「瑪瑟爾檔案」 | 邦布特有的虛擬視覺空間,當邦布接入某些智慧系統時,能夠自動將任務目標「視覺化」。
探索「瑪瑟爾檔案」,找到藏在其中的星錨資料吧。 |
「瑪瑟爾檔案」 | 伊埃斯新增的能力,點按 ,可以發起錘擊。 |
「角色介紹」儀玄·其一 | 進入戰鬥時,儀玄獲得120點[閃能],長按 可以持續消耗[閃能]發動[強化特殊技:凝雲術],連續點按 可消耗[閃能]依次發動[強化特殊技:墨痕化形]、[強化特殊技:霄雲迅擊-破]、[強化特殊技:青溟震擊-破]。 長按 發動[強化特殊技:墨痕化形]期間可持續蓄力,蓄力期間自動格擋敵人的攻擊,發動[強化特殊技:墨痕化形]瞬間或[強化特殊技:墨痕化形]的翅膀上挑攻擊命中出現紅色或黃色閃光的敵人時,均可觸發完美格擋效果,額外回復一定[閃能]。 |
「角色介紹」儀玄·其二 | 儀玄消耗[閃能]時會回復[術法值],[術法值]達到120點時,點按 可發動[終結技:符法千重]。 發動[終結技:符法千重]後,儀玄獲得1點[玄墨值],拖曳搖桿時長按 可發動[閃避:清霄同遊]進入[輕身]狀態,擁有[玄墨值]且在[輕身]狀態下點按 或長按 發動[普通攻擊:玄墨極陣]。 |
「角色介紹」儀玄·其一 | 進入戰鬥時,儀玄獲得120點[閃能],長按 可以持續消耗[閃能]發動[強化特殊技:凝雲術],連續點按 可消耗[閃能]依次發動[強化特殊技:墨痕化形]、[強化特殊技:霄雲迅擊-破]、[強化特殊技:青溟震擊-破]。 長按 發動[強化特殊技:墨痕化形]期間可持續蓄力,蓄力期間自動格擋敵人的攻擊,發動[強化特殊技:墨痕化形]瞬間或[強化特殊技:墨痕化形]的翅膀上挑攻擊命中出現紅色或黃色閃光的敵人時,均可觸發完美格擋效果,額外回復一定[閃能]。 |
「角色介紹」儀玄·其二 | 儀玄消耗[閃能]時會回復[術法值],[術法值]達到120點時,點按 可發動[終結技:符法千重]。 發動[終結技:符法千重]後,儀玄獲得1點[玄墨值],拖曳搖桿時長按 可發動[閃避:清霄同遊]進入[輕身]狀態,擁有[玄墨值]且在[輕身]狀態下點按 或長按 發動[普通攻擊:玄墨極陣]。 |
「角色介紹」儀玄 | 儀玄長按 或連續點按 可消耗[閃能]發動[強化特殊技]。儀玄消耗[閃能]時會回復[術法值],[術法值]足夠時點按 可發動[終結技:符法千重]。 |
「角色介紹」橘福福·其一 | 「虎威」會自動攻擊敵人,「虎威」發動攻擊或橘福福發動[強化特殊技]、[終結技]時,會獲得[威風]。 橘福福不為目前操作中角色,且擁有至少100點[威風]時,橘福福會在「虎威」命中敵人後發動[連攜技:虎釜震煞]進行[追加攻擊]。 發動[連攜技:虎釜震煞]時,全隊角色暴擊傷害提升,[連攜技]和[終結技]造成的傷害提升。 |
「角色介紹」橘福福·其二 | 發動[衝刺攻擊]後長按 「普通攻擊」可以進入高速旋轉狀態,接觸敵人時造成傷害並彈開。 發動[強化特殊技]、[終結技]、[支援突擊]時,會獲得[威勢],高速旋轉狀態下接觸敵人時可以消耗[威勢]造成火屬性傷害並獲得[威風]。 |
「角色介紹」橘福福·其三 | 在高速旋轉狀態下點按 「角色切換」,可以保持高速旋轉狀態自動攻擊敵人,橘福福不為目前操作中角色,且擁有[威勢]時,在[連攜技:虎釜震煞]後也會自動進入高速旋轉狀態。 |
12 responses to “What’s New”
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms