| Name | Set Effect | |
| Woodpecker Electro | 2-Piece Set: CRIT Rate +8% 4-Piece Set: Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper’s ATK by 9% for 6s. The buff duration for different skills are calculated separately. | |
| Puffer Electro | 2-Piece Set: PEN Ratio +8% 4-Piece Set: Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper’s ATK by 15% for 12s. | |
| Shockstar Disco | 2-Piece Set: Impact +6% 4-Piece Set: Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target. | |
| Freedom Blues | 2-Piece Set: Anomaly Proficiency +30 4-Piece Set: When an EX Special Attack hits an enemy, reduce the target’s Anomaly Buildup RES to the equipper’s Attribute by 20% for 8s. This effect does not stack with others of the same attribute. | |
| Hormone Punk | 2-Piece Set: ATK +10% 4-Piece Set: Upon becoming the active character in combat, the equipper’s ATK increases by 25% for 10s. This effect can trigger once every 20s. | |
| Soul Rock | 2-Piece Set: DEF +16% 4-Piece Set: Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s. | |
| Swing Jazz | 2-Piece Set: Energy Regen +20% 4-Piece Set: Launching a Chain Attack or Ultimate increases all squad members’ DMG by 15% for 12s. Passive effects of the same name do not stack. | |
| Chaos Jazz | 2-Piece Set: Anomaly Proficiency +30 4-Piece Set: Fire DMG and Electric DMG increases by 15%. While off-field, EX Special Attack and Assist Attack DMG increases by 20%. When switching on-field, this buff continues for 5s, and this continuation effect can trigger once every 7.5s. | |
| Proto Punk | 2-Piece Set: Increases Shield effect by 15%. 4-Piece Set: When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack. | |
| Inferno Metal | 2-Piece Set: Fire DMG +10% 4-Piece Set: Upon hitting a Burning enemy, the equipper’s CRIT Rate is increased by 28% for 8s. |
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