
![]() | Name | Orphie & Magus |
Nickname | Orphie & Magus | |
Friend Nickname | Orphie Magnusson & Magus | |
Gender | Female | |
Height | 158 | |
Birthday Details | NOV 3 | |
Faction | ![]() | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Class | ![]() | |
Element | ![]() | |
Damage Type | ![]() | |
W-Engine | ![]() | |
Promotion | ![]() ![]() ![]() ![]() | |
Agent Skill Upgrade | ![]() ![]() ![]() ![]() ![]() | |
Core Skill Upgrade Material | ![]() ![]() ![]() | |
Agent Info | Partner_OutlookDesc_1301 |
CONTENT |
Base Stats |
Skills |
Core Skill |
Mindscape Cinema |
Tutorial |
Item |
Gallery |
loc_char_quotes |
loc_char_stories |
Base Stats
Level | ATK | DEF | HP | Impact | CRIT Rate | CRIT DMG | Anomaly Mastery | Anomaly Proficiency | PEN Ratio | Energy Regen | Promotion |
1 | 134 | 49 | 626 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | |
10 | 207.49 | 109.19 | 1391 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | ![]() ![]() |
10+ | 255.49 | 143.19 | 1821 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | |
20 | 337.14 | 210.08 | 2671 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | ![]() ![]() |
20+ | 384.14 | 244.08 | 3100 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | |
30 | 465.8 | 310.96 | 3949 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | ![]() ![]() |
30+ | 513.8 | 343.96 | 4379 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | |
40 | 595.45 | 410.84 | 5229 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | ![]() ![]() |
40+ | 643.45 | 444.84 | 5659 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | |
50 | 725.1 | 511.72 | 6509 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | ![]() ![]() |
50+ | 773.1 | 545.72 | 6939 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 | |
60 | 854.76 | 612.6 | 7789 | 93 | 5.0% | 50.0% | 92 | 90 | 0% | 1.2 |
Skills
![]() | Basic Attack | ||||||||||||||||||||||||||||
Basic Attack: High-Pressure Flamethrower Press ![]() Unleashes up to 5 attacks in front, followed by a powerful flame blade strike, dealing Physical DMG and Fire DMG. | |||||||||||||||||||||||||||||
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![]() | Dodge | ||||||||||||||||
Dodge: Flickering Flames Press ![]() A quick dash dodge. Character is invulnerable while using this skill. Dash Attack: Rush Command Press ![]() Perform a quick forward attack, dealing Physical DMG. Dodge Counter: Counter Strike Opportunity Press ![]() Launch a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. | |||||||||||||||||
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![]() | Assist | ||||||||||||||||||||||
Quick Assist: Searing Slash When the active character is launched, press ![]() Unleash a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. Defensive Assist: Blazing Gunblade When the on-field character is about to be attacked, press ![]() Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. Assist Follow-Up: Boiling Pierce Press ![]() Unleash multiple attacks against enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |||||||||||||||||||||||
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![]() | Special Attack | ||||||||||||||||||||||||||||||||||||||||
Special Attack: Blazing Chamber Press ![]() Thrust forward and perform a tail attack, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Special Attack: Corrosive Flash Automatically triggers during ally attacks: Unleashes 4 laser Aftershock attacks, dealing Fire DMG. Triggers once per 5s. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill. EX Special Attack: Watch Your Step With enough Energy, press ![]() Perform a sweeping laser attack forward, dealing Fire DMG. After using this skill, immediately follow up with the powerful fire blade from the Basic Attack. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill. EX Special Attack: Crimson Vortex When off-field with 60 or more Energy, automatically triggers during ally attacks: Performs a sweeping laser attack in an area around, dealing Fire DMG. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill. EX Special Attack: Heat Charge When Bottled Heat is greater than or equal to 100, hold ![]() Consume 100 Bottled Heat to continuously fire a laser forward, dealing Fire DMG. When firing begins, triggers Quick Assist. After continuous firing for a period, firepower increases, greatly boosting the skill's Interrupt Level. When attacked during firing, will parry enemy attacks and immediately increase firepower. When maximum firing duration is reached, automatically activates EX Special Attack: Fiery Eruption. During the low firepower phase, Anti-Interrupt Level increases and DMG taken is reduced by 40%, while character is invulnerable during the high firepower phase. EX Special Attack: Fiery Eruption Automatically activates after EX Special Attack: Heat Charge reaches maximum firing time: Performs a spinning attack forward, then fires a laser ahead dealing Fire DMG. Character is invulnerable while using this skill. | |||||||||||||||||||||||||||||||||||||||||
