| Related Agent |
| Core Skill Enhancement | ||
| Agent Level 55 | ||
• CRIT Rate +4.8% Core Passive: Knight’s Resolve Starlight Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 12; All Physical Attribute DMG dealt by Starlight Billy’s skills is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the skill DMG Multiplier; Starlight Billy recovers 120 Adrenaline when entering the battlefield. This effect can trigger once every 180 seconds in Investigation Zones; When Starlight Billy takes fatal damage, he negates that damage and gains a Shield equal to 10% of his Max HP, lasting 30 seconds. Damage taken in a single instance cannot exceed the Shield value; While in [Bike Mode], Starlight Billy continuously consumes HP, CRIT DMG is increased by 92%, DMG taken is reduced by -40%, and Anti-Interrupt Level is increased; When Starlight Billy’s HP drops below 1% of his Max HP while in [Bike Mode], he enters [Free Mode]; While in [Bike Mode], dealing DMG with skills recovers [Heat]. The max [Heat] cap is 100. When [Heat] is full, the next [EX Special Attack] upgrades to [EX Special Attack: Starlight Knight Flying Kick]. Activating [EX Special Attack: Starlight Knight Flying Kick] consumes all [Heat]; While in [Free Mode], certain skills restore Starlight Billy’s HP when they deal DMG. When Starlight Billy’s current HP is at least 10%, he can activate [Special Attack: All Aboard] to enter [Bike Mode]. Activating [EX Special Attack: Moto Slam] or activating [Special Attack: Switch to Freestyle] or [Special Attack: Switch to Bike Mode] and triggering a [Perfect Dodge] restores his HP; Activating [Basic Attack: Moto Dash], [Basic Attack: Tail Whip], or [Dodge Counter: Moto Drift] grants a Shield equal to 10% of his Max HP. This can be activated 2 times every 4 seconds. Shields can stack and last 3 seconds; repeated triggers reset the duration; | ||

Pretty sure she’ll get buffed in the future looking at this kit. Not that it’s terrible, it’s just ...