CONTENT |
Agents |
W-Engine |
Bangboo |
Item |
Enemies |
Tutorial |
Agents
Name | Rarity | ATK | DEF | HP | IMP | AM | AP | Materials | ||||
![]() | Ju Fufu | 5![]() ![]() ![]() ![]() ![]() | 2-class![]() | 201-element![]() | 102-damage_type![]() | 690.66 | 597.59 | 8250.59 | 118 | 93 | 96 | ![]() ![]() ![]() ![]() ![]() |
![]() | Yixuan | 5![]() ![]() ![]() ![]() ![]() | 6-class![]() | 205-element![]() | 102-damage_type![]() | 872.57 | 441.11 | 7953.86 | 93 | 92 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | Orphie & Magus | 1![]() | ||||||||||
![]() | Yuzuha | 1![]() | ||||||||||
![]() | Pan Yinhu | 4![]() ![]() ![]() ![]() | 5-class![]() | 200-element![]() | 102-damage_type![]() | 586.92 | 712.94 | 8453.79 | 94 | 91 | 90 | ![]() ![]() ![]() ![]() ![]() |
![]() | Komano Manato | 1![]() | ||||||||||
![]() | 1![]() | 1-class![]() | 201-element![]() | 102-damage_type![]() | 10000 | 1000 | 15000 | 50 | 100 | 100 | ![]() | |
![]() | 1![]() | 1-class![]() | 201-element![]() | 102-damage_type![]() | 10000 | 1000 | 15000 | 50 | 100 | 100 | ![]() | |
![]() | 1![]() | 1-class![]() | 201-element![]() | 102-damage_type![]() | 10000 | 1000 | 15000 | 50 | 100 | 100 | ![]() | |
![]() | 1![]() | 1-class![]() | 201-element![]() | 102-damage_type![]() | 10000 | 1000 | 15000 | 50 | 100 | 100 | ![]() |
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W-Engine
Name | Rarity | Class | Base Stat | Base Stat | Advanced Stat | Advanced Stat | W-Engine Effect | |
![]() | [Cinder] Cobalt | 3![]() ![]() ![]() | 6 | Base ATK | 32 ~ 475.8 | Percent HP | 8% ~ 20% | Dim Flame Upon entering combat or switching in, the equipper's ATK increases by 7.2% for 10s. This effect can trigger once every 20s. |
![]() | Puzzle Sphere | 4![]() ![]() ![]() ![]() | 6 | Base ATK | 40 ~ 594.8 | Percent ATK | 10% ~ 25% | Ingenious Craft Upon launching an EX Special Attack, the equipper's CRIT DMG increases by 16% for 12s. Additionally, if the target's current HP is below 50% of their Max HP, EX Special Attack DMG increases by 20%. |
![]() | Radiowave Journey | 4![]() ![]() ![]() ![]() | 6 | Base ATK | 40 ~ 594.8 | Percent HP | 10% ~ 25% | Easy Strides When launching a Chain Attack or Ultimate, the equipper gains 1 stack of a buff effect. Each stack increases the equipper's Sheer Force by 80, stacking up to 3 times, and lasting 12s. The duration of each stack is calculated separately. |
![]() | Reel Projector | 4![]() ![]() ![]() ![]() | 5 | Base ATK | 40 ~ 594.8 | Impact | 6% ~ 15% | Flash Engraving When a squad member's HP is greater than or equal to 50%, they take 7.5% less DMG, and 10% less Miasma Contamination. Only one instance of this effect can exist in the same squad. |
![]() | Tremor Trigram Vessel | 4![]() ![]() ![]() ![]() | 5 | Base ATK | 42 ~ 624.5 | Percent ATK | 10% ~ 25% | Meridian Mapping The equipper's EX Special Attack and Ultimate DMG increases by 25%. Whenever any squad member takes DMG or recovers HP, the equipper gains 2 Energy. This effect can trigger once every 5s. |
![]() | Qingming Birdcage | 5![]() ![]() ![]() ![]() ![]() | 6 | Base ATK | 50 ~ 743.5 | Percent HP | 12% ~ 30% | Cloud Flow CRIT Rate increases by 20%. When the equipper launches an EX Special Attack, the character gains 1 stack of Qingming Companion effect, stacking up to 2 times and lasting 15s. On entering combat, immediately gain 2 stacks. Repeated triggers reset the duration. Each stack of the Qingming Companion effect increases the equipper's Ether DMG by 8%, and increases Ultimate and EX Special Attack Ether Sheer DMG by 10%. |
![]() | Roaring Fur-nace | 5![]() ![]() ![]() ![]() ![]() | 2 | Base ATK | 48 ~ 713.8 | Percent ATK | 12% ~ 30% | Tiger Spirit Rising The Daze dealt by the equipper's EX Special Attack, Chain Attack, and Ultimate increases by 28%. When using a Chain Attack or Ultimate to deal Fire DMG, the DMG dealt by all squad members increases by 10%, stacking up to 2 times and lasting 30s. The duration of each stack is calculated separately. Triggers once per use of a skill. Only one instance of this effect can exist in the same squad. |
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Bangboo
Name | Rarity | ATK | DEF | HP | IMP | AM | |
![]() | Belion | 5![]() ![]() ![]() ![]() ![]() | 8863.41 | 666.34 | 4210.3 | 103 | 110 |
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Item
Name | Rarity | |
![]() | Cloud Crest | 4![]() ![]() ![]() ![]() |
![]() | Omnicoin | 4![]() ![]() ![]() ![]() |
