Orphie & Magus

Orphie & Magus
Orphie & MagusNameOrphie & Magus
NicknameOrphie & Magus
Friend NicknameOrphie Magnusson & Magus
GenderFemale
Height158
Birthday DetailsNOV 3
FactionClass Obol Squad
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
ClassClass Attack
ElementClass Fire
Damage TypeClass Pierce
W-Engine
Bellicose Blaze
Bellicose Blaze
Promotion
Denny800K
Basic Attack Certification Seal4
Advanced Attack Certification Seal32
Pioneer's Certification Seal30
Agent Skill Upgrade
Denny2.5M
Basic Burn Chip25
Advanced Burn Chip75
Specialized Burn Chip250
Hamster Cage Pass5
Core Skill Upgrade Material
Denny405K
Higher Dimensional Data: Miasmic Elytron60
Scarlet Engine9

CONTENT
Base Stats
Skills
Core Skill
Mindscape Cinema
Tutorial
Item
Gallery
loc_char_quotes
loc_char_stories

Base Stats

LevelATKDEFHPImpactCRIT RateCRIT DMGAnomaly MasteryAnomaly ProficiencyPEN RatioEnergy RegenPromotion
113449626935.0%50.0%92900%1.2
10207.49109.191391935.0%50.0%92900%1.2
Denny24000
Basic Attack Certification Seal4
10+255.49143.191821935.0%50.0%92900%1.2
20337.14210.082671935.0%50.0%92900%1.2
Denny56000
Advanced Attack Certification Seal12
20+384.14244.083100935.0%50.0%92900%1.2
30465.8310.963949935.0%50.0%92900%1.2
Denny120K
Advanced Attack Certification Seal20
30+513.8343.964379935.0%50.0%92900%1.2
40595.45410.845229935.0%50.0%92900%1.2
Denny200K
Pioneer's Certification Seal10
40+643.45444.845659935.0%50.0%92900%1.2
50725.1511.726509935.0%50.0%92900%1.2
Denny400K
Pioneer's Certification Seal20
50+773.1545.726939935.0%50.0%92900%1.2
60854.76612.67789935.0%50.0%92900%1.2
LevelPromotion
0
10
Denny24000
Basic Attack Certification Seal4
10+
20
Denny56000
Advanced Attack Certification Seal12
20+
30
Denny120K
Advanced Attack Certification Seal20
30+
40
Denny200K
Pioneer's Certification Seal10
40+
50
Denny400K
Pioneer's Certification Seal20
50+
60

Skills

Basic AttackBasic Attack
Basic Attack: High-Pressure Flamethrower
Press to activate:
Unleashes up to 5 attacks in front, followed by a powerful flame blade strike, dealing Physical DMG and Fire DMG.

Level 12
Basic Attack: High-Pressure Flamethrower
1st-Hit DMG Multiplier
29.9%
2nd-Hit DMG Multiplier
89.5%
3rd-Hit DMG Multiplier
83.3%
4th-Hit DMG Multiplier
173.6%
5th-Hit DMG Multiplier
364.2%
Fire Blade DMG Multiplier
316.8%
1st-Hit Daze Multiplier
18.3%
2nd-Hit Daze Multiplier
48.9%
3rd-Hit Daze Multiplier
38.6%
4th-Hit Daze Multiplier
81.1%
5th-Hit Daze Multiplier
177.6%
Fire Blade Daze Multiplier
156.4%
Energy Regen
0.383 / 1.058 / 0.829 / 1.754 / 3.867 / 3.39

DodgeDodge
Dodge: Flickering Flames
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack: Rush Command
Press during a dodge to activate:
Perform a quick forward attack, dealing Physical DMG.

Dodge Counter: Counter Strike Opportunity
Press during a Perfect Dodge to activate:
Launch a series of attacks on enemies in front, dealing Physical DMG and Fire DMG.
Character is invulnerable while using this skill.

Level 12
Dash Attack: Rush Command
DMG Multiplier
125%
Daze Multiplier
47.7%
Energy Regen
0.51
Dodge Counter: Counter Strike Opportunity
DMG Multiplier
516.3%
Daze Multiplier
335.9%
Energy Regen
1.86

AssistAssist
Quick Assist: Searing Slash
When the active character is launched, press to activate:
Unleash a series of attacks on enemies in front, dealing Physical DMG and Fire DMG.
Character is invulnerable while using this skill.

Defensive Assist: Blazing Gunblade
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Boiling Pierce
Press after a Defensive Assist to activate:
Unleash multiple attacks against enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.

Level 12
Quick Assist: Searing Slash
DMG Multiplier
228.1%
Daze Multiplier
170.9%
Energy Regen
0.93
Defensive Assist: Blazing Gunblade
Light Defensive Daze Multiplier
407.7%
Heavy Defensive Daze Multiplier
514.4%
Chain Defensive Daze Multiplier
250.4%
Assist Follow-Up: Boiling Pierce
DMG Multiplier
722.8%
Daze Multiplier
470.6%

Special AttackSpecial Attack
Special Attack: Blazing Chamber
Press to activate:
Thrust forward and perform a tail attack, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.

Special Attack: Corrosive Flash
Automatically triggers during ally attacks:
Unleashes 4 laser Aftershock attacks, dealing Fire DMG.
Triggers once per 5s.
Upon activating this skill, restore 20 Bottled Heat.
Character is invulnerable while using this skill.

