
![]() | Name | Defense |
Description | Agents with the Defense specialty have strong survivability, excelling at tanking attacks to counterattack, seizing the upper hand for their side in the heat of battle. |
Agents
Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
![]() | Caesar | 5![]() ![]() ![]() ![]() ![]() | defense-class![]() | physical-element![]() | slash-damage_type![]() | 636.69 | 753.86 | 9526.23 | 105 | 87 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | Ben | 4![]() ![]() ![]() ![]() | defense-class![]() | fire-element![]() | strike-damage_type![]() | 578.09 | 724.04 | 8577.55 | 95 | 86 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | Seth | 4![]() ![]() ![]() ![]() | defense-class![]() | electric-element![]() | slash-damage_type![]() | 568.3 | 746.14 | 8701.31 | 94 | 86 | 90 | ![]() ![]() ![]() ![]() ![]() |
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W-Engine
Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
![]() | [Identity] Base | 3![]() ![]() ![]() | 5 | Base ATK | 32 ~ 475.8 | Percent DEF | 12.8% ~ 32% | Sinking Strike When attacked, the equipper's DEF increases by 20% for 8s. |
![]() | [Identity] Inflection | 3![]() ![]() ![]() | 5 | Base ATK | 32 ~ 475.8 | Percent DEF | 12.8% ~ 32% | Dazzle When attacked, reduces the attacker's DMG by 6% for 12s. |
![]() | Original Transmorpher | 4![]() ![]() ![]() ![]() | 5 | Base ATK | 40 ~ 594.8 | Percent HP | 10% ~ 25% | Starlight Knight Flying Kick Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s. |
![]() | Bunny Band | 4![]() ![]() ![]() ![]() | 5 | Base ATK | 40 ~ 594.8 | Percent DEF | 16% ~ 40% | Pet the Bunny Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded. |
![]() | Spring Embrace | 4![]() ![]() ![]() ![]() | 5 | Base ATK | 40 ~ 594.8 | Percent ATK | 10% ~ 25% | Hot Spring Soup Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack. |
![]() | Big Cylinder | 4![]() ![]() ![]() ![]() | 5 | Base ATK | 42 ~ 624.5 | Percent DEF | 16% ~ 40% | Ten Ton Top Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s. |
![]() | Peacekeeper - Specialized | 4![]() ![]() ![]() ![]() | 5 | Base ATK | 42 ~ 624.5 | Percent ATK | 10% ~ 25% | Standard Blocking Technique While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%. |
![]() | Tusks of Fury | 5![]() ![]() ![]() ![]() ![]() | 5 | Base ATK | 48 ~ 713.8 | Impact | 7.2% ~ 18% | Invincible Rider The Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Passive effects of the same name do not stack. |
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