蕾米埃尔
蕾米埃尔Name蕾米埃尔
NicknameRemielle
Friend Nickname蕾米埃尔·丹
GenderFemale
HeightPartner_Stature_1581
Birthday DetailsPartner_Birthday_1581
FactionClass PartnerCamp_Name_16
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
ClassClass Anomaly
ElementClass Lumiflux
Damage TypeClass Slash
W-Engine
Poem of the Empty Feather Return
Poem of the Empty Feather Return
Promotion
Denny800K
Basic Anomaly Certification Seal4
Advanced Anomaly Certification Seal32
Controller Certification Seal30
Agent Skill Upgrade
Denny2.5M
25
75
250
Hamster Cage Pass5
Core Skill Upgrade Material
Denny405K
Higher Dimensional Data: Deep Erosion Circuit60
Timeworn Husk9

CONTENT
Base Stats
Skills
Core Skill
Mindscape Cinema
Tutorial
Item
Gallery
loc_char_quotes
loc_char_stories

Base Stats

LevelATKDEFHPImpactCRIT RateCRIT DMGAnomaly MasteryAnomaly ProficiencyPEN RatioEnergy RegenPromotion
112448602835.0%50.0%1151160%1.2
10185.39106.971337835.0%50.0%1151160%1.2
Denny24000
Basic Anomaly Certification Seal4
10+229.39139.971750835.0%50.0%1151160%1.2
20297.61205.52566835.0%50.0%1151160%1.2
Denny56000
Advanced Anomaly Certification Seal12
20+342.61238.52979835.0%50.0%1151160%1.2
30410.82304.023796835.0%50.0%1151160%1.2
Denny120K
Advanced Anomaly Certification Seal20
30+454.82337.024209835.0%50.0%1151160%1.2
40523.03402.545025835.0%50.0%1151160%1.2
Denny200K
Controller Certification Seal10
40+567.03436.545437835.0%50.0%1151160%1.2
50635.25502.076253835.0%50.0%1151160%1.2
Denny400K
Controller Certification Seal20
50+680.25535.076666835.0%50.0%1151160%1.2
60748.46600.597483835.0%50.0%1151160%1.2
LevelPromotion
0
10
Denny24000
Basic Anomaly Certification Seal4
10+
20
Denny56000
Advanced Anomaly Certification Seal12
20+
30
Denny120K
Advanced Anomaly Certification Seal20
30+
40
Denny200K
Controller Certification Seal10
40+
50
Denny400K
Controller Certification Seal20
50+
60

Skills

Basic AttackBasic Attack
Basic Attack:
Press to activate:
Perform up to 4 consecutive attacks forward, dealing Lumiflux Attribute DMG;
If a Basic Attack hits a target, the Character recovers [Flight Energy] after the skill ends;
The 4th Basic Attack hit applies 1 [Lumen Buildup Point] to the target.

Basic Attack: Hold
Hold to activate:
Perform a wide-range Slash forward, dealing Lumiflux Attribute DMG;
If a target is hit, restore [Flight Energy] for the Character after the skill ends.

Maximum Firepower
When the Character has [Anomaly Round] stored, hold to activate:
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
If the attack hits a target, recover a large amount of [Flight Energy] after the skill ends;
If the attack hits a target, trigger the [Luminize] effect after the skill ends, with a multiplier of {CAL:8+AvatarSkillLevel(0)*16,1,2}%;
All stored [Anomaly Rounds] will be cleared upon activation.

True: Maximum Firepower
When the Character has stored [Anomaly Rounds] and is in the [Rank Up] state, hold to activate:
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
If the attack hits a target, the Character recovers a large amount of [Flight Energy] after the skill ends;
If the attack hits a target, the [Luminize] effect can be triggered after the skill ends, with a multiplier of {CAL:10+AvatarSkillLevel(0)*20,1,2}%;
All stored [Anomaly Rounds] will be cleared upon activation.