EX Special Attack: Watch Your Step
With enough Energy, press to activate:
Perform a sweeping laser attack forward, dealing Fire DMG.
After using this skill, immediately follow up with the powerful fire blade from the Basic Attack.
Upon activating this skill, restore 20 Bottled Heat.
Character is invulnerable while using this skill.

EX Special Attack: Crimson Vortex
When off-field with 60 or more Energy, automatically triggers during ally attacks:
Performs a sweeping laser attack in an area around, dealing Fire DMG.
Upon activating this skill, restore 20 Bottled Heat.
Character is invulnerable while using this skill.

EX Special Attack: Heat Charge
When Bottled Heat is greater than or equal to 100, hold to activate:
Consume 100 Bottled Heat to continuously fire a laser forward, dealing Fire DMG.
When firing begins, triggers Quick Assist.
After continuous firing for a period, firepower increases, greatly boosting the skill's Interrupt Level.
When attacked during firing, will parry enemy attacks and immediately increase firepower.
When maximum firing duration is reached, automatically activates EX Special Attack: Fiery Eruption.
During the low firepower phase, Anti-Interrupt Level increases and DMG taken is reduced by 40%, while character is invulnerable during the high firepower phase.

EX Special Attack: Fiery Eruption
Automatically activates after EX Special Attack: Heat Charge reaches maximum firing time:
Performs a spinning attack forward, then fires a laser ahead dealing Fire DMG.
Character is invulnerable while using this skill.

Level 12
Special Attack: Blazing Chamber
DMG Multiplier
79.1%
Daze Multiplier
59.3%
Special Attack: Corrosive Flash
DMG Multiplier
990%
Daze Multiplier
82.5%
EX Special Attack: Watch Your Step
DMG Multiplier
562.5%
Daze Multiplier
421.7%
Energy Cost
30
EX Special Attack: Crimson Vortex
DMG Multiplier
1357.1%
Daze Multiplier
82.5%
Energy Cost
30
EX Special Attack: Heat Charge
Laser Maximum DMG Multiplier
778.8%
Laser Maximum Daze Multiplier
49.5%
EX Special Attack: Fiery Eruption
DMG Multiplier
519.2%
Daze Multiplier
33%

Chain AttackChain Attack
Chain Attack: Overheated Barrel
When a Chain Attack is triggered, select the character to activate:
Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG.
Upon activating this skill, restore 20 points of Bottled Heat.
Character is invulnerable while using this skill.

Ultimate: Dance With Fire
When Decibel Rating is at Maximum, press to activate:
Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG.
When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Orphie & Magus will extend the laser firing duration.
Upon activating this skill, recover 20 Bottled Heat.
Character is invulnerable while using this skill.

Level 12
Chain Attack: Overheated Barrel
DMG Multiplier
1253.3%
Daze Multiplier
500.9%
Ultimate: Dance With Fire
DMG Multiplier
1398.3%
Daze Multiplier
45.1%
Extended Duration Total DMG Multiplier
932.2%
Extended Duration Total Daze Multiplier
29.7%

Core Skill

Core SkillCore Skill
Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 14.6%, and Aftershock DMG increases by 49.6%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 155. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 400. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.

Level 6

Core SkillCore Skill Enhancement
Agent Level 15

• Base Energy Regen +12

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 14.6%, and Aftershock DMG increases by 49.6%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 155. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 400. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny5000

Core SkillCore Skill Enhancement
Agent Level 25

• Base ATK +25

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 16.7%, and Aftershock DMG increases by 56.7%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 180. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 460. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny12000
Higher Dimensional Data: Miasmic Elytron2

Core SkillCore Skill Enhancement
Agent Level 35

• Base Energy Regen +12

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 18.8%, and Aftershock DMG increases by 63.7%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 205. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 520. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny28000
Higher Dimensional Data: Miasmic Elytron4

Core SkillCore Skill Enhancement
Agent Level 45

• Base ATK +25

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 20.8%, and Aftershock DMG increases by 70.8%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 230. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 580. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny60000
Higher Dimensional Data: Miasmic Elytron9
Scarlet Engine2

Core SkillCore Skill Enhancement
Agent Level 55

• Base Energy Regen +12

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 22.9%, and Aftershock DMG increases by 77.9%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 255. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 640. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny100K
Higher Dimensional Data: Miasmic Elytron15
Scarlet Engine3

Core SkillCore Skill Enhancement
Agent Level 60

• Base ATK +25

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 25%, and Aftershock DMG increases by 85%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 280. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 700. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny200K
Higher Dimensional Data: Miasmic Elytron30
Scarlet Engine4

Mindscape Cinema

Tutorial

[Character Intro] Orphie & Magus (I)
[Character Intro] Orphie & Magus (I)[Character Intro] Orphie & Magus (I)
DescriptionWhen Orphie & Magus are off-field with insufficient Energy, teammate attacks can trigger their Aftershock Special Attack: Corrosive Flash.
When Orphie & Magus are off-field with sufficient Energy, teammate attacks can trigger their Aftershock EX Special Attack: Crimson Vortex.
[Character Intro] Orphie & Magus (II)
[Character Intro] Orphie & Magus (II)[Character Intro] Orphie & Magus (II)
DescriptionWhen Orphie & Magus use Special Attack: Corrosive Flash, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, or Chain Attack: Overheated Barrel, they will recover Bottled Heat.
With sufficient Bottled Heat, hold to unleash EX Special Attack: Heat Charge, granting the whole squad Zeroed In, increasing their ATK. When Additional Ability is active, the whole squad's Aftershock DMG will ignore a portion of DEF, and Agents with Zeroed In can extend its duration when triggering Aftershock.

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