「玛瑟尔档案」 | 邦布特有的虚拟视觉空间,当邦布接入某些智能系统时,能够自动将任务目标「视觉化」。
探索「玛瑟尔档案」,找到藏在其中的星锚数据吧。 |
「玛瑟尔档案」 | 伊埃斯新增了捶打的能力!点按 ,可以进行捶打。 捶打可以破坏或激活特定机关,部分机关能够多次捶打,为通关提供助力! |
「角色介绍」仪玄·其一 | 进入战斗时,仪玄获得120点[闪能],长按 可以持续消耗[闪能]发动[强化特殊技:凝云术],连续点按 可消耗[闪能]依次发动[强化特殊技:墨痕化形]、[强化特殊技:霄云迅击-破]、[强化特殊技:青溟震击-破]; 长按 发动[强化特殊技:墨痕化形]期间可持续蓄力,蓄力期间自动格挡敌人的攻击,发动[强化特殊技:墨痕化形]瞬间或[强化特殊技:墨痕化形]的翅膀上挑攻击命中出现红色或黄色闪光的敌人时,均可触发完美格挡效果,额外回复一定[闪能]。 |
「角色介绍」仪玄·其二 | 仪玄消耗[闪能]时会回复[术法值],[术法值]达到120点时,点按 可发动[终结技:符法千重]; 发动[终结技:符法千重]后,仪玄获得1点[玄墨值],拖曳摇杆时长按 可发动[闪避:清霄同游]进入[轻身]状态,拥有[玄墨值]且在[轻身]状态下点按 或长按 发动[普通攻击:玄墨极阵]。 |
「角色介绍」仪玄·其一 | 进入战斗时,仪玄获得120点[闪能],长按 可以持续消耗[闪能]发动[强化特殊技:凝云术],连续点按 可消耗[闪能]依次发动[强化特殊技:墨痕化形]、[强化特殊技:霄云迅击-破]、[强化特殊技:青溟震击-破]; 长按 发动[强化特殊技:墨痕化形]期间可持续蓄力,蓄力期间自动格挡敌人的攻击,发动[强化特殊技:墨痕化形]瞬间或[强化特殊技:墨痕化形]的翅膀上挑攻击命中出现红色或黄色闪光的敌人时,均可触发完美格挡效果,额外回复一定[闪能]。 |
「角色介绍」仪玄·其二 | 仪玄消耗[闪能]时会回复[术法值],[术法值]达到120点时,点按 可发动[终结技:符法千重]; 发动[终结技:符法千重]后,仪玄获得1点[玄墨值],拖曳摇杆时长按 可发动[闪避:清霄同游]进入[轻身]状态,拥有[玄墨值]且在[轻身]状态下点按 或长按 发动[普通攻击:玄墨极阵]。 |
「角色介绍」仪玄 | 仪玄长按 或连续点按 可消耗[闪能]发动[强化特殊技];仪玄消耗[闪能]时会回复[术法值],[术法值]足够时点按 可发动[终结技:符法千重]。 |
「角色介绍」橘福福·其一 | 「虎威」会自动攻击敌人,「虎威」发动攻击或橘福福发动[强化特殊技]、[终结技]时,会获得[威风]; 橘福福不为当前操作中角色,且拥有至少100点[威风]时,橘福福会在「虎威」命中敌人后发动[连携技:虎釜震煞]进行[追加攻击]; 发动[连携技:虎釜震煞]时,全队角色暴击伤害提升,[连携技]和[终结技]造成的伤害提升。 |
「角色介绍」橘福福·其二 | 发动[冲刺攻击]后长按 「普通攻击」可以进入高速旋转状态,接触敌人时造成伤害并弹开; 发动[强化特殊技]、[终结技]、[支援突击]时,会获得[威势],高速旋转状态下接触敌人时可以消耗[威势]造成火属性伤害并获得[威风]。 |
「角色介绍」橘福福·其三 | 在高速旋转状态下点按 「角色切换」 ,可以保持高速旋转状态自动攻击敌人,橘福福不为当前操作中角色,且拥有[威势]时,在[连携技:虎釜震煞]后也会自动进入高速旋转状态。 |
12 responses to “What’s New”
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms