Orphie & Magus

Orphie & Magus
Orphie & MagusNameOrphie & Magus
NicknameOrphie & Magus
Friend NicknameOrphie Magnusson & Magus
GenderFemale
Height158
Birthday DetailsNOV 3
FactionClass Obol Squad
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
ClassClass Attack
ElementClass Fire
Damage TypeClass Pierce
W-Engine
Bellicose Blaze
Bellicose Blaze
Promotion
Denny800K
Basic Attack Certification Seal4
Advanced Attack Certification Seal32
Pioneer's Certification Seal30
Agent Skill Upgrade
Denny2.5M
Basic Burn Chip25
Advanced Burn Chip75
Specialized Burn Chip250
Hamster Cage Pass5
Core Skill Upgrade Material
Denny405K
Higher Dimensional Data: Miasmic Elytron60
Scarlet Engine9
Agent InfoPartner_OutlookDesc_1301

CONTENT
Base Stats
Skills
Core Skill
Mindscape Cinema
Tutorial
Item
Gallery
loc_char_quotes
loc_char_stories

Base Stats

LevelATKDEFHPImpactCRIT RateCRIT DMGAnomaly MasteryAnomaly ProficiencyPEN RatioEnergy RegenPromotion
113449626935.0%50.0%92900%1.2
10207.49109.191391935.0%50.0%92900%1.2
Denny24000
Basic Attack Certification Seal4
10+255.49143.191821935.0%50.0%92900%1.2
20337.14210.082671935.0%50.0%92900%1.2
Denny56000
Advanced Attack Certification Seal12
20+384.14244.083100935.0%50.0%92900%1.2
30465.8310.963949935.0%50.0%92900%1.2
Denny120K
Advanced Attack Certification Seal20
30+513.8343.964379935.0%50.0%92900%1.2
40595.45410.845229935.0%50.0%92900%1.2
Denny200K
Pioneer's Certification Seal10
40+643.45444.845659935.0%50.0%92900%1.2
50725.1511.726509935.0%50.0%92900%1.2
Denny400K
Pioneer's Certification Seal20
50+773.1545.726939935.0%50.0%92900%1.2
60854.76612.67789935.0%50.0%92900%1.2
LevelPromotion
0
10
Denny24000
Basic Attack Certification Seal4
10+
20
Denny56000
Advanced Attack Certification Seal12
20+
30
Denny120K
Advanced Attack Certification Seal20
30+
40
Denny200K
Pioneer's Certification Seal10
40+
50
Denny400K
Pioneer's Certification Seal20
50+
60

Skills

Basic AttackBasic Attack
Basic Attack: High-Pressure Flamethrower
Press to activate:
Unleashes up to 5 attacks in front, followed by a powerful flame blade strike, dealing Physical DMG and Fire DMG.

Level 12
Basic Attack: High-Pressure Flamethrower
1st-Hit DMG Multiplier
29.9%
2nd-Hit DMG Multiplier
89.5%
3rd-Hit DMG Multiplier
83.3%
4th-Hit DMG Multiplier
173.6%
5th-Hit DMG Multiplier
364.2%
Fire Blade DMG Multiplier
316.8%
1st-Hit Daze Multiplier
18.3%
2nd-Hit Daze Multiplier
48.9%
3rd-Hit Daze Multiplier
38.6%
4th-Hit Daze Multiplier
81.1%
5th-Hit Daze Multiplier
177.6%
Fire Blade Daze Multiplier
156.4%
Energy Regen
0.383 / 1.058 / 0.829 / 1.754 / 3.867 / 3.39

DodgeDodge
Dodge: Flickering Flames
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack: Rush Command
Press during a dodge to activate:
Perform a quick forward attack, dealing Physical DMG.

Dodge Counter: Counter Strike Opportunity
Press during a Perfect Dodge to activate:
Launch a series of attacks on enemies in front, dealing Physical DMG and Fire DMG.
Character is invulnerable while using this skill.

Level 12
Dash Attack: Rush Command
DMG Multiplier
125%
Daze Multiplier
47.7%
Energy Regen
0.51
Dodge Counter: Counter Strike Opportunity
DMG Multiplier
516.3%
Daze Multiplier
335.9%
Energy Regen
1.86

AssistAssist
Quick Assist: Searing Slash
When the active character is launched, press to activate:
Unleash a series of attacks on enemies in front, dealing Physical DMG and Fire DMG.
Character is invulnerable while using this skill.

Defensive Assist: Blazing Gunblade
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Boiling Pierce
Press after a Defensive Assist to activate:
Unleash multiple attacks against enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.

Level 12
Quick Assist: Searing Slash
DMG Multiplier
228.1%
Daze Multiplier
170.9%
Energy Regen
0.93
Defensive Assist: Blazing Gunblade
Light Defensive Daze Multiplier
407.7%
Heavy Defensive Daze Multiplier
514.4%
Chain Defensive Daze Multiplier
250.4%
Assist Follow-Up: Boiling Pierce
DMG Multiplier
722.8%
Daze Multiplier
470.6%

Special AttackSpecial Attack
Special Attack: Blazing Chamber
Press to activate:
Thrust forward and perform a tail attack, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.

