| Name | 蕾米埃尔 | |
| Nickname | Remielle | |
| Friend Nickname | 蕾米埃尔·丹 | |
| Gender | Female | |
| Height | Partner_Stature_1581 | |
| Birthday Details | Partner_Birthday_1581 | |
| Faction | ||
| Rarity | ||
| Class | ||
| Element | ||
| Damage Type | ||
| W-Engine | ||
| Promotion | ||
| Agent Skill Upgrade | ||
| Core Skill Upgrade Material |
| CONTENT |
| Base Stats |
| Skills |
| Core Skill |
| Mindscape Cinema |
| Tutorial |
| Item |
| Gallery |
| loc_char_quotes |
| loc_char_stories |
Base Stats
| Level | ATK | DEF | HP | Impact | CRIT Rate | CRIT DMG | Anomaly Mastery | Anomaly Proficiency | PEN Ratio | Energy Regen | Promotion |
| 1 | 124 | 48 | 602 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 10 | 185.39 | 106.97 | 1337 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 10+ | 229.39 | 139.97 | 1750 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 20 | 297.61 | 205.5 | 2566 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 20+ | 342.61 | 238.5 | 2979 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 30 | 410.82 | 304.02 | 3796 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 30+ | 454.82 | 337.02 | 4209 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 40 | 523.03 | 402.54 | 5025 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 40+ | 567.03 | 436.54 | 5437 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 50 | 635.25 | 502.07 | 6253 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 50+ | 680.25 | 535.07 | 6666 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 | |
| 60 | 748.46 | 600.59 | 7483 | 83 | 5.0% | 50.0% | 115 | 116 | 0% | 1.2 |
Skills
| Basic Attack | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Basic Attack: Press Perform up to 4 consecutive attacks forward, dealing Lumiflux Attribute DMG; If a Basic Attack hits a target, the Character recovers [Flight Energy] after the skill ends; The 4th Basic Attack hit applies 1 [Lumen Buildup Point] to the target. Basic Attack: Hold Hold Perform a wide-range Slash forward, dealing Lumiflux Attribute DMG; If a target is hit, restore [Flight Energy] for the Character after the skill ends. Maximum Firepower When the Character has [Anomaly Round] stored, hold Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG; If the attack hits a target, recover a large amount of [Flight Energy] after the skill ends; If the attack hits a target, trigger the [Luminize] effect after the skill ends, with a multiplier of {CAL:8+AvatarSkillLevel(0)*16,1,2}%; All stored [Anomaly Rounds] will be cleared upon activation. True: Maximum Firepower When the Character has stored [Anomaly Rounds] and is in the [Rank Up] state, hold Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG; If the attack hits a target, the Character recovers a large amount of [Flight Energy] after the skill ends; If the attack hits a target, the [Luminize] effect can be triggered after the skill ends, with a multiplier of {CAL:10+AvatarSkillLevel(0)*20,1,2}%; All stored [Anomaly Rounds] will be cleared upon activation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Dodge | |||||||||||||||||
| Dodge: Press A quick dash dodge. Character is invulnerable while using this skill. Dash Attack: Press Deliver a quick attack forward, dealing Lumen DMG. Dodge Counter: Press Executes a powerful slash on the target, dealing Lumen DMG. Character is invulnerable while using this skill. | |||||||||||||||||
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| Assist | |||||||||||||||||||||||
| Quick Assist: When the active character is launched, press Slash the target, dealing Lumiflux DMG. Character is invulnerable while using this skill. Defensive Assist: When the on-field character is about to be attacked, press Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. Assist Follow-Up: Press Unleash a series of slashes on the target, dealing Lumen DMG. Character is invulnerable while using this skill. | |||||||||||||||||||||||
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| Special Attack | |||||||||||||||||||||
| Special Attack: Press Launch a ranged attack forward, dealing Lumiflux Attribute DMG. EX Special Attack: With enough Energy, press Upon entering the battlefield, if the user's Energy is below 60, restore it to 60. In Investigation Zone mode, this effect can trigger at most once every 180 seconds; Launch a large area attack forward, dealing Lumen Attribute DMG; After the skill ends, apply 2 [Lumen Buildup Points] to hit enemies; Character is invulnerable while using this skill. Flight Stance Hold Enter [Shift Stance] after a [Special Attack] or [EX Special Attack]. While in [Shift Stance], switching characters with [Flight Energy] at the maximum of 120 points allows entry into [Flight Stance]: In [Flight Stance], the character acts autonomously to assist in combat. Some attacks can also apply [Lumen Buildup Points] to targets. [Flight Energy] is consumed over time in [Flight Stance], and when [Flight Energy] is fully consumed, the character exits [Flight Stance]. Before exiting [Flight Stance], the character can only be switched in via [Chain Attack]; If the character triggers 3 Lumen Attribute [Mutation] reactions while in [Flight Stance], the character activates the [Entrance Ultimate]. Upon activation, Normal Switch-In is unlocked, and the character will automatically use [Ultimate: Entrance] on the next Normal Switch-In; Upon entering [Flight Stance], the character grants all squad members a DMG increase of {CAL:0+AvatarSkillLevel(1)*1.5,1,2}% for 60s; repeated triggers reset the duration; If the character's [Flight Energy] reaches the maximum of 120 points and a [Special Attack] or [EX Special Attack] hits a Stunned enemy, switching characters during the [Special Attack] or [EX Special Attack] can also trigger entry into [Flight Stance]; If no character switch is made after entering [Shift Stance], the character performs a downward attack to return to the ground. | |||||||||||||||||||||
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| Chain Attack | |||||||||||||||||||||
| Chain Attack: When a Chain Attack is triggered, select the character to activate: Launches a multi-hit large area attack forward, dealing Lumen Attribute DMG; Upon activation, enter [Rank Up] state, upgrading the next [Maximum Firepower] to [True: Full-Barrage Launch]; After the skill ends, applies 2 [Lumen Buildup Points] to hit enemies; Character is invulnerable while using this skill. Ultimate: Entrance Enter the field and unleash a large area bombardment, dealing Lumen Attribute DMG; Consumes 40 [Flight Energy] on activation. If remaining [Flight Energy] is below 90 when activated, this Entry Skill will not consume [Flight Energy], and the character enters [Rank Up] state — the next use of [Maximum Firepower] will be upgraded to [True: Full-Barrage Launch]; When the skill hits an enemy in a Stunned state, the enemy's Stun duration is extended by 3 seconds. Each enemy can receive this effect only once per Stun; If the skill hits a target, [Luminize] can be triggered after the skill ends, with a multiplier of {CAL:10+AvatarSkillLevel(3)*20,1,2}%; Character is invulnerable while using this skill. Ultimate: Finale When Decibel Rating is at Maximum, press Perform a multi-hit attack forward, dealing Lumen Attribute DMG; If the attack hits a target, trigger the Luminize effect after the skill ends, with a multiplier of {CAL:11+AvatarSkillLevel(3)*22,1,2}%; Character is invulnerable while using this skill. | |||||||||||||||||||||
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Core Skill
| Core Skill | |
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States; If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency; All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch]. (Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.) | |
| Level | |
| Core Skill Enhancement | ||
| Agent Level 15 | ||
• Anomaly Proficiency +18 Core Passive: Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States; If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency; All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch]. (Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.) | ||
| Core Skill Enhancement | ||
| Agent Level 25 | ||
• Base ATK +25 Core Passive: Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States; If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier to enemies, and increase this DMG Multiplier based on 0.2% of her own Anomaly Proficiency; When the Character enters [Flight Stance] or after triggering [Maximum Firepower] or [True: Full-Barrage Launch], all stored [Anomaly Rounds] will be cleared. (Note: [Mutation] is a Lumen Attribute reaction. If an enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], and the total DMG this Anomaly State can deal will increase accordingly.) | ||
| Core Skill Enhancement | ||
| Agent Level 35 | ||
• Anomaly Proficiency +18 Core Passive: Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States; If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends: Deals Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increases this DMG Multiplier based on 0.2% of her own Anomaly Proficiency; All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch]. (Note: [Mutation] is a Lumen Attribute reaction. If an enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, that Anomaly State will be [Mutated]. The Anomaly Pool of that Anomaly State will be amplified based on the [Mutation Coefficient] of the [Lumen Buildup Point] provider, increasing the total DMG this Anomaly State can deal.) | ||
