CONTENT |
Agents |
W-Engine |
Bangboo |
Item |
Enemies |
Tutorial |
Agents
Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
![]() | Orphie & Magus | 5![]() ![]() ![]() ![]() ![]() | 1-class![]() | 201-element![]() | 103-damage_type![]() | 854.76 | 612.6 | 7788.7 | 93 | 92 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | Seed | 5![]() ![]() ![]() ![]() ![]() | 1-class![]() | 203-element![]() | 103-damage_type![]() | 854.76 | 612.6 | 7673.7 | 93 | 94 | 93 | ![]() ![]() ![]() ![]() ![]() |
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W-Engine
Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
![]() | Bellicose Blaze | 5![]() ![]() ![]() ![]() ![]() | 1 | Base ATK | 48 ~ 713.8 | Energy Regen | 24% ~ 60% | Chatter Flame Swallo CRIT Rate increases by 20%. When the equipper deals Fire DMG through Aftershock, DMG of the equipper's attacks ignore 15% of enemy DEF for 8 seconds. Can gain 1 stack every 3 seconds, up to 2 stacks. Repeated triggers reset the duration. |
![]() | Cordis Germina | 5![]() ![]() ![]() ![]() ![]() | 1 | Base ATK | 48 ~ 713.8 | CRIT Rate | 9.6% ~ 24% | 芽生炉� CRIT Rate is increased by 15%. When the equipper deals DMG with [Basic Attack] or [EX Special Attack], they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5%, stacking up to 2 times and lasting 40s. The duration of each stack is calculated separately, and can only be triggered once per use of a skill. With 2 stacks, the equipper's [Basic Attack] and [Ultimate] ignore 20% of enemy DEF. |
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Bangboo
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Item
Name | Rarity | |
![]() | Wish Bottle | 4![]() ![]() ![]() ![]() |
![]() | Orphie & Magus | 5![]() ![]() ![]() ![]() ![]() |
![]() | Seed | 5![]() ![]() ![]() ![]() ![]() |
![]() | Orphie & Magus | 5![]() ![]() ![]() ![]() ![]() |
![]() | Avatar_Female_Size02_Seed_Piece | 5![]() ![]() ![]() ![]() ![]() |
![]() | Bellicose Blaze | 5![]() ![]() ![]() ![]() ![]() |
![]() | Cordis Germina | 5![]() ![]() ![]() ![]() ![]() |
![]() | Dawn's Bloom [1] | 3![]() ![]() ![]() |
![]() | Dawn's Bloom [2] | 3![]() ![]() ![]() |
![]() | Dawn's Bloom [3] | 3![]() ![]() ![]() |
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Enemies
Name | Rarity | Weaken Duration | DMG Multiplier | ![]() | ![]() | ![]() | ![]() | ![]() | |
![]() | Device_Military_LaserFenceBounce | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Military_LaserFenceBounce_Block | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Military_LaserFenceBounce_Block_10 | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Military_LaserFenceBounce_Block_5 | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Prop_BangBooTDGrassPlace_01 | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Prop_BangBooTDLightPlace_01 | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Prop_BangBooTDSwitchPlace_01 | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Prop_BangBooTDHuixiPlace_01 | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Prop_BangBooTDLightPlace_02 | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Device_Prop_PorcelumeCoffin_AgainstTheWall | 1![]() | 15s | 100.0% | 0% | 0% | 0% | 0% | 0% |
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Tutorial
Name | Description |
「角色介绍」奥菲丝&「鬼火」·其一 | 奥菲丝&「鬼火」能量不足且处于后台时,队友攻击可触发其追加攻击[特殊技:蚀光一闪]; 奥菲丝&「鬼火」能量足够且处于后台时,队友攻击可触发其追加攻击[强化特殊技:灼红旋涡]。 |
「角色介绍」奥菲丝&「鬼火」·其二 | 奥菲丝&「鬼火」释放[特殊技:蚀光一闪]、[强化特殊技:小心脚下]、[强化特殊技:灼红旋涡]、[连携技:枪管过热]时将回复[蓄炎]; [蓄炎]足够时,可长按 ![]() |
「角色介绍」奥菲丝&「鬼火」·其一 | 奥菲丝&「鬼火」能量不足且处于后台时,队友攻击可触发其追加攻击[特殊技:蚀光一闪]; 奥菲丝&「鬼火」能量足够且处于后台时,队友攻击可触发其追加攻击[强化特殊技:灼红旋涡]。 |
「角色介绍」奥菲丝&「鬼火」·其二 | 奥菲丝&「鬼火」释放[特殊技:蚀光一闪]、[强化特殊技:小心脚下]、[强化特殊技:灼红旋涡]、[连携技:枪管过热]时将回复[蓄炎]; [蓄炎]足够时,可长按 ![]() |
PopUp_Title_401304 | PopUp_Content_40130104 |
「角色介绍」席德·其一 | 攻击力最高的强攻队友被席德视为[正兵]; 席德发动[强化特殊技]时,为[正兵]施加[明攻]状态,[正兵]发动[强化特殊技]时,为席德施加[强袭]状态,当[明攻]与[强袭]状态同时存在时,席德与[正兵]共同获得[围杀]状态。 |
「角色介绍」席德·其二 | 席德命中敌人时会回复[钢能],自身或[正兵]消耗能量时,根据消耗能量额外回复[钢能]; [钢能]足够时,席德在[落华·重戮]招式后点按 ![]() |
「角色介绍」席德·其一 | 攻击力最高的强攻队友被席德视为[正兵]; 席德发动[强化特殊技]时,为[正兵]施加[明攻]状态,[正兵]发动[强化特殊技]时,为席德施加[强袭]状态,当[明攻]与[强袭]状态同时存在时,席德与[正兵]共同获得[围杀]状态。 |
「角色介绍」席德·其二 | 席德命中敌人时会回复[钢能],自身或[正兵]消耗能量时,根据消耗能量额外回复[钢能]; [钢能]足够时,席德在[落华·重戮]招式后点按 ![]() |
「角色介绍」席德 | 席德命中敌人时会回复[钢能],自身或[正兵]消耗能量时,根据消耗能量额外回复[钢能]; [钢能]足够时,席德在[落华·重戮]招式后点按 ![]() |
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16 responses to “What’s New”
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms