| Name | Stun | |
| Description | Agents with the Stun specialty possess powerful control abilities, excelling at building up Daze to cause enemies to be Stunned, thus creating opportunities for the squad to deal damage. |
Agents
| Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
| Anby | 4 | 2-class | 203-element | 101-damage_type | 583.96 | 612.6 | 7500.71 | 118 | 94 | 93 | ||
| Koleda | 5 | 2-class | 201-element | 102-damage_type | 660.84 | 594.59 | 8127.31 | 116 | 97 | 96 | ||
| Lycaon | 5 | 2-class | 202-element | 102-damage_type | 653.59 | 606.6 | 8416.29 | 119 | 91 | 90 | ||
| Lighter | 5 | 2-class | 201-element | 102-damage_type | 722.96 | 612.6 | 8253.29 | 119 | 91 | 90 | ||
| Qingyi | 5 | 2-class | 203-element | 102-damage_type | 683.2 | 612.6 | 8250.59 | 118 | 94 | 93 | ||
| Pulchra | 4 | 2-class | 200-element | 101-damage_type | 590.83 | 606.6 | 7612.79 | 118 | 92 | 90 | ||
| Trigger | 5 | 2-class | 203-element | 103-damage_type | 675.75 | 600.59 | 7923.18 | 113 | 96 | 95 | ||
| Ju Fufu | 5 | 2-class | 201-element | 102-damage_type | 690.66 | 597.59 | 8250.59 | 118 | 93 | 96 | ||
| Dialyn | 5 | 2-class | 200-element | 101-damage_type | 683.2 | 612.6 | 8250.59 | 110 | 94 | 93 | ||
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W-Engine
| Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
| [Vortex] Revolver | 3 | 2 | Base ATK | 32 ~ 475.8 | Percent ATK | 8% ~ 20% | Undercurrent EX Special Attacks inflict 10% more Daze. | |
| [Vortex] Arrow | 3 | 2 | Base ATK | 32 ~ 475.8 | Impact | 4.8% ~ 12% | Tsunami The equipper's attacks inflict 8% more Daze on their main target. | |
| [Vortex] Hatchet | 3 | 2 | Base ATK | 32 ~ 475.8 | Energy Regen | 16% ~ 40% | Riptide Upon becoming the active character in combat, the equipper's Impact increases by 9% for 10s. This effect can trigger once every 20s. | |
| Steam Oven | 4 | 2 | Base ATK | 40 ~ 594.8 | Energy Regen | 20% ~ 50% | Thick Broth For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately. | |
| Precious Fossilized Core | 4 | 2 | Base ATK | 40 ~ 594.8 | Impact | 6% ~ 15% | Behemoth Hunter When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10%. | |
| Demara Battery Mark II | 4 | 2 | Base ATK | 42 ~ 624.5 | Impact | 6% ~ 15% | In a Flash of Light Increases Electric DMG by 15%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s. | |
| Box Cutter | 4 | 2 | Base ATK | 42 ~ 624.5 | Impact | 6% ~ 15% | Watch Your Fingers Upon launching an Aftershock, the equipper's Physical DMG increases by 15%, and Daze increases by 10%, lasting 10s. | |
| Six Shooter | 4 | 2 | Base ATK | 40 ~ 594.8 | Impact | 6% ~ 15% | Fire! The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4%. | |
| Hellfire Gears | 5 | 2 | Base ATK | 46 ~ 684 | Impact | 7.2% ~ 18% | Passionate Construction While off-field, the equipper's Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately. | |
| The Restrained | 5 | 2 | Base ATK | 46 ~ 684 | Impact | 7.2% ~ 18% | Binding Chains When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately. |
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