
![]() | Name | Trigger |
Nickname | Trigger | |
Friend Nickname | Trigger | |
Gender | Female | |
Height | ... | |
Birthday Details | ... | |
Faction | ![]() | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Class | ![]() | |
Element | ![]() | |
Damage Type | ![]() | |
W-Engine | ![]() | |
Promotion | ![]() ![]() ![]() ![]() | |
Agent Skill Upgrade | ![]() ![]() ![]() ![]() ![]() | |
Core Skill Upgrade Material | ![]() ![]() ![]() | |
Agent Info | ... |
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Base Stats |
Skills |
Core Skill |
Mindscape Cinema |
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Gallery |
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loc_char_stories |
Base Stats
Level | ATK | DEF | HP | Impact | CRIT Rate | CRIT DMG | Anomaly Mastery | Anomaly Proficiency | PEN Ratio | Energy Regen | Promotion |
1 | 108 | 48 | 637 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | |
10 | 165.17 | 106.97 | 1415 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | ![]() ![]() |
10+ | 204.17 | 139.97 | 1852 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | |
20 | 267.68 | 205.5 | 2716 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | ![]() ![]() |
20+ | 305.68 | 238.5 | 3153 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | |
30 | 369.2 | 304.02 | 4018 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | ![]() ![]() |
30+ | 408.2 | 337.02 | 4455 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | |
40 | 471.72 | 402.54 | 5319 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | ![]() ![]() |
40+ | 509.72 | 436.54 | 5757 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | |
50 | 573.23 | 502.07 | 6622 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | ![]() ![]() |
50+ | 612.23 | 535.07 | 7059 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 | |
60 | 675.75 | 600.59 | 7923 | 113 | 5.0% | 50.0% | 96 | 95 | 0% | 1.2 |
Skills
![]() | Basic Attack | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Basic Attack: Cold-Bore Shot Press Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG. Basic Attack: Silenced Shot Hold Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers a Quick Assist from the previous character in the squad. Basic Attack: Harmonizing Shot When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, or Quick Assist to activate: Rapidly fire two shots around the target enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s. Basic Attack: Harmonizing Shot - Tartarus When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: Performs three rapid shots around the target enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Dodge | ||||||||||||||||
Dodge: Phantom Concealment Press A quick dash dodge. Character is invulnerable while using this skill. Dash Attack: Vengeful Specter Press Rapidly lift the gun and fire, dealing Physical DMG. Dodge Counter: Condemned Soul Press Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |||||||||||||||||
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![]() | Assist | ||||||||||||||||||||||
Quick Assist: Cold-Bore Cover Fire When the active character is launched, press Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. Defensive Assist: Delaying Demise When the on-field character is about to be attacked, press Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. Assist Follow-Up: Piercing Thunder Press Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill. | |||||||||||||||||||||||
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![]() | Special Attack | ||||||||||||||
Special Attack: Spectral Flash Press Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. EX Special Attack: Flash Burial With enough Energy, press Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers a Quick Assist from the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 6s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 16s and triggering up to a maximum of 10 times. | |||||||||||||||
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![]() | Chain Attack | ||||||||||||
Chain Attack: Stygian Guide When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill. Ultimate: Underworld Requiem When Decibel Rating is at Maximum, press Deliver a powerful shot to a large group of enemies in front, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 6s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 16s and triggering up to a maximum of 10 times. | |||||||||||||
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Core Skill
![]() | Core Skill |
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. Additional Ability: Silver Lantern's Gaze When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases the Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%. | |
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![]() | Core Skill Enhancement | |
Agent Level 15 | ||
• Base Impact +6 Core Passive: Soul-Searching Gaze When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 22.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. | ![]() |
![]() | Core Skill Enhancement | |
Agent Level 25 | ||
• Base ATK +25 Core Passive: Soul-Searching Gaze When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 25% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. | ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 35 | ||
• Base Impact +6 Core Passive: Soul-Searching Gaze When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 27.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. | ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 45 | ||
• Base ATK +25 Core Passive: Soul-Searching Gaze When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 30% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. | ![]() ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 55 | ||
• Base Impact +6 Core Passive: Soul-Searching Gaze When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 32.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. | ![]() ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 60 | ||
• Base ATK +25 Core Passive: Soul-Searching Gaze When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. | ![]() ![]() ![]() |
Mindscape Cinema
Trigger | Sharpened Senses | |
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases to 25%. Maximum Purge increases to 125.
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Trigger | "Ether Vision" | |
Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
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Trigger | "Homecoming" | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Trigger | Concealment | |
When Trigger enters or extends Coordinated Support, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.
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Trigger | Locked In | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Trigger | Beyond the River of the Dead | |
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, the current instance of DMG is additional increased by 50%. This effect can trigger once every 0.2s.
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