「角色介紹」雨果·其一 | [普通攻擊:暗淵四重奏]第四段期間、[閃避反擊:詭影·斬]後或[快速支援:葬歌]後長按 可以發動蓄力射擊。 發動上述招式的射擊攻擊後,點按或長按 可以發動[普通攻擊:暗淵協奏曲], 發動[普通攻擊:暗淵協奏曲]期間長按 也可以進行蓄力,從而發動蓄力射擊。 |
「角色介紹」雨果·其二 | [強化特殊技]或[終結技]命中敵人時,若敵人處於失衡狀態,則觸發[決算]效果,根據觸發[決算]效果時敵人剩餘的失衡時間,使得招式的傷害倍率提升。 觸發[決算]效果後,會根據觸發[決算]效果時敵人剩餘的失衡值返還一定失衡值。 |
「角色介紹」雨果·其一 | [普通攻擊:暗淵四重奏]第四段期間、[閃避反擊:詭影·斬]後或[快速支援:葬歌]後長按 可以發動蓄力射擊。 發動上述招式的射擊攻擊後,點按或長按 可以發動[普通攻擊:暗淵協奏曲], 發動[普通攻擊:暗淵協奏曲]期間長按 也可以進行蓄力,從而發動蓄力射擊。 |
「角色介紹」雨果·其二 | [強化特殊技]或[終結技]命中敵人時,若敵人處於失衡狀態,則觸發[決算]效果,根據觸發[決算]效果時敵人剩餘的失衡時間,使得招式的傷害倍率提升。 觸發[決算]效果後,會根據觸發[決算]效果時敵人剩餘的失衡值返還一定失衡值。 |
「角色介绍」雨果 | [强化特殊技]或[终结技]命中敌人时,若敌人处于失衡状态,则触发[决算]效果,根据触发[决算]效果时敌人剩余的失衡时间,使得招式的伤害倍率提升; 触发[决算]效果后,敌人的失衡状态会立即结束,并根据触发[决算]效果时敌人剩余的失衡时间返还一定失衡值。 |
「角色介紹」薇薇安·其一 | [普通攻擊]第四段、[閃避反擊]、[快速支援]等招式後,薇薇安會進入[淑女禮儀]狀態,此時點擊 可以發動[普通攻擊:淑女禮儀·舞步],並在命中目標時回復1點[飛羽]。 此外,發動[強化特殊技]、[支援突擊]、[連攜技]、[終結技]等招式也會回復[飛羽]。 |
「角色介紹」薇薇安·其二 | 任意回復[飛羽]的招式發動後,薇薇安都會自動進入[裙裾浮游],此時點擊 可以發動[普通攻擊:裙裾浮游·懸落],消耗全部的[飛羽]並轉化為等量[護羽]。 在[裙裾浮游]下切換角色時,薇薇安會自動發動[普通攻擊:裙裾浮游·懸落]。 |
「角色介紹」薇薇安·其三 | 薇薇安擁有[護羽]時,隊伍中任意角色的[強化特殊技]命中目標,薇薇安會消耗一點[護羽]並對目標發動一次[普通攻擊:落羽生花]。 [普通攻擊:落羽生花]命中處於異常狀態的目標時,會額外結算一次原傷害一定比例的屬性異常傷害。 若額外能力生效,隊友施加屬性異常效果時,薇薇安也會消耗一點[護羽]並對目標發動一次[普通攻擊:落羽生花]。 |
「角色介紹」薇薇安·其一 | [普通攻擊]第四段、[閃避反擊]、[快速支援]等招式後,薇薇安會進入[淑女禮儀]狀態,此時點擊 可以發動[普通攻擊:淑女禮儀·舞步],並在命中目標時回復1點[飛羽]。 此外,發動[強化特殊技]、[支援突擊]、[連攜技]、[終結技]等招式也會回復[飛羽]。 |
「角色介紹」薇薇安·其二 | 任意回復[飛羽]的招式發動後,薇薇安都會自動進入[裙裾浮游],此時點擊 可以發動[普通攻擊:裙裾浮游·懸落],消耗全部的[飛羽]並轉化為等量[護羽]。 在[裙裾浮游]下切換角色時,薇薇安會自動發動[普通攻擊:裙裾浮游·懸落]。 |
11 responses to “What’s New”
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms