() ![]() | 4 | Base ATK | 42 ~ 624.5 | Percent ATK | 10% ~ 25% | Visage of Greed Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack. |
![]() | Kaboom the Cannon | 4![]() ![]() ![]() ![]() | 4 | Base ATK | 42 ~ 624.5 | Energy Regen | 20% ~ 50% | Stampede Accident When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack. |
![]() | Unfettered Game Ball | 4![]() ![]() ![]() ![]() | 4 | Base ATK | 40 ~ 594.8 | Energy Regen | 20% ~ 50% | Game Start! Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack. |
![]() | Weeping Cradle | 5![]() ![]() ![]() ![]() ![]() | 4 | Base ATK | 46 ~ 684 | PEN Ratio | 9.6% ~ 24% | Punishment While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack. |
![]() | Elegant Vanity | 5![]() ![]() ![]() ![]() ![]() | 4 | Base ATK | 48 ~ 713.8 | Percent ATK | 12% ~ 30% | Untold Beauty When any squad member enters the field through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, the equipper gains 5 Energy. This effect can trigger once every 5s. When the equipper consumes 25 or more Energy, the DMG dealt by all squad members increases by 10%, stacking up to 2 times, and lasting 20s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad. |
|