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![]() | Chain Attack | ||||||||||||||||
Chain Attack: Overheated Barrel When a Chain Attack is triggered, select the character to activate: Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. Upon activating this skill, restore 20 points of Bottled Heat. Character is invulnerable while using this skill. Ultimate: Dance With Fire When Decibel Rating is at Maximum, press ![]() Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Orphie & Magus will extend the laser firing duration. Upon activating this skill, recover 20 Bottled Heat. Character is invulnerable while using this skill. | |||||||||||||||||
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Core Skill
![]() | Core Skill |
Level | |
![]() | Core Skill Enhancement | |
Agent Level 15 | ||
• Base Energy Regen +12 Core Passive: Taming Wind and Fire Orphie & Magus's CRIT Rate increases by 14.6%, and Aftershock DMG increases by 49.6%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 155. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 400. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. | ![]() |
![]() | Core Skill Enhancement | |
Agent Level 25 | ||
• Base ATK +25 Core Passive: Taming Wind and Fire Orphie & Magus's CRIT Rate increases by 16.7%, and Aftershock DMG increases by 56.7%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 180. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 460. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. | ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 35 | ||
• Base Energy Regen +12 Core Passive: Taming Wind and Fire Orphie & Magus's CRIT Rate increases by 18.8%, and Aftershock DMG increases by 63.7%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 205. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 520. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. | ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 45 | ||
• Base ATK +25 Core Passive: Taming Wind and Fire Orphie & Magus's CRIT Rate increases by 20.8%, and Aftershock DMG increases by 70.8%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 230. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 580. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. | ![]() ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 55 | ||
• Base Energy Regen +12 Core Passive: Taming Wind and Fire Orphie & Magus's CRIT Rate increases by 22.9%, and Aftershock DMG increases by 77.9%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 255. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 640. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. | ![]() ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 60 | ||
• Base ATK +25 Core Passive: Taming Wind and Fire Orphie & Magus's CRIT Rate increases by 25%, and Aftershock DMG increases by 85%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 280. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 700. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. | ![]() ![]() ![]() |
Mindscape Cinema
Orphie & Magus | Luxurious Cat House | |
Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's Fire RES, and Agents with Zeroed In deal 20% increased DMG.
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Orphie & Magus | Weird Food List | |
When Orphie & Magus launch an Aftershock, restore 65 Decibels. This effect can trigger once every 4s. After Orphie & Magus use their Ultimate, their ATK increases by 20% for up to 45s.
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Orphie & Magus | "Tactics Manual" | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Orphie & Magus | Pink Holster | |
Initial duration of Zeroed In increases to 16s, and Orphie & Magus's EX Special Attack: Heat Charge and Ultimate: Dance With Fire DMG increases by 40%.
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Orphie & Magus | Ferry Toll | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Orphie & Magus | Magic Seed | |
With enough energy, after the fire blade attack of Basic Attack: High-Pressure Flamethrower, press ![]()
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Tutorial
![[Character Intro] Orphie & Magus (I)](/img/menu/handbook.webp)
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Description | When Orphie & Magus are off-field with insufficient Energy, teammate attacks can trigger their Aftershock Special Attack: Corrosive Flash. When Orphie & Magus are off-field with sufficient Energy, teammate attacks can trigger their Aftershock EX Special Attack: Crimson Vortex. |
![[Character Intro] Orphie & Magus (II)](/img/menu/handbook.webp)
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Description | When Orphie & Magus use Special Attack: Corrosive Flash, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, or Chain Attack: Overheated Barrel, they will recover Bottled Heat. With sufficient Bottled Heat, hold ![]() |
Gallery
Video #1
The core skill page for all agents seems to be missing the class/faction dependant skill.