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![]() | Name | Anomaly |
Description | Agents with the Anomaly specialty are exceptional with applying debuffs, excelling at accumulating Anomaly Buildup to weaken enemies and deal damage by triggering Attribute Anomalies. |
Agents
Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
![]() | Miyabi | 5![]() ![]() ![]() ![]() ![]() | anomaly-class![]() | ice-element![]() | slash-damage_type![]() | 805.7 | 606.6 | 7673.7 | 86 | 116 | 148 | ![]() ![]() ![]() ![]() ![]() |
![]() | Burnice | 5![]() ![]() ![]() ![]() ![]() | anomaly-class![]() | fire-element![]() | pierce-damage_type![]() | 788.45 | 600.59 | 7368.19 | 83 | 118 | 120 | ![]() ![]() ![]() ![]() ![]() |
![]() | Grace | 5![]() ![]() ![]() ![]() ![]() | anomaly-class![]() | electric-element![]() | pierce-damage_type![]() | 750.97 | 600.59 | 7482.71 | 83 | 115 | 116 | ![]() ![]() ![]() ![]() ![]() |
![]() | Yanagi | 5![]() ![]() ![]() ![]() ![]() | anomaly-class![]() | electric-element![]() | slash-damage_type![]() | 797.57 | 612.6 | 7788.7 | 86 | 112 | 114 | ![]() ![]() ![]() ![]() ![]() |
![]() | Jane | 5![]() ![]() ![]() ![]() ![]() | anomaly-class![]() | physical-element![]() | slash-damage_type![]() | 805.7 | 606.6 | 7788.7 | 86 | 112 | 114 | ![]() ![]() ![]() ![]() ![]() |
![]() | Piper | 4![]() ![]() ![]() ![]() | anomaly-class![]() | physical-element![]() | slash-damage_type![]() | 683.42 | 612.6 | 6976.94 | 86 | 116 | 118 | ![]() ![]() ![]() ![]() ![]() |
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W-Engine
Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
![]() | [Magnetic Storm] Alpha | 3![]() ![]() ![]() | 3 | Base ATK | 32 ~ 475.8 | Percent ATK | 8% ~ 20% | Disordered Current Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect can trigger once every 20s. |
![]() | [Magnetic Storm] Bravo | 3![]() ![]() ![]() | 3 | Base ATK | 32 ~ 475.8 | Anomaly Proficiency | 24 ~ 60 | High-Voltage Surge Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 25 for 10s. This effect can trigger once every 20s. |
![]() | [Magnetic Storm] Charlie | 3![]() ![]() ![]() | 3 | Base ATK | 32 ~ 475.8 | PEN Ratio | 6.4% ~ 16% | Charge Overload Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can trigger once every 12s. |
![]() | Rainforest Gourmet | 4![]() ![]() ![]() ![]() | 3 | Base ATK | 40 ~ 594.8 | Anomaly Proficiency | 30 ~ 75 | Dinner's Ready! For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately. |
![]() | Weeping Gemini | 4![]() ![]() ![]() ![]() | 3 | Base ATK | 40 ~ 594.8 | Percent ATK | 10% ~ 25% | Lingering Cries Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately. |
![]() | Electro-Lip Gloss | 4![]() ![]() ![]() ![]() | 3 | Base ATK | 40 ~ 594.8 | Anomaly Proficiency | 30 ~ 75 | Kiss of Death When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target. |
![]() | Roaring Ride | 4![]() ![]() ![]() ![]() | 3 | Base ATK | 42 ~ 624.5 | Percent ATK | 10% ~ 25% | Collision Potential When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%. |
![]() | Hailstorm Shrine | 5![]() ![]() ![]() ![]() ![]() | 3 | Base ATK | 50 ~ 743.5 | CRIT Rate | 9.6% ~ 24% | Frost-Stained Star CRIT DMG increases by 50%. When using an EX Special Attack or when any squad member applies an Attribute Anomaly to an enemy, the equipper's Ice DMG increases by 20%, stacking up to 2 times and lasting 15s. The duration of each stack is calculated separately. |
![]() | Flamemaker Shaker | 5![]() ![]() ![]() ![]() ![]() | 3 | Base ATK | 48 ~ 713.8 | Percent ATK | 12% ~ 30% | Fuel on the Rocks While off-field, the equipper's Energy Regen increases by 0.6/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50. This Anomaly Proficiency increase does not stack and lasts for 6s. |
![]() | Fusion Compiler | 5![]() ![]() ![]() ![]() ![]() | 3 | Base ATK | 46 ~ 684 | PEN Ratio | 9.6% ~ 24% | Data Flood Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately. |
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