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Basic Attack: Cloud Piercer Press ![]() Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG. When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers. After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers. Basic Attack: Cloud Piercer – Drift During Basic Attack: Cloud Piercer, drag the joystick and press ![]() Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG. Basic Attack: Falling Feather After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold ![]() Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG. Hold ![]() ![]() After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG. Basic Attack: Ha-Oto no Ya When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s. There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG. Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked. | |||||||||||||||||||||||||||||||||||||||||||||||
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Cinema background and Interknot Avatar will be delayed for all characters in the future?