![]() | Wishletter | 4![]() ![]() ![]() ![]() |
![]() | Movie Points | 4![]() ![]() ![]() ![]() |
![]() | Prepaid Power Card | 4![]() ![]() ![]() ![]() |
![]() | Yixuan | 5![]() ![]() ![]() ![]() ![]() |
![]() | Ju Fufu | 5![]() ![]() ![]() ![]() ![]() |
![]() | Pan Yinhu | 4![]() ![]() ![]() ![]() |
![]() | Agent Focus: Yixuan | 5![]() ![]() ![]() ![]() ![]() |
![]() | Agent Focus: Ju Fufu | 5![]() ![]() ![]() ![]() ![]() |
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Enemies
Name | Rarity | Weaken Duration | DMG Multiplier | ![]() | ![]() | ![]() | ![]() | ![]() | |
![]() | YiXuan_Yuansy | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | YiXuan_Skill_Summon | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | NPC_Male_Size02 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | NPC_Male_Size02 | 1![]() | 0% | 0% | 0% | 0% | 0% | ||
![]() | 1![]() | 0% | 0% | 0% | 0% | 0% | |||
![]() | 1![]() | 0% | 0% | 0% | 0% | 0% | |||
![]() | Yixuan | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Yixuan | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Orphie & Magus | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
![]() | Orphie & Magus | 1![]() | 22.2s | 100.0% | 0% | 0% | 0% | 0% | 0% |
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Tutorial
Name | Description |
Marcel Files | Bangboo's exclusive virtual visual space that can automatically "visualize" mission targets when the Bangboo is connected to certain intelligent systems. Explore the Marcel Files and find the hidden Star Anchor Data. |
Marcel Files | Eous has gained the hammer ability! Press ![]() Hammer strikes break or activate specific mechanisms, and some mechanisms can be struck multiple times, helping you clear stages! |
[Character Intro] Ellen (IV) | After using the 3rd hit of Basic Attack: Flash Freeze Trimming, EX Special Attack: Sharknami, Dodge Counter: Reef Rock, and Assist Follow-Up, Ellen will automatically trigger Basic Attack: Icy Blade, dealing multiple instances of Ice DMG to enemies in a large area ahead, with additional instances of Ice DMG against Medium/Large enemies. After triggering Basic Attack: Icy Blade, Ellen gains the Quick Charge effect. Basic Attack: Icy Blade does not affect original skill ALTs. After triggering Basic Attack: Icy Blade, press the corresponding button to perform the original ALT skill. |
[Character Intro] Ellen (V) | After the 3rd hit of Basic Attack: Flash Freeze Trimming, Dash Attack: Arctic Ambush's Charged Scissor Strike, and Dodge Counter: Reef Rock, if Ellen has Flash Freeze Charge, pressing ![]() Character is invulnerable while using this skill. |
[Character Intro] Ellen (I) | Hold or double press ![]() ![]() Hold ![]() |
[Character Intro] Ellen (II) | When Ellen has Flash Freeze Charges, the Flash Freeze effect is activated. Once Flash Freeze activates, Basic Attacks and Dash Attacks expend Flash Freeze Charges, dealing massive Ice DMG. Ellen can have up to a maximum of 6 Flash Freeze Charges. |
[Character Intro] Ellen (III) | With enough Energy, press ![]() ![]() When an EX Special Attack hits an enemy, gain 1 Flash Freeze Charge. After executing the move, you can immediately follow up with the 3rd hit of a Basic Attack. |
[Character Intro] Ellen (IV) | After using the 3rd hit of Basic Attack: Flash Freeze Trimming, EX Special Attack: Sharknami, Dodge Counter: Reef Rock, and Assist Follow-Up, Ellen will automatically trigger Basic Attack: Icy Blade, dealing multiple instances of Ice DMG to enemies in a large area ahead, with additional instances of Ice DMG against Medium/Large enemies. After triggering Basic Attack: Icy Blade, Ellen gains the Quick Charge effect. Basic Attack: Icy Blade does not affect original skill ALTs. After triggering Basic Attack: Icy Blade, press the corresponding button to perform the original ALT skill. |
[Character Intro] Ellen (V) | After the 3rd hit of Basic Attack: Flash Freeze Trimming, Dash Attack: Arctic Ambush's Charged Scissor Strike, and Dodge Counter: Reef Rock, if Ellen has Flash Freeze Charge, pressing ![]() Character is invulnerable while using this skill. |
[Character Intro] Yixuan (I) | On entering combat, Yixuan gains 120 Adrenaline. Hold ![]() ![]() Hold ![]() |
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13 responses to “What’s New”
when are we getting 2.1 leaks? i don’t know the update schedule
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms