| Name | (Test1)维琳娜 | |
| Nickname | (Test1)Velina | |
| Friend Nickname | (Test1)维琳娜·艾嘉德 | |
| Rarity | ||
| Class | ||
| Element | ||
| Damage Type | ||
| W-Engine | ||
| Promotion | ||
| Agent Skill Upgrade | ||
| Core Skill Upgrade Material |
| CONTENT |
| Base Stats |
| Skills |
| Core Skill |
| Mindscape Cinema |
| Tutorial |
| Item |
| Gallery |
| loc_char_quotes |
| loc_char_stories |
Base Stats
| Level | ATK | DEF | HP | Impact | CRIT Rate | CRIT DMG | Anomaly Mastery | Anomaly Proficiency | PEN Ratio | Energy Regen | Promotion |
| 1 | 126 | 49 | 626 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 10 | 194.27 | 109.19 | 1391 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 10+ | 239.27 | 143.19 | 1821 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 20 | 315.13 | 210.08 | 2671 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 20+ | 360.13 | 244.08 | 3100 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 30 | 435.99 | 310.96 | 3949 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 30+ | 479.99 | 343.96 | 4379 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 40 | 555.85 | 410.84 | 5229 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 40+ | 600.85 | 444.84 | 5659 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 50 | 676.71 | 511.72 | 6509 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 50+ | 721.71 | 545.72 | 6939 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 | |
| 60 | 797.57 | 612.6 | 7789 | 86 | 5.0% | 50.0% | 112 | 114 | 0% | 1.0 |
Skills
| Basic Attack | |||||||||||||||||||||||||||||||||||||||
| Basic Attack: Fan Dance Press Perform up to 5 consecutive attacks in front of you, dealing Wind DMG; After the 4th hit of [Basic Attack], if you have enough [Assist Points], hold Basic Attack: Fan Dance - Eye of the Storm When [Wind Energy] is 90 or above, hold Velina summons a [Gale Field] that continuously attacks enemies and triggers the [Quick Assist] of the previous Character; [Gale Field] lasts for 5s, dealing Wind DMG to surrounding enemies once every 0.5s. | |||||||||||||||||||||||||||||||||||||||
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| Dodge | |||||||||||||||||
| Dodge: Breezeflow Press A quick dash dodge. Character is invulnerable while using this skill. Dash Attack: Wind Step Press Perform a quick attack forward, dealing Wind DMG. Dodge Counter: Cloud Breaker Press Launch a series of attacks on the target, dealing Wind DMG. Character is invulnerable while using this skill. | |||||||||||||||||
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| Assist | |||||||||||||||||||||||
| Quick Assist: Emergency Protocol When the active character is launched, press Launches a series of attacks on the target, dealing Wind DMG. Character is invulnerable while using this skill. Defensive Assist: Judgment Call When the on-field character is about to be attacked, press Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. Assist Follow-Up: Negotiation Technique Press Unleashes consecutive attacks on the target, dealing Wind DMG. Character is invulnerable while using this skill. | |||||||||||||||||||||||
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| Special Attack | |||||||||||||||||||||||
| Special Attack: Wind Shear - Turbulence Press Fan out a gust of wind forward, dealing Wind DMG. EX Special Attack: Wind Shear - Rising Clarity With enough Energy, press Dodges backward, then fans out a massive wind projectile to attack enemies, dealing Wind DMG; During the backward dodge, has dodge properties—if an enemy attack is successfully dodged, triggers [Vital View]; After activating this skill, press Character is invulnerable while using this skill. EX Special Attack: Wind Shear - Triple Severance With enough energy, hold Continuously swings the fan, dealing Wind DMG to enemies; After activating this skill, press Character is invulnerable while using this skill. | |||||||||||||||||||||||
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| Chain Attack | |||||||||||||
| Chain Attack: Whirling Sonata When a Chain Attack is triggered, select the character to activate: Transforms into a hurricane, unleashing consecutive attacks on enemies, followed by a Finishing Move, dealing massive Wind DMG. Character is invulnerable while using this skill. Ultimate: Heed the Howl When Decibel Rating is at Maximum, press Unleashes multiple attacks ahead, dealing massive Wind DMG. Character is invulnerable while using this skill. | |||||||||||||
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Core Skill
| Core Skill | |
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%; When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points; When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute; When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration; When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG; When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field]. | |
| Level | |
| Core Skill Enhancement | ||
| Agent Level 15 | ||
• Anomaly Proficiency +18 Core Passive: Angel & Witch When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%; When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points; When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute; When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration; When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG; When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field]. | ||
| Core Skill Enhancement | ||
| Agent Level 25 | ||
• Base ATK +25 Core Passive: Angel & Witch When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%; When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points; When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute; When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration; When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG; When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field]. | ||
| Core Skill Enhancement | ||
| Agent Level 35 | ||
• Anomaly Proficiency +18 Core Passive: Angel & Witch When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%; When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points; When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute; When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration; When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG; When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field]. | ||
| Core Skill Enhancement | ||
| Agent Level 45 | ||
• Base ATK +25 Core Passive: Angel & Witch When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%; When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points; When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute; When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration; When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG; When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field]. | ||
| Core Skill Enhancement | ||
| Agent Level 55 | ||
• Anomaly Proficiency +18 Core Passive: Angel & Witch When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%; When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points; When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute; When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration; When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG; When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field]. | ||
| Core Skill Enhancement | ||
| Agent Level 60 | ||
• Base ATK +25 Core Passive: Angel & Witch When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.7 points, and DMG dealt increases by 0.3%; When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points; When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute; When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 10% for 40 seconds; repeated triggers reset the duration; When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 210% and 300% multiplier Wind Attribute Anomaly DMG; When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 450%, and instead of summoning [Little Wind Currents], she summons [Gale Field]. | ||
Mindscape Cinema
| (Test1)维琳娜 | Orderly Elegance | |
Upon entering the battlefield, Velina immediately gains 30 Energy. This effect can trigger once every 180 seconds in Investigation Zone mode. When Velina triggers [Vortex] and [Windswept], ignore 15% of the target's All-Attribute RES.
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| (Test1)维琳娜 | Saturation Protocol | |
When Velina triggers [Windswept], she also gains 1 [Enhancement point]. This effect can trigger once every 5s at most; After [Gale Field] is dyed, it can accumulate Anomaly Buildup of the corresponding attribute, and the Anomaly Buildup accumulated by this attack does not participate in Anomaly DMG calculation.
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| (Test1)维琳娜 | Ceremonial Conquest | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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| (Test1)维琳娜 | Tea Time is Judgment Time | |
Velina's ATK increases by 10%; when triggering [Vital View] via [EX Special Attack: Wind Shear - Rising Clarity], restores 1 [Assist Point].
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| (Test1)维琳娜 | Death Witch | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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| (Test1)维琳娜 | Head Angel | |
[Assist Follow-Up: Negotiation Technique]When a heavy attack hits an enemy afflicted with a Wind Attribute Anomaly, it deals [Abloom] DMG to the target: triggers an additional instance of Attribute Anomaly DMG, dealing a fixed 60% multiplier of Wind Attribute Anomaly DMG; when Velina's attacks hit an enemy afflicted with a Wind Attribute Anomaly, Anomaly Buildup is increased by 20%; when Velina applies [Windswept] to an enemy already afflicted with [Windswept], the DMG of the new [Windswept] is increased based on the remaining duration of the previous [Windswept], with each second of remaining duration increasing DMG by 2%.
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He posted this before she was added look at the date