| [Character Intro] Soldier 11 (III) | (Test1)必定触发[火力镇压]的状态下,在进攻即将结束时点按 可更快速地衔接至下一段[普通攻击]。 |
| [Character Intro] Soldier 11 (IV) | (Test1)发动[连携技:昂扬烈焰]、[终结技:轰鸣烈焰]和[强化特殊技:盛燃烈火]后,11号将进入[自动格挡状态];在[自动格挡状态]下,若11号在攻击时受到敌人攻击,11号将会使用[普通攻击:开始蓄力]回避此次攻击,随后发动[普通攻击:蓄力反击],在[普通攻击:蓄力反击]发动后点按 可从保留的普攻段数开始发动[普通攻击]。 |
| [Character Intro] Soldier 11 (I) | Press the Basic Attack button at the right moment and Soldier 11 will use Fire Suppression, dealing Fire DMG. |
| [Character Intro] Soldier 11 (II) | After Soldier 11 uses an EX Special Attack, Chain Attack or Ultimate, Basic Attacks, and Dash Attacks are guaranteed to trigger Fire Suppression, lasting for 15s or triggering 8 times. |
| [Character Intro] Soldier 11 (III) | (Test1)必定触发[火力镇压]的状态下,在进攻即将结束时点按 可更快速地衔接至下一段[普通攻击]。 |
| [Character Intro] Soldier 11 (IV) | (Test1)发动[连携技:昂扬烈焰]、[终结技:轰鸣烈焰]和[强化特殊技:盛燃烈火]后,11号将进入[自动格挡状态];在[自动格挡状态]下,若11号在攻击时受到敌人攻击,11号将会使用[普通攻击:开始蓄力]回避此次攻击,随后发动[普通攻击:蓄力反击],在[普通攻击:蓄力反击]发动后点按 可从保留的普攻段数开始发动[普通攻击]。 |
| [Character Intro] Soldier 11 (V) | (Test1)长按 发动: 松开 时发动[普通攻击:蓄力反击]。 [普通攻击:蓄力反击]发动过程中或[普通攻击:开始蓄力]发动瞬间受到敌方攻击时,可触发格挡反击,免疫该次伤害,提高招式的打断等级,并额外获得三次必定触发[火力镇压]的次数,上限为8次。 在蓄力过程中拖曳摇杆时,可以发动[普通攻击:跑步蓄力]。 |
| [Character Intro] Soldier 11 (V) | (Test1)长按 发动: 松开 时发动[普通攻击:蓄力反击]。 [普通攻击:蓄力反击]发动过程中或[普通攻击:开始蓄力]发动瞬间受到敌方攻击时,可触发格挡反击,免疫该次伤害,提高招式的打断等级,并额外获得三次必定触发[火力镇压]的次数,上限为8次。 在蓄力过程中拖曳摇杆时,可以发动[普通攻击:跑步蓄力]。 |
| [Character Intro] Burnice (I) | Hold Special Attack to activate EX Special Attack: Intense Heat Stirring Method. If there is enough energy, hold Special Attack again to activate EX Special Attack: Intense Heat Stirring Method - Double Shot. EX Special Attack: Intense Heat Stirring Method - Double Shot deals greater Fire DMG and accumulates Fire Anomaly Buildup faster. When Burnice consumes energy, she will accumulate Heat. Upon reaching 50 points, Burnice will enter the Nitro-Fuel Cocktail state. |
| [Character Intro] Burnice (II) | While in the Nitro-Fuel Cocktail state, holding Basic Attack consumes Heat to unleash Basic Attack: Mixed Flame Blend. When Burnice hits enemies with her Basic Attack: Mixed Flame Blend, EX Special Attack, Chain Attack, or Ultimate, she inflicts the Scorched effect. When other squad members hit enemies in the Scorched state, the Afterburn effect is triggered. Consume Heat to deal Fire DMG to the target and accumulate Fire Anomaly Buildup. |
19 responses to “What’s New”
Need to fix zhao’s, not a stun character, she’s an ice defense character
Also, her model is size 0, not 2
The core skill page for all agents seems to be missing the class/faction dependant skill.
Why is the 2nd agent from the beta always bugged and not clickable? First Alice, now Seed.
Because mhy likes to make 5 new builds every day and I forget to properly inject them. Should be nice now.
when are we getting 2.1 leaks? i don’t know the update schedule
it’s already here
Loving the 5 new fire attack Anby variants
oh shit ZZZ honeyhunter finally exist
enough of raising, worshipping degen gatcha pixels, I am going to try do something with my life.
Gaming
I just noticed that this exists
Holy i just noticed the mats are moving
Prydwen moving Harumasa down to T2 because they base it on an 8 slash rotation is such lobotomite behaviour, 12 slash minimum is not difficult and definitely not “expert”
the kit is still clunky and he gets dunked on on even 2 months later by sanby, you need to stop coping. a free male unit? that is prime real estate for powercreep.
He’s not clunky at all- it’s one of the most interesting kits they’ve ever made and it plays smoothly if you’re not stupid- and you didn’t address my actual point.
The standard E0 Harumasa rotation which anyone can learn within a few minutes has him do at least 12 slashes in a single stun window. Prydwen slapped an “expert” tag on him and use a sub-optimal rotation to artificially push him down the tier list. He’s by no means the best DPS and yes SAnby is better but placing him lower than Ellen is absurd.
a kit that’s “clunky” does not at all imply it’s not “interesting”, it’s referring to the fact the kit only works under specific circumstances against limited enemies that requires more resources and setup for a result that is far easier to disrupt and not practical outside of ONE enemy in ONE stun window, having to restart the process with a new enemy. His DPS outside of his optimal rotation against one enemy is abysmal, having no sense of carry over with new enemies or waves. His kit is interesting as hell, yes, but his kit in AoE and multi wave content is like, the definition of clunky and awkward.
It’s like having to physically pause with each new enemy before hitting them, when most other DPS units require far less resources, effort, and time to do more damage to more enemies in the same time window. His kit is smooth against one enemy, clunky against more than one and has significant downtime during setup.
I understand what you mean now and I agree. I kinda forgot multi target exists in this game.
I enjoy the setup and payoff of his kit, his and Evelyn’s are my favorite kits in the game (we’ll see how Hugo holds up) but I don’t think he’s flawless, he can handle trash mobs but double elites aren’t good for him.
I still stand by my original point that Prydwen pushing him further and further down the tier list is artificial and another case of favouritism by them though.
I support Prydwen Slander in all its forms