Level 12
Basic Attack:
1st-Hit DMG Multiplier
63.1%
2nd-Hit DMG Multiplier
109.5%
3rd-Hit DMG Multiplier
169%
4th-Hit DMG Multiplier
501.6%
1st-Hit Daze Multiplier
18.8%
2nd-Hit Daze Multiplier
42.5%
3rd-Hit Daze Multiplier
74.6%
4th-Hit Daze Multiplier
190.4%
Gain Flight Energy at Stage 1
5
Gain Flight Energy at Stage 2
5
Gain Flight Energy at Stage 3
15 Points
Gain Flight Energy at Stage 4
35 pts
Energy Regen
0.698 / 1.088 / 1.578 / 4.258
Basic Attack: Hold
DMG Multiplier
193.3%
Daze Multiplier
123.4%
Obtain Flight Energy
30
Energy Regen
1.336
Maximum Firepower
DMG Multiplier
390.8%
Daze Multiplier
247.5%
Obtain Flight Energy
120 Points
Energy Regen
2.7
True: Maximum Firepower
DMG Multiplier
1194.5%
Daze Multiplier
583.4%
Obtain Flight Energy
120 Points
Energy Regen
6.36

DodgeDodge
Dodge:
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack:
Press during a dodge to activate:
Deliver a quick attack forward, dealing Lumen DMG.

Dodge Counter:
Press during a Perfect Dodge to activate:
Executes a powerful slash on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.

Level 12
Dash Attack:
DMG Multiplier
78.6%
Daze Multiplier
49.5%
Energy Regen
1.08
Dodge Counter:
DMG Multiplier
429%
Daze Multiplier
247.5%
Energy Regen
1.799

AssistAssist
Quick Assist:
When the active character is launched, press to activate:
Slash the target, dealing Lumiflux DMG.
Character is invulnerable while using this skill.

Defensive Assist:
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up:
Press after a Defensive Assist to activate:
Unleash a series of slashes on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.

Level 12
Quick Assist:
DMG Multiplier
65.5%
Daze Multiplier
41.8%
Energy Regen
0.9
Defensive Assist:
Light Defensive Daze Multiplier
407.7%
Heavy Defensive Daze Multiplier
514.4%
Chain Defensive Daze Multiplier
250.4%
Assist Follow-Up:
DMG Multiplier
762.8%
Daze Multiplier
417.3%

Special AttackSpecial Attack
Special Attack:
Press to activate:
Launch a ranged attack forward, dealing Lumiflux Attribute DMG.

EX Special Attack:
With enough Energy, press to activate:
Upon entering the battlefield, if the user's Energy is below 60, restore it to 60. In Investigation Zone mode, this effect can trigger at most once every 180 seconds;
Launch a large area attack forward, dealing Lumen Attribute DMG;
After the skill ends, apply 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.

Flight Stance
Hold to activate:
Enter [Shift Stance] after a [Special Attack] or [EX Special Attack]. While in [Shift Stance], switching characters with [Flight Energy] at the maximum of 120 points allows entry into [Flight Stance]:
In [Flight Stance], the character acts autonomously to assist in combat. Some attacks can also apply [Lumen Buildup Points] to targets. [Flight Energy] is consumed over time in [Flight Stance], and when [Flight Energy] is fully consumed, the character exits [Flight Stance]. Before exiting [Flight Stance], the character can only be switched in via [Chain Attack];
If the character triggers 3 Lumen Attribute [Mutation] reactions while in [Flight Stance], the character activates the [Entrance Ultimate]. Upon activation, Normal Switch-In is unlocked, and the character will automatically use [Ultimate: Entrance] on the next Normal Switch-In;
Upon entering [Flight Stance], the character grants all squad members a DMG increase of {CAL:0+AvatarSkillLevel(1)*1.5,1,2}% for 60s; repeated triggers reset the duration;
If the character's [Flight Energy] reaches the maximum of 120 points and a [Special Attack] or [EX Special Attack] hits a Stunned enemy, switching characters during the [Special Attack] or [EX Special Attack] can also trigger entry into [Flight Stance];
If no character switch is made after entering [Shift Stance], the character performs a downward attack to return to the ground.

