CONTENT |
エージェント |
音動機 |
アイテム |
エネミー |
チュートリアル |
エージェント
名前 | レア度 | 攻撃力 | 防御力 | HP | IMP | AM | AP | 素材・アイテム | ||||
![]() | 狛野真斗 | 4![]() ![]() ![]() ![]() | 6-class![]() | 201-element![]() | 101-damage_type![]() | 680.21 | 443.56 | 7724.86 | 95 | 87 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | イドリー | 5![]() ![]() ![]() ![]() ![]() | 6-class![]() | 202-element![]() | 102-damage_type![]() | 784.91 | 448.45 | 8497.14 | 95 | 87 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | ... | 5![]() ![]() ![]() ![]() ![]() | 4-class![]() | 205-element![]() | 102-damage_type![]() | 675.75 | 600.59 | 8477.17 | 83 | 96 | 95 | ![]() ![]() ![]() ![]() ![]() |
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音動機
名前 | レア度 | Class | 基礎ステータス | 基礎ステータス | 上級ステータス | 上級ステータス | 音動機効果 | |
![]() | 野良野テスト音動機 | 4![]() ![]() ![]() ![]() | 6 | 基礎攻撃力 | 42 ~ 624.5 | HPパーセンテージ | 10% ~ 25% | Weapon_TalentTitle_13144 装備者の炎属性ダメージが15%。装備者のHPがダウンした時、透徹力+10%、継続時間5秒。 |
![]() | イドリーは音動機をテストする | 5![]() ![]() ![]() ![]() ![]() | 6 | 基礎攻撃力 | 48 ~ 713.8 | HPパーセンテージ | 12% ~ 30% | イドリー、音動機をテストする 装備者のHPがダウンした時、氷属性透徹ダメージ+8%、3重まで重ね掛け可能、継続時間25秒、継続時間は1重ごとに独立してカウントされる、0.5秒に1回のみ発動可能。HPが最大値の50%にダウンした時、会心率+20%。 |
![]() | 炉で歌い上げられる夢 | 5![]() ![]() ![]() ![]() ![]() | 4 | 基礎攻撃力 | 48 ~ 713.8 | HPパーセンテージ | 12% ~ 30% | 炉で歌い上げられる夢 装備者のエネルギー自動回復が毎秒0.55点をアップする;フィールド上に『エーテル帷幕』が展開または延長された時、装備者はメンバー全員に「与えたダメージはターゲットの全属性ダメージ耐性を12.5%無視する」効果を付与する。継続時間30秒、重複して発動すると継続時間が更新される。 |
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アイテム
名前 | レア度 | |
![]() | (Test1)梦境数据 | 4![]() ![]() ![]() ![]() |
![]() | イドリー | 5![]() ![]() ![]() ![]() ![]() |
![]() | 狛野真斗 | 4![]() ![]() ![]() ![]() |
![]() | ... | 5![]() ![]() ![]() ![]() ![]() |
![]() | Avatar_Female_Size03_Yidhari_Piece | 5![]() ![]() ![]() ![]() ![]() |
![]() | Avatar_Male_Size03_Norano_Piece | 4![]() ![]() ![]() ![]() |
![]() | クローズアップ・リュシア | 5![]() ![]() ![]() ![]() ![]() |
![]() | 野良野テスト音動機 | 4![]() ![]() ![]() ![]() |
![]() | イドリーは音動機をテストする | 5![]() ![]() ![]() ![]() ![]() |
![]() | 炉で歌い上げられる夢 | 5![]() ![]() ![]() ![]() ![]() |
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エネミー
名前 | レア度 | 「弱体」の継続時間 | ダメージ倍率 | ![]() | ![]() | ![]() | ![]() | ![]() | |
![]() | (Test1)彷徨猎手 | 4![]() ![]() ![]() ![]() | 12.0s | 150.0% | -20% | 0% | -20% | 0% | 0% |
![]() | (Test1)彷徨猎手 | 4![]() ![]() ![]() ![]() | 12.0s | 150.0% | -20% | 0% | -20% | 0% | 0% |
![]() | Summon_Hayyot | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | 浮波柚葉 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Male_Size01 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Female_Size02 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Bangboo | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | アリス | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Sweety | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Male_Size02 | 1![]() | 0% | 0% | 0% | 0% | 0% |
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チュートリアル
名前 | 詳細 |
PopUp_Title_401051 | PopUp_Content_40105101 |
PopUp_Title_401052 | PopUp_Content_40105102 |
PopUp_Title_401053 | PopUp_Content_40105103 |
PopUp_Title_401051 | PopUp_Content_40105101 |
PopUp_Title_401052 | PopUp_Content_40105102 |
PopUp_Title_401052 | PopUp_Content_40105103 |
PopUp_Title_401054 | PopUp_Content_40105104 |
「角色介绍」卢西娅·其一 | (Test1)卢西娅的部分攻击发动时会复现以骸形象对敌人造成伤害,此类攻击分为[回响攻击]和[大回响攻击]; 其中[大回响攻击]包括[强化特殊技],[支援突击],[连携技]和[终结技],卢西娅发动[大回响攻击]时,会为全队角色施加[强穿]状态,[强穿]状态下,友方单位的贯穿力提升; [大回响攻击]造成伤害时,卢西娅会根据自身最大生命值一定比例额外提升最后一段攻击的伤害。 |
「角色介绍」卢西娅·其二 | (Test1)卢西娅发动[回响攻击]和[大回响攻击]可以获得[梦境值];在发动[回响攻击]或[大回响攻击]时,卢西娅的[梦境值]若达到100点,会进入[梦境]状态,并同时开启[以太帷幕·生命]。 |
「角色介绍」卢西娅·其三 | (Test1)当卢西娅处于[梦境]状态中,发动任意[回响攻击]时会消耗[梦境值],将[回响攻击]升级为[大回响攻击]; 若自身处于后台,其他操作中的角色攻击命中敌人时,卢西娅会消耗[梦境值]发动[追加攻击],[追加攻击]为[大回响攻击]; 卢西娅发动招式升级或[追加攻击]时,均会为全队角色施加[猛攻]状态,[猛攻]状态下,友方单位造成的伤害提升; [梦境值]不足或离开[以太帷幕]时,卢西娅退出[梦境]状态。 |
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16 responses to “What’s New”
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms