Trigger

Trigger
TriggerNameTrigger
NicknameTrigger
Friend NicknameTrigger
GenderFemale
Height173
Birthday DetailsAPR 21
FactionClass Obol Squad
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
ClassClass Stun
ElementClass Electric
Damage TypeClass Pierce
W-Engine
Spectral Gaze
Spectral Gaze
Promotion
Denny800K
Basic Stun Certification Seal4
Advanced Stun Certification Seal32
Buster Certification Seal30
Agent Skill Upgrade
Denny2.5M
Basic Shock Chip25
Advanced Shock Chip75
Specialized Shock Chip250
Hamster Cage Pass5
Core Skill Upgrade Material
Denny405K
Higher Dimensional Data: Mortal Cleave60
Ferocious Grip9
Agent InfoHollow Investigative Association Licensing Archive:
Defense Force soldier Trigger has excellent Ether aptitude, and is allowed to perform basic tasks like investigating and extracting resources in known Hollows within the city (including Companion Hollows).
Note: Trigger’s eyes have come into direct contact with Ether beams and have suffered significant corruption. It is therefore recommended she does not remove her eye mask or expose her eyes to the air in Hollow environments.

CONTENT
Base Stats
Skills
Core Skill
Mindscape Cinema
Tutorial
Item
Gallery
loc_char_quotes
loc_char_stories

Base Stats

LevelATKDEFHPImpactCRIT RateCRIT DMGAnomaly MasteryAnomaly ProficiencyPEN RatioEnergy RegenPromotion
1108486371135.0%50.0%96950%1.2
10165.17106.9714151135.0%50.0%96950%1.2
Denny24000
Basic Stun Certification Seal4
10+204.17139.9718521135.0%50.0%96950%1.2
20267.68205.527161135.0%50.0%96950%1.2
Denny56000
Advanced Stun Certification Seal12
20+305.68238.531531135.0%50.0%96950%1.2
30369.2304.0240181135.0%50.0%96950%1.2
Denny120K
Advanced Stun Certification Seal20
30+408.2337.0244551135.0%50.0%96950%1.2
40471.72402.5453191135.0%50.0%96950%1.2
Denny200K
Buster Certification Seal10
40+509.72436.5457571135.0%50.0%96950%1.2
50573.23502.0766221135.0%50.0%96950%1.2
Denny400K
Buster Certification Seal20
50+612.23535.0770591135.0%50.0%96950%1.2
60675.75600.5979231135.0%50.0%96950%1.2
LevelPromotion
0
10
Denny24000
Basic Stun Certification Seal4
10+
20
Denny56000
Advanced Stun Certification Seal12
20+
30
Denny120K
Advanced Stun Certification Seal20
30+
40
Denny200K
Buster Certification Seal10
40+
50
Denny400K
Buster Certification Seal20
50+
60

Skills

Basic AttackBasic Attack
Basic Attack: Cold-Bore Shot
Press to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Basic Attack: Silenced Shot
Hold to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the joystick to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.

Basic Attack: Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:
While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Basic Attack: Harmonizing Shot – Tartarus
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot – Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot – Tartarus up to 2 times within 20s for the entire squad.

Level 12
Basic Attack: Cold-Bore Shot
1st-Hit DMG Multiplier
69.7%
2nd-Hit DMG Multiplier
114.1%
3rd-Hit DMG Multiplier
222%
4th-Hit DMG Multiplier
486.1%
1st-Hit Daze Multiplier
26.1%
2nd-Hit Daze Multiplier
42.8%
3rd-Hit Daze Multiplier
91.6%
4th-Hit Daze Multiplier
266%
Energy Regen
0.987 / 2.002 / 3.281 / 6.976
Basic Attack: Silenced Shot
Shot DMG Multiplier
96%
Counter DMG Multiplier
468.2%
Finishing Move DMG Multiplier
263.2%
Shot Daze Multiplier
35.9%
Counter Daze Multiplier
223.6%
Finishing Move Daze Multiplier
98.6%
Energy Regen
1.362 / 6.957 / 4.489
Basic Attack: Harmonizing Shot
Continuous Fire DMG Multiplier
96.3%*2
Continuous Fire Daze Multiplier
54.6%*2
Basic Attack: Harmonizing Shot – Tartarus
Continuous Fire DMG Multiplier
45.7%*3
Finishing Move DMG Multiplier
91.4%
Continuous Fire Daze Multiplier
25.8%*3
Finishing Move Daze Multiplier
51.6%

DodgeDodge
Dodge: Phantom Concealment
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack: Vengeful Specter
Press during a dodge to activate:
Rapidly lift the gun and fire, dealing Physical DMG.

Dodge Counter: Condemned Soul
Press during a Perfect Dodge to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Level 12
Dash Attack: Vengeful Specter
DMG Multiplier
103.1%
Daze Multiplier
38.9%
Energy Regen
0.841
Dodge Counter: Condemned Soul
DMG Multiplier
439.7%
Daze Multiplier
292.3%
Energy Regen
2.76

AssistAssist
Quick Assist: Cold-Bore Cover Fire
When the active character is launched, press to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Defensive Assist: Delaying Demise
When the on-field character is about to be attacked, press to activate:
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Piercing Thunder
Press after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.

Level 12
Quick Assist: Cold-Bore Cover Fire
DMG Multiplier
169.1%
Daze Multiplier
127.3%
Energy Regen
2.76
Defensive Assist: Delaying Demise
Light Defensive Daze Multiplier
407.7%
Heavy Defensive Daze Multiplier
514.4%
Chain Defensive Daze Multiplier
250.4%
Assist Follow-Up: Piercing Thunder
DMG Multiplier
866.3%
Daze Multiplier
491.3%

Special AttackSpecial Attack
Special Attack: Spectral Flash
Press to activate:
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.

EX Special Attack: Flash Burial
With enough Energy, press to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad
When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Level 12
Special Attack: Spectral Flash
DMG Multiplier
143%
Daze Multiplier
107.8%
EX Special Attack: Flash Burial
DMG Multiplier
1269.1%
Daze Multiplier
649.4%
Energy Cost
60

Chain AttackChain Attack
Chain Attack: Stygian Guide
When a Chain Attack is triggered, select the character to activate:
Unleashes continuous powerful shots forward, dealing massive Electric DMG.
Character is invulnerable while using this skill.

Ultimate: Underworld Requiem
When Decibel Rating is at Maximum, press to activate:
Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Level 12
Chain Attack: Stygian Guide
DMG Multiplier
1150%
Daze Multiplier
204%
Ultimate: Underworld Requiem
DMG Multiplier
2961.1%
Daze Multiplier
1384%

Core Skill

Core SkillCore Skill
Core Passive: Soul-Searching Gaze
When Trigger’s Aftershock hits an enemy, the target’s Stun DMG Multiplier increases by 20% for 5s. This Stun DMG Multiplier increase will apply even if the target isn’t stunned.

Additional Ability: Silver Lantern’s Gaze
When another character in your squad is an Attack character or shares the same attribute:
When Trigger’s CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Level 7

Core SkillCore Skill Enhancement
Agent Level 15

• Base Impact +6

Core Passive: Soul-Searching Gaze
When Trigger’s Aftershock hits an enemy, the target’s Stun DMG Multiplier increases by 22.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn’t stunned.
Denny5000

Core SkillCore Skill Enhancement
Agent Level 25

• Base ATK +25

Core Passive: Soul-Searching Gaze
When Trigger’s Aftershock hits an enemy, the target’s Stun DMG Multiplier increases by 25% for 5s. This Stun DMG Multiplier increase will apply even if the target isn’t stunned.
Denny12000
Higher Dimensional Data: Mortal Cleave2

Core SkillCore Skill Enhancement
Agent Level 35

• Base Impact +6

Core Passive: Soul-Searching Gaze
When Trigger’s Aftershock hits an enemy, the target’s Stun DMG Multiplier increases by 27.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn’t stunned.
Denny28000
Higher Dimensional Data: Mortal Cleave4

Core SkillCore Skill Enhancement
Agent Level 45

• Base ATK +25

Core Passive: Soul-Searching Gaze
When Trigger’s Aftershock hits an enemy, the target’s Stun DMG Multiplier increases by 30% for 5s. This Stun DMG Multiplier increase will apply even if the target isn’t stunned.
Denny60000
Higher Dimensional Data: Mortal Cleave9
Ferocious Grip2

Core SkillCore Skill Enhancement
Agent Level 55

• Base Impact +6

Core Passive: Soul-Searching Gaze
When Trigger’s Aftershock hits an enemy, the target’s Stun DMG Multiplier increases by 32.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn’t stunned.
Denny100K
Higher Dimensional Data: Mortal Cleave15
Ferocious Grip3

Core SkillCore Skill Enhancement
Agent Level 60

• Base ATK +25

Core Passive: Soul-Searching Gaze
When Trigger’s Aftershock hits an enemy, the target’s Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn’t stunned.
Denny200K
Higher Dimensional Data: Mortal Cleave30
Ferocious Grip4

Mindscape Cinema

TriggerTrigger | Sharpened Senses
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

Hearing that can distinguish every subtle change in the wind, touch that can sense every tremor in the ground. To compensate for her visual limitations, the young lady honed her other senses to perfection.
“Being a sniper is the only thing I excel at… At least in this, I refuse to lose to anyone.”
TriggerTrigger | “Ether Vision”
Upon using an Aftershock, Trigger gains 1 stack of Hunter’s Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter’s Gaze. Each stack of Hunter’s Gaze increases all squad members’ CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

When inside the Hollow, every Ether fluctuation around her becomes an aid to her spatial observation.
“I used to think these eyes were cursed, bringing nothing but pain.”
“But now… they’re my ticket to reaching my goals, and proof that I haven’t forgotten my past.”
TriggerTrigger | “Homecoming”
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

The home she could return to is now sealed away in the past.
Her cold lips pressed against the harmonica, the lonely melody the only testament to her memories.
TriggerTrigger | Concealment
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot – Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger’s ATK and inflict Daze equal to 120% of Trigger’s Impact. This skill has a relatively high Interrupt Level.

Footsteps, breaths, heartbeats. She smothers every trace of her own aura until her entire form blends seamlessly with the environment. She moves through the battlefield like a ghostly reaper.
Outside of combat though, this silent way of moving has been strictly forbidden after scaring her teammates one too many times.
Of course, she definitely hasn’t been using these stealth tactics to observe the video store when she can’t find an opportunity to meet someone there… right?
TriggerTrigger | Locked In
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Once a target is locked, even with a broken, decaying body or through excruciating pain, never let your crosshair waver. From the targets of her revenge to those she must protect, from enemies to allies — this is the will of a sniper.
But with the Proxy, the one who gave her light in her darkest hour, it’s not about locking in but being drawn in. Even if there’s no reason to keep watching, she will never divert her aim — this is the will of a young lady.
TriggerTrigger | Beyond the River of the Dead
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger’s ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.

“You know what? Those who are stained with blood in battle can only go to the underworld after death.”
“Beyond the river of the dead lies a sight of unparalleled beauty. Flowers bloom all around me, while familiar faces from my past accompany me to my final, peaceful place of rest.”
“But… because of you, because I have something to protect, perhaps I don’t want that day to come so soon.”

Tutorial

[Character Intro] Trigger (I)
[Character Intro] Trigger (I)[Character Intro] Trigger (I)
DescriptionHold Basic Attack to enter Sniper Stance, allowing Trigger to fire consecutive sniper shots forward. When the skill hits an enemy, Trigger gains 25 Purge points. With Purge points, when other active characters in the team hit enemies with attacks, they can trigger various Aftershock attacks from Trigger. When any Aftershock hits enemies, it increases the target’s Stun DMG Multiplier effect, which remains effective even when the target is not Stunned.
[Character Intro] Trigger (II)
[Character Intro] Trigger (II)[Character Intro] Trigger (II)
DescriptionWhen Trigger has Purge, other active characters in the squad can activate Trigger’s Basic Attack: Harmonizing Shot when hitting enemies with a Basic Attack, Dodge Counter, Special Attack, or Quick Assist, dealing Electric DMG and accumulating Daze. When hitting enemies with heavy attacks from an EX Special Attack, Assist Follow-Up, or Ultimate, they can activate Trigger’s Basic Attack: Harmonizing Shot – Tartarus, dealing Electric DMG and accumulating a large amount of Daze.
[Character Intro] Trigger (III)
[Character Intro] Trigger (III)[Character Intro] Trigger (III)
DescriptionWhen hitting enemies with an EX Special Attack or Ultimate, Trigger will enter Coordinated Support. While in Coordinated Support, other active characters in the squad can trigger Basic Attack: Harmonizing Shot whenever they hit enemies with any attack, without consuming Purge and with no cooldown restrictions.

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