Special Attack: Corrosive Flash
Automatically triggers during ally attacks:
Unleashes 4 laser Aftershock attacks, dealing Fire DMG.
Triggers once per 5s.
Upon activating this skill, restore 20 Bottled Heat.
Character is invulnerable while using this skill.

EX Special Attack: Watch Your Step
With enough Energy, press to activate:
Perform a sweeping laser attack forward, dealing Fire DMG.
After using this skill, immediately follow up with the powerful fire blade from the Basic Attack.
Upon activating this skill, restore 20 Bottled Heat.
Character is invulnerable while using this skill.

EX Special Attack: Crimson Vortex
When off-field with 60 or more Energy, automatically triggers during ally attacks:
Performs a sweeping laser attack in an area around, dealing Fire DMG.
Upon activating this skill, restore 20 Bottled Heat.
Character is invulnerable while using this skill.

EX Special Attack: Heat Charge
When Bottled Heat is greater than or equal to 100, hold to activate:
Consume 100 Bottled Heat to continuously fire a laser forward, dealing Fire DMG.
When firing begins, triggers Quick Assist.
After continuous firing for a period, firepower increases, greatly boosting the skill's Interrupt Level.
When attacked during firing, will parry enemy attacks and immediately increase firepower.
When maximum firing duration is reached, automatically activates EX Special Attack: Fiery Eruption.
During the low firepower phase, Anti-Interrupt Level increases and DMG taken is reduced by 40%, while character is invulnerable during the high firepower phase.

EX Special Attack: Fiery Eruption
Automatically activates after EX Special Attack: Heat Charge reaches maximum firing time:
Performs a spinning attack forward, then fires a laser ahead dealing Fire DMG.
Character is invulnerable while using this skill.

Level 12
Special Attack: Blazing Chamber
DMG Multiplier
79.1%
Daze Multiplier
59.3%
Special Attack: Corrosive Flash
DMG Multiplier
990%
Daze Multiplier
82.5%
EX Special Attack: Watch Your Step
DMG Multiplier
452.5%
Daze Multiplier
339.2%
Energy Cost
30
EX Special Attack: Crimson Vortex
DMG Multiplier
1357.1%
Daze Multiplier
82.5%
Energy Cost
30
EX Special Attack: Heat Charge
Laser Maximum DMG Multiplier
778.8%
Laser Maximum Daze Multiplier
49.5%
EX Special Attack: Fiery Eruption
DMG Multiplier
519.2%
Daze Multiplier
33%

Chain AttackChain Attack
Chain Attack: Overheated Barrel
When a Chain Attack is triggered, select the character to activate:
Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG.
Upon activating this skill, restore 20 points of Bottled Heat.
Character is invulnerable while using this skill.

Ultimate: Dance With Fire
When Decibel Rating is at Maximum, press to activate:
Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG.
When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Orphie & Magus will extend the laser firing duration.
Upon activating this skill, recover 20 Bottled Heat.
Character is invulnerable while using this skill.

Level 12
Chain Attack: Overheated Barrel
DMG Multiplier
1253.3%
Daze Multiplier
500.9%
Ultimate: Dance With Fire
DMG Multiplier
1398.3%
Daze Multiplier
45.1%
Extended Duration Total DMG Multiplier
932.2%
Extended Duration Total Daze Multiplier
29.7%

Core Skill

Core SkillCore Skill
Level 7

Core SkillCore Skill Enhancement
Agent Level 15

• Base Energy Regen +12

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 14.6%, and Aftershock DMG increases by 49.6%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 155. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 400. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny5000

Core SkillCore Skill Enhancement
Agent Level 25

• Base ATK +25

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 16.7%, and Aftershock DMG increases by 56.7%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 180. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 460. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny12000
Higher Dimensional Data: Miasmic Elytron2

Core SkillCore Skill Enhancement
Agent Level 35

• Base Energy Regen +12

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 18.8%, and Aftershock DMG increases by 63.7%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 205. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 520. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny28000
Higher Dimensional Data: Miasmic Elytron4

Core SkillCore Skill Enhancement
Agent Level 45

• Base ATK +25

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 20.8%, and Aftershock DMG increases by 70.8%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 230. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 580. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny60000
Higher Dimensional Data: Miasmic Elytron9
Scarlet Engine2

Core SkillCore Skill Enhancement
Agent Level 55

• Base Energy Regen +12

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 22.9%, and Aftershock DMG increases by 77.9%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 255. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 640. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny100K
Higher Dimensional Data: Miasmic Elytron15
Scarlet Engine3

Core SkillCore Skill Enhancement
Agent Level 60

• Base ATK +25

Core Passive: Taming Wind and Fire
Orphie & Magus's CRIT Rate increases by 25%, and Aftershock DMG increases by 85%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 280. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 700. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
Denny200K
Higher Dimensional Data: Miasmic Elytron30
Scarlet Engine4

Mindscape Cinema

Orphie & MagusOrphie & Magus | Luxurious Cat House
Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's Fire RES, and Agents with Zeroed In deal 20% increased DMG.