| Core Skill Enhancement | ||
| Agent Level 45 | ||
• Base ATK +25 Core Passive: Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency; When a teammate triggers a Lumen Attribute [Mutation] reaction for this Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States; If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends: Deals Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increases this DMG Multiplier based on 0.2% of own Anomaly Proficiency; All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after using [Maximum Firepower] or [True: Full-Barrage Launch]. (Note: [Mutation] is a Lumen Attribute reaction. If an enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, that Anomaly State will be [Mutated]. The Anomaly Pool of that Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG that Anomaly State can deal.) | ||
| Core Skill Enhancement | ||
| Agent Level 55 | ||
• Anomaly Proficiency +18 Core Passive: Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States; If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency; All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch]. (Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.) | ||
| Core Skill Enhancement | ||
| Agent Level 60 | ||
• Base ATK +25 Core Passive: Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States; If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency; All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch]. (Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.) | ||
Mindscape Cinema
| 蕾米埃尔 | Frivolous Oath | |
When Remie enters the battlefield, she gains the maximum number of [Pseudo Anomaly Rounds] based on her own attributes. In Investigation Zone mode, this effect can trigger at most once every 180 seconds. When a Character triggers the [Luminize] effect, ignore the target's 40% All-Attribute RES. When activating [Ultimate: Entrance], gain 200 Decibels. This effect can trigger at most once every 18 seconds.
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| 蕾米埃尔 | Cascading Clamor | |
| The maximum number of [Anomaly Rounds] Remie can store is increased to 4, and [Mutation] Degree is increased to 2. When triggering a [Mutation] reaction, up to 2 [Lumen Buildup Points] will be consumed. When 2 [Lumen Buildup Points] are consumed, the [Mutation Coefficient] of this [Mutation] is increased by 25%; At the same time, the frequency at which the character auto-activates Support Skills to apply [Lumen Buildup Points] to enemies while in [Flight Stance] is increased, and the number of [Lumen Buildup Points] applied per single skill use is also increased from 1 to 2.
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| 蕾米埃尔 | Garden of Diverging Time | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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| 蕾米埃尔 | The Long Goodbye | |
When Remie triggers the [Luminize] effect, DMG Multiplier is additionally increased by 20%.
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| 蕾米埃尔 | The Wayfarer Drinks Deep of Oblivion | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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| 蕾米埃尔 | Prophetic Feathers of a Thousand Wingbeats | |
When Remie uses [Maximum Firepower] and [True: Full-Barrage Launch], she triggers the [Luminize] effect 2 times; if the 4th hit of her [Basic Attack] lands on a target, Remie gains 2 [Pseudo Anomaly Rounds] after the skill ends. [Pseudo Anomaly Rounds] obtained this way deal 20% of their original DMG; In [Additional Ability], the number of [Anomaly] Characters required is reduced by 1.
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Tutorial

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| Description | (Test1)蕾米埃尔的[普通攻击]第四段、[强化特殊技]、可为目标施加[流明积蓄点]; [普通攻击]、[全弹发射]、[真·全弹发射]命中时,可累积[飞行能量]。 |

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| Description | (Test1)长按 [飞行姿态]下蕾米会自主行动,协助作战,并随时间消耗[飞行能量],当[飞行能量]完全消耗时退出[飞行姿态],未退出[飞行姿态]前无法普通换入; 队友触发蕾米的流明属性[异化]反应时,蕾米可以将[异化]后的异常池转存为[异常弹],最多可储存最新触发的3个异常状态的异常池; 若蕾米在[飞行姿态]下触发3次流明属性[异化]反应,则蕾米激活[终结技:入场],激活后蕾米下次以任意方式入场时均会自动发动[终结技:入场]; 若进入[转换姿态]后未换人,则蕾米发动下落攻击回到地面。 |

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| Description | (Test1)当蕾米埃尔身上有储存[异常弹] 时,长按 命中敌人可为自身回复大量[飞行能量];发动后会清空身上储存的所有[异常弹]。 |
Gallery
Video #1
Video #2






idk about Promeia synergy, but i plan to use her with Nangong Yu (or Vivian sometimes) and Yuzuha.