
![]() | Name | Seth |
Nickname | Seth | |
Friend Nickname | Seth Lowell | |
Gender | Male | |
Height | 174 | |
Birthday Details | APR 8 | |
Faction | ![]() | |
Rarity | ![]() ![]() ![]() ![]() | |
Class | ![]() | |
Element | ![]() | |
Damage Type | ![]() | |
W-Engine | ![]() | |
Promotion | ![]() ![]() ![]() ![]() | |
Agent Skill Upgrade | ![]() ![]() ![]() ![]() ![]() | |
Core Skill Upgrade Material | ![]() ![]() ![]() | |
Agent Info | HIA License Archive: Public Security Patrol Officer, Seth, Ether aptitude is classified. He's allowed to perform basic tasks like conducting investigations and extracting resources in known Hollows within the city (including Companion Hollows). Note: (Omitted clearance-related details) As a Lynx Thiren, Seth has exceptional Ether aptitude. |
loc_table_of_content |
Base Stats |
Skills |
Core Skill |
Mindscape Cinema |
loc_char_related_items |
Gallery |
loc_char_quotes |
loc_char_stories |
Base Stats
Level | ATK | DEF | HP | Impact | CRIT Rate | CRIT DMG | Anomaly Mastery | Anomaly Proficiency | PEN Ratio | Energy Regen | Promotion |
1 | 93 | 60 | 699 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
10 | 140.33 | 133.24 | 1553 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
10+ | 173.33 | 174.24 | 2033 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
20 | 225.93 | 255.62 | 2983 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
20+ | 258.93 | 296.62 | 3463 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
30 | 311.52 | 378 | 4412 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
30+ | 344.52 | 419 | 4892 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
40 | 397.11 | 500.38 | 5842 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
40+ | 430.11 | 542.38 | 6322 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
50 | 482.71 | 623.76 | 7271 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
50+ | 515.71 | 664.76 | 7752 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
60 | 568.3 | 746.14 | 8701 | 94 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 |
Skills
![]() | Basic Attack | ||||||||||||||||||||||||||||||||
Basic Attack: Lightning Strike Press Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG. Basic Attack: Lightning Strike - Electrified When Resolve is above or equal to 75%, hold Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG. When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill. | |||||||||||||||||||||||||||||||||
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![]() | Dodge | ||||||||||||||||
Dodge: Evasion Maneuver Press A quick dash dodge. Character is invulnerable while using this skill. Dash Attack: Thunder Assault Press Charge forward with a shield attack, dealing Physical DMG. Damage received during the move is decreased by 40%. Dodge Counter: Retreat to Advance Press Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold Character is invulnerable while using this skill. | |||||||||||||||||
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![]() | Assist | ||||||||||||||||||||||
Quick Assist: Armed Support When the active character is launched, press Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold Character is invulnerable while using this skill. Defensive Assist: Thundershield When the on-field character is about to be attacked, press Parries the enemy's attack, dealing massive Daze. Upon activation, gain 25% Resolve. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. Assist Follow-Up: Public Security Ruling Press Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold Character is invulnerable while using this skill. | |||||||||||||||||||||||
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![]() | Special Attack | ||||||||||||||||||
Special Attack: Thunder Shield Rush Press Launch two shield attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. EX Special Attack: Thunder Shield Rush - High Voltage With enough Energy, press Unleash a series of slashes in front, dealing massive Electric DMG. Hold Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes. | |||||||||||||||||||
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![]() | Chain Attack | ||||||||||||
Chain Attack: Final Judgement When a Chain Attack is triggered, select the character to activate: Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold Character is invulnerable while using this skill. Ultimate: Justice Prevails When Decibel Rating is at Maximum, press Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold Character is invulnerable while using this skill. | |||||||||||||
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Core Skill
![]() | Core Skill |
When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 40% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 40% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 50. Additional Ability: High Spirit When another character in your squad shares the same Attribute or Faction: When Seth's Chain Attack: Final Judgement or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s. | |
Level | |
![]() | Core Skill Enhancement | |
Agent Level 15 | ||
• Base Energy Regen +12 Core Passive: Protector When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 50% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 50% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 62. | ![]() |
![]() | Core Skill Enhancement | |
Agent Level 25 | ||
• Base ATK +25 Core Passive: Protector When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 60% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 60% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 75. | ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 35 | ||
• Base Energy Regen +12 Core Passive: Protector When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 68% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 68% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 85. | ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 45 | ||
• Base ATK +25 Core Passive: Protector When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 72% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 72% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 90. | ![]() ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 55 | ||
• Base Energy Regen +12 Core Passive: Protector When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 76% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 76% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 95. | ![]() ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 60 | ||
• Base ATK +25 Core Passive: Protector When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 80% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 80% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 100. | ![]() ![]() ![]() |
Mindscape Cinema
Seth | Heroism | |
The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.
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Seth | Recklessness of Youth | |
Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.
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Seth | Slow Reflexes | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Seth | Core Aspiration | |
The Daze caused by Defensive Assist: Thundershield is increased by 25%.
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Seth | Distant Admiration | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Seth | Idealist | |
When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.
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