What’s New

CONTENT
Агенты
Амплификатор
Банбу
Предмет
Враги
Обучение

Агенты

ИмяРедкостьСила атакиЗащитаHPIMPAMAPМатериалы
(Test1)般岳5
RarstrRarstrRarstrRarstrRarstr
6-class201-element102-damage_type784.914468497.14959089
Жетон судьи
Специализированный чип поджога
Пропуск в «Хомячью клетку»
Высокоразмерные данные: элитр скверны
Алый шип скверны
Диалинь
Диалинь5
RarstrRarstrRarstrRarstrRarstr
2-class200-element101-damage_type683.2612.68250.591189493
Жетон победителя
Специализированный физический чип
Пропуск в «Хомячью клетку»
Высокоразмерные данные: скрытный фантом
Претворённая оболочка
Avatar_Female_Size01_Summer1
Rarstr
1
Rarstr
1-class201-element102-damage_type1000010001500050100100
Жетон победителя
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Амплификатор

ИмяРедкостьClassБазовые параметрыБазовые параметрыПродвинутые параметрыПродвинутые параметрыЭффект амплификатора
般岳测试音擎5
RarstrRarstrRarstrRarstrRarstr
6Базовая сила атаки48 ~ 713.8Процент HP12% ~ 30%(Test1)般岳测试音擎
(Test1)暴击率提升20%;装备者发动[强化特殊技击][支援突击]时,装备者造成的火属性贯穿伤害提升12%,最多叠加2层,持续20秒,重复触发时刷新持续时间。
琉音测试音擎5
RarstrRarstrRarstrRarstrRarstr
2Базовая сила атаки48 ~ 713.8Крит. урон19.2% ~ 48%Weapon_TalentTitle_14148
(Test1)位于后台时,装备者的能量自动回复提升600点/秒;装备者发动[强化特殊技]时,装备者物理属性攻击造成的失衡值提升16%,最多叠加3层,持续6秒,重复触发时刷新持续时间。
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Банбу

ИмяРедкостьСила атакиЗащитаHPIMPAM
乐玩布4
RarstrRarstrRarstrRarstr
6570.22781.263827.5494100
比克布利克5
RarstrRarstrRarstrRarstrRarstr
7896.44666.344210.312397
НазадВперёд

Предмет

ИмяРедкость
Item_Activity_FCG_Point_name4
RarstrRarstrRarstrRarstr
神识算力4
RarstrRarstrRarstrRarstr
(Test1)般岳5
RarstrRarstrRarstrRarstrRarstr
Диалинь
Диалинь5
RarstrRarstrRarstrRarstrRarstr
Avatar_Male_Size03_BanYue_Piece5
RarstrRarstrRarstrRarstrRarstr
Avatar_Female_Size02_Azural_Piece5
RarstrRarstrRarstrRarstrRarstr
般岳测试音擎5
RarstrRarstrRarstrRarstrRarstr
琉音测试音擎5
RarstrRarstrRarstrRarstrRarstr
乐玩布4
RarstrRarstrRarstrRarstr
比克布利克5
RarstrRarstrRarstrRarstrRarstr
НазадВперёд

Враги

ИмяРедкостьДлительность ИстощенияМножитель урона
Bangboo_Birkblick_Funnel1
Rarstr
22.2s100.0%0%0%0%0%0%
Avatar_Female_Size01_Zhao1
Rarstr
0%0%0%0%0%
Симпатичный парень
Симпатичный парень1
Rarstr
0%0%0%0%0%
NPC_Male_Size021
Rarstr
0%0%0%0%0%
Bangboo_Brawlerboo1
Rarstr
0%0%0%0%0%
NPC_Bangboo251
Rarstr
0%0%0%0%0%
Bangboo_Bangvolver1
Rarstr
0%0%0%0%0%
Bangboo_Magnetiboo1
Rarstr
0%0%0%0%0%
Bangboo_Overtimeboo1
Rarstr
0%0%0%0%0%
Bangboo_Booparazzi1
Rarstr
0%0%0%0%0%
НазадВперёд

Обучение

ИмяОписание
(Test1)「角色介绍」般岳(Test1)般岳消耗闪能或触发[极限闪避]可以积攒[怒气][怒气]满时,般岳可以长按长按 进入[怒相]状态,处于[怒相]状态时,长按长按 可以自动打出连段,造成大量伤害。
(Test1)「角色介绍」琉音(Test1)琉音在短时间内连续使用[强化特殊技]会依次发动石头、剪刀、布三段攻击,从而积攒大量失衡值;
琉音通过时间或特定招式命中敌人可以积攒[摇人值],[摇人值]满且发动[连携技][快速支援]打开连携技窗口时,可将下一位换出的角色的[连携技]升级为[终结技]
(Test1)「角色介绍」叶瞬光(Test1)点按支援攻击键,叶瞬光会进入前场并释放[强化特殊技]攻击敌人;
释放后,支援攻击会进入冷却时间。
(Test1)以骸种族机制-标记(Test1)1. 标记: 以骸的部分招式可以给敌人上标记,攻击有标记的敌人时、可以无视敌方防御。部分招式可以消耗标记、进行追加攻击,造成高额伤害
2. 尝试使用以太剑闪避反击给敌人上标记,再通过能量体远程的2技能打出爆发伤害吧
(Test1)轨道矿车(Test1)交互拉杆,当前激活的轨道会点亮。激活正确的轨道后,则可以和矿车交互,使其运行到路障前。
(Test1)轨道矿车(Test1)矿车在路障前方停稳后,则可使用「崩解之法」将其引爆,路障即可解除。
PopUp_Title_9994301PopUp_Content_9994301
(Test1)(Test)脱出/进入机甲(Test1)(Test)点按SPACE让伊埃斯脱出机甲,当伊埃斯在机甲附近时,点按E键让伊埃斯重新回到机甲
(Test1)(Test)邦布攻击!(Test1)(Test)伊埃斯可以挥出锤子对敌人造成伤害,头锤也可以
(Test1)(Test)发射拳套(Test1)黄金魔神号可以点按R键,能够瞄准螺丝射击,拳套击中螺丝后可以将门打开
НазадВперёд

17 responses to “What’s New”

  1. enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.

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    • the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.

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      • He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
        The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.

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        • a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.

          It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.

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          • I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
            I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
            I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.

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