Level 12
Special Attack:
DMG Multiplier
100.5%
Daze Multiplier
64.2%
Flight Stance
DMG Multiplier
329.7%
Daze Multiplier
104.9%
EX Special Attack:
DMG Multiplier
1443.1%
Daze Multiplier
425.2%
Energy Cost
60

Chain AttackChain Attack
Chain Attack:
When a Chain Attack is triggered, select the character to activate:
Launches a multi-hit large area attack forward, dealing Lumen Attribute DMG;
Upon activation, enter [Rank Up] state, upgrading the next [Maximum Firepower] to [True: Full-Barrage Launch];
After the skill ends, applies 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.

Ultimate: Entrance
Enter the field and unleash a large area bombardment, dealing Lumen Attribute DMG;
Consumes 40 [Flight Energy] on activation. If remaining [Flight Energy] is below 90 when activated, this Entry Skill will not consume [Flight Energy], and the character enters [Rank Up] state — the next use of [Maximum Firepower] will be upgraded to [True: Full-Barrage Launch];
When the skill hits an enemy in a Stunned state, the enemy's Stun duration is extended by 3 seconds. Each enemy can receive this effect only once per Stun;
If the skill hits a target, [Luminize] can be triggered after the skill ends, with a multiplier of {CAL:10+AvatarSkillLevel(3)*20,1,2}%;
Character is invulnerable while using this skill.

Ultimate: Finale
When Decibel Rating is at Maximum, press to activate:
Perform a multi-hit attack forward, dealing Lumen Attribute DMG;
If the attack hits a target, trigger the Luminize effect after the skill ends, with a multiplier of {CAL:11+AvatarSkillLevel(3)*22,1,2}%;
Character is invulnerable while using this skill.

Level 12
Chain Attack:
DMG Multiplier
1570.6%
Daze Multiplier
338.8%
Ultimate: Entrance
DMG Multiplier
907.8%
Daze Multiplier
443.7%
Consume Flight Energy
40
Ultimate: Finale
DMG Multiplier
4019.4%
Daze Multiplier
391.3%

Core Skill

Core SkillCore Skill
Core Passive:
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency;
All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch].
(Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.)

Level 6

Core SkillCore Skill Enhancement
Agent Level 15

• Anomaly Proficiency +18

Core Passive:
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency;
All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch].
(Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.)
Denny5000

Core SkillCore Skill Enhancement
Agent Level 25

• Base ATK +25

Core Passive:
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier to enemies, and increase this DMG Multiplier based on 0.2% of her own Anomaly Proficiency;
When the Character enters [Flight Stance] or after triggering [Maximum Firepower] or [True: Full-Barrage Launch], all stored [Anomaly Rounds] will be cleared.
(Note: [Mutation] is a Lumen Attribute reaction. If an enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], and the total DMG this Anomaly State can deal will increase accordingly.)
Denny12000
Higher Dimensional Data: Deep Erosion Circuit2

Core SkillCore Skill Enhancement
Agent Level 35

• Anomaly Proficiency +18

Core Passive:
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deals Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increases this DMG Multiplier based on 0.2% of her own Anomaly Proficiency;
All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch].
(Note: [Mutation] is a Lumen Attribute reaction. If an enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, that Anomaly State will be [Mutated]. The Anomaly Pool of that Anomaly State will be amplified based on the [Mutation Coefficient] of the [Lumen Buildup Point] provider, increasing the total DMG this Anomaly State can deal.)
Denny28000
Higher Dimensional Data: Deep Erosion Circuit4

Core SkillCore Skill Enhancement
Agent Level 45

• Base ATK +25

Core Passive:
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for this Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deals Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increases this DMG Multiplier based on 0.2% of own Anomaly Proficiency;
All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after using [Maximum Firepower] or [True: Full-Barrage Launch].
(Note: [Mutation] is a Lumen Attribute reaction. If an enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, that Anomaly State will be [Mutated]. The Anomaly Pool of that Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG that Anomaly State can deal.)
Denny60000
Higher Dimensional Data: Deep Erosion Circuit9
Timeworn Husk2

Core SkillCore Skill Enhancement
Agent Level 55

• Anomaly Proficiency +18

Core Passive:
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency;
All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch].
(Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.)
Denny100K
Higher Dimensional Data: Deep Erosion Circuit15
Timeworn Husk3

Core SkillCore Skill Enhancement
Agent Level 60

• Base ATK +25

Core Passive:
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency;
All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch].
(Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.)
Denny200K
Higher Dimensional Data: Deep Erosion Circuit30
Timeworn Husk4

Mindscape Cinema

蕾米埃尔蕾米埃尔 | Frivolous Oath
When Remie enters the battlefield, she gains the maximum number of [Pseudo Anomaly Rounds] based on her own attributes. In Investigation Zone mode, this effect can trigger at most once every 180 seconds. When a Character triggers the [Luminize] effect, ignore the target's 40% All-Attribute RES. When activating [Ultimate: Entrance], gain 200 Decibels. This effect can trigger at most once every 18 seconds.

...
蕾米埃尔蕾米埃尔 | Cascading Clamor
The maximum number of [Anomaly Rounds] Remie can store is increased to 4, and [Mutation] Degree is increased to 2. When triggering a [Mutation] reaction, up to 2 [Lumen Buildup Points] will be consumed. When 2 [Lumen Buildup Points] are consumed, the [Mutation Coefficient] of this [Mutation] is increased by 25%;
At the same time, the frequency at which the character auto-activates Support Skills to apply [Lumen Buildup Points] to enemies while in [Flight Stance] is increased, and the number of [Lumen Buildup Points] applied per single skill use is also increased from 1 to 2.

...
蕾米埃尔蕾米埃尔 | Garden of Diverging Time
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

...
蕾米埃尔蕾米埃尔 | The Long Goodbye
When Remie triggers the [Luminize] effect, DMG Multiplier is additionally increased by 20%.

...
蕾米埃尔蕾米埃尔 | The Wayfarer Drinks Deep of Oblivion
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

...
蕾米埃尔蕾米埃尔 | Prophetic Feathers of a Thousand Wingbeats
When Remie uses [Maximum Firepower] and [True: Full-Barrage Launch], she triggers the [Luminize] effect 2 times; if the 4th hit of her [Basic Attack] lands on a target, Remie gains 2 [Pseudo Anomaly Rounds] after the skill ends. [Pseudo Anomaly Rounds] obtained this way deal 20% of their original DMG; In [Additional Ability], the number of [Anomaly] Characters required is reduced by 1.

...

Tutorial

(Test1)「角色介绍」蕾米埃尔·其一
(Test1)「角色介绍」蕾米埃尔·其一(Test1)「角色介绍」蕾米埃尔·其一
Description(Test1)蕾米埃尔的[普通攻击]第四段、[强化特殊技]、可为目标施加[流明积蓄点]
[普通攻击][全弹发射][真·全弹发射]命中时,可累积[飞行能量]
(Test1)「角色介绍」蕾米埃尔·其二
(Test1)「角色介绍」蕾米埃尔·其二(Test1)「角色介绍」蕾米埃尔·其二
Description(Test1)长按 后进入[转换姿态],在[转换姿态] 下切换角色时,若蕾米埃尔 [飞行能量]达到最大值120点,则可进入[飞行姿态]
[飞行姿态]下蕾米会自主行动,协助作战,并随时间消耗[飞行能量],当[飞行能量]完全消耗时退出[飞行姿态],未退出[飞行姿态]前无法普通换入;
队友触发蕾米的流明属性[异化]反应时,蕾米可以将[异化]后的异常池转存为[异常弹],最多可储存最新触发的3个异常状态的异常池;
若蕾米在[飞行姿态]下触发3次流明属性[异化]反应,则蕾米激活[终结技:入场],激活后蕾米下次以任意方式入场时均会自动发动[终结技:入场];
若进入[转换姿态]后未换人,则蕾米发动下落攻击回到地面。
(Test1)「角色介绍」蕾米埃尔·其三
(Test1)「角色介绍」蕾米埃尔·其三(Test1)「角色介绍」蕾米埃尔·其三
Description(Test1)当蕾米埃尔身上有储存[异常弹] 时,长按 可发动[全弹发射][真·全弹发射],造成流明属性伤害
命中敌人可为自身回复大量[飞行能量];发动后会清空身上储存的所有[异常弹]

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