The corners of Orphie's room are filled with all sorts of cat supplies: a cat tree for climbing, a soft cushion, a scratching post that won't break, and carefully selected toys...
"I'm always worried about finding a sick, homeless cat near the outpost... If I have these things ready in advance, it'll be easier for them to stay here..."
"Though we can't keep cats in the camp... I'll definitely find a kind owner for them within the captain's deadline!"
"But Orphie, those things have been in the dorm for three years, and you still haven't found such a cat!"
Orphie & MagusOrphie & Magus | Weird Food List
When Orphie & Magus launch an Aftershock, restore 65 Decibels. This effect can trigger once every 4s. After Orphie & Magus use their Ultimate, their ATK increases by 20% for up to 45s.

Sea grape popcorn, sakura peach seafood porridge, spicy strawberry braised tofu... Orphie sometimes tries foods with bizarre flavors, all chaotically listed on the list at the corner of her desk.
"While tasty food is tempting, interesting flavors are worth trying too! ...Just as long as they're not bitter!"
"Hey Proxy, wanna try my favorite ultra-spicy strawberry coconut candy? I've already unwrapped it for you—"
"Soldier Orphie, your weird tastes are gonna scare away all your friends one day!"
Orphie & MagusOrphie & Magus | "Tactics Manual"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

No one knows what's written in the "Tactics Manual: Orphie's Special Extension" sitting on the young lady's bedside table, not even Captain Magus...
"'Annihilation-1', 'Retreat-3', 'Patrol-2'... Oh, and 'Social Rendezvous-5'!"
"Hold up, Orphie, since when did the tactical strategies for social rendezvous expand to five entries?!"
"I was just testing if you were familiar enough with the Tactics Manual, hehe! You passed, Captain!"
Orphie & MagusOrphie & Magus | Pink Holster
Initial duration of Zeroed In increases to 16s, and Orphie & Magus's EX Special Attack: Heat Charge and Ultimate: Dance With Fire DMG increases by 40%.

Magus never responds to empty threats, which is exactly why Orphie actually bought a pink holster.
It sits in the bottom drawer of the storage locker, serving as a constant reminder for Magus to watch her words — though with limited success.
"Captain, I've told you before, think thrice before speaking, or you'll end up hurting others!"
"Those punks deserved those bullets! Wait, Orphie... Squad Member Orphie, I order you to put that horrendously pink thing down!"
Orphie & MagusOrphie & Magus | Ferry Toll
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

It was Orphie who placed the silver, gleaming commemorative coin right at the entrance where anyone could see it.
"Where could that silver coin for crossing the River of the underworld be~"
"How about... making a set of commemorative coins like this? Using the squad emblem as the design, as a symbol of our squad spirit."
"So a badge of moonlight can be born from black flames...?"
"Stop saying things nobody understands, Soldier 11! But Trigger's idea is great! We could even put all the squad members' names on the back! What do you think, Captain?"
"Approved."
Orphie & MagusOrphie & Magus | Magic Seed
With enough energy, after the fire blade attack of Basic Attack: High-Pressure Flamethrower, press to immediately follow up with EX Special Attack: Crimson Vortex. When the fire blade attack of Basic Attack: High-Pressure Flamethrower is activated, recover 10 Bottled Heat, and the Interrupt Level during the low firepower phase of EX Special Attack: Heat Charge will also increase. When the laser from EX Special Attack: Heat Charge or Ultimate hits enemies, it deals additional Fire DMG equal to 250% of Orphie & Magus's ATK. This effect can trigger once every 0.5s and is counted as EX Special Attack and Aftershock DMG.

"Captain, this kind of seed won't grow into a flower. Just like me... no matter how hard I try, nothing ever comes of it..."
"Orphie, this is a magic seed. Though it can't bloom or sprout on its own, it helps other seeds grow into mighty trees... Just keep it with you, and it will bring you good fortune."
"Like me, it will always stay by your side, Orphie, watching as you gradually become the finest soldier."
—Facing that tiny figure who clumsily wipes away tears with her palms, her face twisted with hurt and sadness, Magus's voice flowed from her muzzle with a gentleness never heard before.

Tutorial

[Character Intro] Orphie & Magus (I)
[Character Intro] Orphie & Magus (I)[Character Intro] Orphie & Magus (I)
DescriptionWhen Orphie & Magus are off-field with insufficient Energy, teammate attacks can trigger their Aftershock Special Attack: Corrosive Flash.
When Orphie & Magus are off-field with sufficient Energy, teammate attacks can trigger their Aftershock EX Special Attack: Crimson Vortex.
[Character Intro] Orphie & Magus (II)
[Character Intro] Orphie & Magus (II)[Character Intro] Orphie & Magus (II)
DescriptionWhen Orphie & Magus use Special Attack: Corrosive Flash, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, or Chain Attack: Overheated Barrel, they will recover Bottled Heat.
With sufficient Bottled Heat, hold to unleash Special Attack: Heat Charge, granting the whole squad Zeroed In, increasing their ATK. When Additional Ability is active, the whole squad's Aftershock DMG will ignore a portion of DEF, and Agents with Zeroed In can extend its duration when triggering Aftershock.

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton