(Test1)维琳娜
(Test1)维琳娜Name(Test1)维琳娜
Nickname(Test1)Velina
Friend Nickname(Test1)维琳娜·艾嘉德
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
ClassClass Anomaly
ElementClass Wind
Damage TypeClass Slash
W-Engine
Velina W-Engine Test
Velina W-Engine Test
Promotion
Denny800K
Basic Anomaly Certification Seal4
Advanced Anomaly Certification Seal32
Controller Certification Seal30
Agent Skill Upgrade
Denny2.5M
25
75
250
Hamster Cage Pass5
Core Skill Upgrade Material
Denny405K
60
9

CONTENT
Base Stats
Skills
Core Skill
Mindscape Cinema
Tutorial
Item
Gallery
loc_char_quotes
loc_char_stories

Base Stats

LevelATKDEFHPImpactCRIT RateCRIT DMGAnomaly MasteryAnomaly ProficiencyPEN RatioEnergy RegenPromotion
112649626865.0%50.0%1121140%1.0
10194.27109.191391865.0%50.0%1121140%1.0
Denny24000
Basic Anomaly Certification Seal4
10+239.27143.191821865.0%50.0%1121140%1.0
20315.13210.082671865.0%50.0%1121140%1.0
Denny56000
Advanced Anomaly Certification Seal12
20+360.13244.083100865.0%50.0%1121140%1.0
30435.99310.963949865.0%50.0%1121140%1.0
Denny120K
Advanced Anomaly Certification Seal20
30+479.99343.964379865.0%50.0%1121140%1.0
40555.85410.845229865.0%50.0%1121140%1.0
Denny200K
Controller Certification Seal10
40+600.85444.845659865.0%50.0%1121140%1.0
50676.71511.726509865.0%50.0%1121140%1.0
Denny400K
Controller Certification Seal20
50+721.71545.726939865.0%50.0%1121140%1.0
60797.57612.67789865.0%50.0%1121140%1.0
LevelPromotion
0
10
Denny24000
Basic Anomaly Certification Seal4
10+
20
Denny56000
Advanced Anomaly Certification Seal12
20+
30
Denny120K
Advanced Anomaly Certification Seal20
30+
40
Denny200K
Controller Certification Seal10
40+
50
Denny400K
Controller Certification Seal20
50+
60

Skills

Basic AttackBasic Attack
Basic Attack: Fan Dance
Press to activate:
Perform up to 5 consecutive attacks in front of you, dealing Wind DMG;
After the 4th hit of [Basic Attack], if you have enough [Assist Points], hold to consume 2 [Assist Points] to activate [Assist Follow-Up].

Basic Attack: Fan Dance - Eye of the Storm
When [Wind Energy] is 90 or above, hold to activate, or hold after [Assist Follow-Up] or [EX Special Attack]:
Velina summons a [Gale Field] that continuously attacks enemies and triggers the [Quick Assist] of the previous Character;
[Gale Field] lasts for 5s, dealing Wind DMG to surrounding enemies once every 0.5s.

Level 12
Basic Attack: Fan Dance
1st-Hit DMG Multiplier
100.4%
2nd-Hit DMG Multiplier
98.2%
3rd-Hit DMG Multiplier
338.3%
4th-Hit DMG Multiplier
250.8%
5th-Hit DMG Multiplier
450.1%
1st-Hit Daze Multiplier
34.9%
2nd-Hit Daze Multiplier
35.5%
3rd-Hit Daze Multiplier
121.1%
4th-Hit Daze Multiplier
94.7%
5th-Hit Daze Multiplier
166.4%
Energy Regen
1.344 / 1.257 / 4.259 / 3.062 / 5.324
Basic Attack: Fan Dance - Eye of the Storm
DMG Multiplier
450.9%
Daze Multiplier
286.5%
[Gale Field] Wind ATK DMG Multiplier
78.6%
[Gale Field] Dye Attribute Attack DMG Multiplier
195.4%
[Little Wind Currents] Wind ATK DMG Multiplier
65.5%
Energy Regen
6.242

DodgeDodge
Dodge: Breezeflow
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack: Wind Step
Press during a dodge to activate:
Perform a quick attack forward, dealing Wind DMG.

Dodge Counter: Cloud Breaker
Press during a Perfect Dodge to activate:
Launch a series of attacks on the target, dealing Wind DMG.
Character is invulnerable while using this skill.

Level 12
Dash Attack: Wind Step
DMG Multiplier
199.8%
Daze Multiplier
64.2%
Energy Regen
1.381
Dodge Counter: Cloud Breaker
DMG Multiplier
789.8%
Daze Multiplier
424.3%
Energy Regen
5.642

AssistAssist
Quick Assist: Emergency Protocol
When the active character is launched, press to activate:
Launches a series of attacks on the target, dealing Wind DMG.
Character is invulnerable while using this skill.

Defensive Assist: Judgment Call
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Negotiation Technique
Press after a Defensive Assist to activate:
Unleashes consecutive attacks on the target, dealing Wind DMG.
Character is invulnerable while using this skill.

Level 12
Quick Assist: Emergency Protocol
DMG Multiplier
408.4%
Daze Multiplier
130.2%
Energy Regen
2.821
Defensive Assist: Judgment Call
Light Defensive Daze Multiplier
407.7%
Heavy Defensive Daze Multiplier
514.4%
Chain Defensive Daze Multiplier
250.4%
Assist Follow-Up: Negotiation Technique
DMG Multiplier
916.8%
Daze Multiplier
540.4%

Special AttackSpecial Attack
Special Attack: Wind Shear - Turbulence
Press to activate:
Fan out a gust of wind forward, dealing Wind DMG.

EX Special Attack: Wind Shear - Rising Clarity
With enough Energy, press to activate:
Dodges backward, then fans out a massive wind projectile to attack enemies, dealing Wind DMG;
During the backward dodge, has dodge properties—if an enemy attack is successfully dodged, triggers [Vital View];
After activating this skill, press to chain into the 5th hit of [Basic Attack]. If you have enough [Assist Points], press to consume 2 [Assist Points] and activate [Assist Follow-Up];
Character is invulnerable while using this skill.

EX Special Attack: Wind Shear - Triple Severance
With enough energy, hold after [EX Special Attack: Wind Shear - Rising Clarity], [Assist Follow-Up], [Dodge Counter], or [Quick Assist] to activate:
Continuously swings the fan, dealing Wind DMG to enemies;
After activating this skill, press to chain into the 5th hit of [Basic Attack];
Character is invulnerable while using this skill.

Level 12
Special Attack: Wind Shear - Turbulence
DMG Multiplier
118%
Daze Multiplier
74.9%
EX Special Attack: Wind Shear - Rising Clarity
DMG Multiplier
881.6%
Daze Multiplier
454.3%
Energy Cost
45 points
EX Special Attack: Wind Shear - Triple Severance
DMG Multiplier
1451.2%
Daze Multiplier
773.7%
Energy Cost
45 points

Chain AttackChain Attack
Chain Attack: Whirling Sonata
When a Chain Attack is triggered, select the character to activate:
Transforms into a hurricane, unleashing consecutive attacks on enemies, followed by a Finishing Move, dealing massive Wind DMG.
Character is invulnerable while using this skill.

Ultimate: Heed the Howl
When Decibel Rating is at Maximum, press to activate:
Unleashes multiple attacks ahead, dealing massive Wind DMG.
Character is invulnerable while using this skill.

Level 12
Chain Attack: Whirling Sonata
DMG Multiplier
1601.2%
Daze Multiplier
358.3%
Ultimate: Heed the Howl
DMG Multiplier
4366.5%
Daze Multiplier
566.9%

Core Skill

Core SkillCore Skill
Core Passive: Angel & Witch
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%;
When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points;
When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute;
When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration;
When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG;
When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field].

Level 6

Core SkillCore Skill Enhancement
Agent Level 15

• Anomaly Proficiency +18

Core Passive: Angel & Witch
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%;
When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points;
When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute;
When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration;
When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG;
When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field].
Denny5000

Core SkillCore Skill Enhancement
Agent Level 25

• Base ATK +25

Core Passive: Angel & Witch
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%;
When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points;
When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute;
When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration;
When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG;
When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field].
Denny12000
2

Core SkillCore Skill Enhancement
Agent Level 35

• Anomaly Proficiency +18

Core Passive: Angel & Witch
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%;
When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points;
When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute;
When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration;
When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG;
When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field].
Denny28000
4

Core SkillCore Skill Enhancement
Agent Level 45

• Base ATK +25

Core Passive: Angel & Witch
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%;
When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points;
When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute;
When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration;
When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG;
When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field].
Denny60000
9
2

Core SkillCore Skill Enhancement
Agent Level 55

• Anomaly Proficiency +18

Core Passive: Angel & Witch
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%;
When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points;
When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute;
When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration;
When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG;
When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field].
Denny100K
15
3

Core SkillCore Skill Enhancement
Agent Level 60

• Base ATK +25

Core Passive: Angel & Witch
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%;
When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points;
When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute;
When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration;
When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG;
When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field].
Denny200K
30
4

Mindscape Cinema

(Test1)维琳娜(Test1)维琳娜 | Orderly Elegance
Upon entering the battlefield, Velina immediately gains 30 Energy. This effect can trigger once every 180 seconds in Investigation Zone mode. When Velina triggers [Vortex] and [Windswept], ignore 15% of the target's All-Attribute RES.

...
(Test1)维琳娜(Test1)维琳娜 | Saturation Protocol
When Velina triggers [Windswept], she also gains 1 [Enhancement point]. This effect can trigger once every 5s at most; After [Gale Field] is dyed, it can accumulate Anomaly Buildup of the corresponding attribute, and the Anomaly Buildup accumulated by this attack does not participate in Anomaly DMG calculation.

...
(Test1)维琳娜(Test1)维琳娜 | Ceremonial Conquest
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

...
(Test1)维琳娜(Test1)维琳娜 | Tea Time is Judgment Time
Velina's ATK increases by 10%; when triggering [Vital View] via [EX Special Attack: Wind Shear - Rising Clarity], restores 1 [Assist Point].

...
(Test1)维琳娜(Test1)维琳娜 | Death Witch
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

...
(Test1)维琳娜(Test1)维琳娜 | Head Angel
[Assist Follow-Up: Negotiation Technique]When a heavy attack hits an enemy afflicted with a Wind Attribute Anomaly, it deals [Abloom] DMG to the target: triggers an additional instance of Attribute Anomaly DMG, dealing a fixed 60% multiplier of Wind Attribute Anomaly DMG; when Velina's attacks hit an enemy afflicted with a Wind Attribute Anomaly, Anomaly Buildup is increased by 20%; when Velina applies [Windswept] to an enemy already afflicted with [Windswept], the DMG of the new [Windswept] is increased based on the remaining duration of the previous [Windswept], with each second of remaining duration increasing DMG by 2%.

...

Tutorial

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton