(Test1)希格莉德
(Test1)希格莉德Name(Test1)希格莉德
Nickname(Test1)Sigrid
Friend Nickname(Test1)希格莉德
GenderFemale
Height
Birthday Details
FactionClass PartnerCamp_Name_17
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
ClassClass Attack
ElementClass Ice
Damage TypeClass Pierce
W-Engine
Promotion
Denny800K
Basic Attack Certification Seal4
Advanced Attack Certification Seal32
Pioneer's Certification Seal30
Agent Skill Upgrade
Denny2.5M
Basic Freeze Chip25
Advanced Freeze Chip75
Specialized Freeze Chip250
Hamster Cage Pass5
Core Skill Upgrade Material
Denny405K
Higher Dimensional Data: Corrupted Dreamsteel60
Crimson Miasma Spike9

CONTENT
Base Stats
Skills
Core Skill
Mindscape Cinema
Tutorial
Item
Gallery
loc_char_quotes
loc_char_stories

Base Stats

LevelATKDEFHPImpactCRIT RateCRIT DMGAnomaly MasteryAnomaly ProficiencyPEN RatioEnergy RegenPromotion
113549626935.0%50.0%92900%1.2
10209.32108.581391935.0%50.0%92900%1.2
Denny24000
Basic Attack Certification Seal4
10+257.32141.581821935.0%50.0%92900%1.2
20339.9207.792671935.0%50.0%92900%1.2
Denny56000
Advanced Attack Certification Seal12
20+387.9241.793100935.0%50.0%92900%1.2
30470.48307.993949935.0%50.0%92900%1.2
Denny120K
Advanced Attack Certification Seal20
30+519.48340.994379935.0%50.0%92900%1.2
40602.05407.195229935.0%50.0%92900%1.2
Denny200K
Pioneer's Certification Seal10
40+650.05441.195659935.0%50.0%92900%1.2
50732.63507.396509935.0%50.0%92900%1.2
Denny400K
Pioneer's Certification Seal20
50+780.63540.396939935.0%50.0%92900%1.2
60863.21606.67789935.0%50.0%92900%1.2
LevelPromotion
0
10
Denny24000
Basic Attack Certification Seal4
10+
20
Denny56000
Advanced Attack Certification Seal12
20+
30
Denny120K
Advanced Attack Certification Seal20
30+
40
Denny200K
Pioneer's Certification Seal10
40+
50
Denny400K
Pioneer's Certification Seal20
50+
60

Skills

Basic AttackBasic Attack
Basic Attack: Glacial Spearpoint
Press to activate:
Launch up to 4 Slashes forward, dealing Ice DMG;
[Basic Attack] Stage 4 is considered a [Drawn Stance];

Suppressed Stance
While in [Roaming Stance] with available [Gun Retraction] counts, hold to activate:
Activates the corresponding [Gun Retraction] based on the current segment, dealing Ice DMG;
[Gun Retraction] has 3 segments in total, and each use advances the segment count;
Using Gun Retraction after a Basic Attack preserves the Basic Attack segment count;
DMG taken is reduced by 40% during this skill;
Anti-Interrupt level is increased while using this skill.

Level 12
Basic Attack: Glacial Spearpoint
1st-Hit DMG Multiplier
154%
2nd-Hit DMG Multiplier
287.9%
3rd-Hit DMG Multiplier
203.7%
4th-Hit DMG Multiplier
509.6%
1st-Hit Daze Multiplier
68.5%
2nd-Hit Daze Multiplier
133.8%
3rd-Hit Daze Multiplier
84.4%
4th-Hit Daze Multiplier
238.9%
Energy Regen
1.485 / 2.901 / 2.171 / 4.845
Concealed Firearm Stance Phase 1
DMG Multiplier
766.9%
Daze Multiplier
157.4%
Energy Regen
3.422
Concealed Shot Phase 2
DMG Multiplier
1158.7%
Daze Multiplier
239.9%
Energy Regen
5.222
Gun Retraction Form - Stage 3
DMG Multiplier
1699.9%
Daze Multiplier
295.2%
Energy Regen
6.421

DodgeDodge
Dodge: Cloud Step
Press to activate:
A quick dash dodge;
Character is invulnerable while using this skill.

Dash Attack: Wind Chase
Press during a dodge to activate:
Perform a forward slash, dealing Physical DMG.

Dodge Counter: Parting Shot
Press during a Perfect Dodge to activate:
Condenses ice at the gun's tip to deliver a powerful counter against enemies ahead, dealing Ice DMG;
Triggering a Perfect Dodge and launching a Dodge Counter during a Basic Attack preserves the current Basic Attack chain;
This skill is considered a Draw Stance;
Character is invulnerable while using this skill.

Level 12
Dash Attack: Wind Chase
DMG Multiplier
238.9%
Daze Multiplier
71%
Energy Regen
1.53
Dodge Counter: Parting Shot
DMG Multiplier
486.2%
Daze Multiplier
259.2%
Energy Regen
2.039

AssistAssist
Quick Assist: Guardian
When the active character is launched, press to activate:
Dash forward with freezing force, dealing Ice DMG.
Character is invulnerable while using this skill.

Defensive Assist: Unyielding Frost
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Ice Glutton
Press after a Defensive Assist to activate:
Swing the spear upward and follow up with a heavy downward smash, dealing massive Ice DMG.
Character is invulnerable while using this skill.

Level 12
Quick Assist: Guardian
DMG Multiplier
80.4%
Daze Multiplier
47.7%
Energy Regen
1.02
Defensive Assist: Unyielding Frost
Light Defensive Daze Multiplier
407.7%
Heavy Defensive Daze Multiplier
514.4%
Chain Defensive Daze Multiplier
250.4%
Assist Follow-Up: Ice Glutton
DMG Multiplier
1030.8%
Daze Multiplier
530.9%

Special AttackSpecial Attack
Special Attack: Chaotic Jade
Press to activate:
Lunge forward with three consecutive thrusts, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill.

Enhance Special: Jade Shatter Technique Phase 1
When Energy is sufficient and not in the [Patrol Gunform] state, press to activate:
Launch a powerful rapid thrust attack forward, dealing massive Ice DMG.
This skill is considered a [Draw Stance];
Character is invulnerable while using this skill.

Enhance Special: Jade Shatter Strike Phase 2
When Energy is sufficient and in the [Sky-Piercing Stance] state, press to activate:
Launch a powerful series of lunging thrusts forward, dealing massive Ice DMG.
This skill is considered a [Draw Stance];
Character is invulnerable while using this skill.

Level 12
Special Attack: Chaotic Jade
DMG Multiplier
107.6%
Daze Multiplier
41.8%
Enhance Special: Jade Shatter Technique Phase 1
DMG Multiplier
877.7%
Daze Multiplier
411.8%
Energy Cost
60
Enhance Special: Jade Shatter Strike Phase 2
DMG Multiplier
1396.3%
Daze Multiplier
544.1%
Energy Cost
50

Chain AttackChain Attack
Chain Attack: Frost Ground Roll
When a Chain Attack is triggered, select the character to activate:
Launch a powerful Pierce against enemies ahead, dealing massive Ice DMG;
Gain 1 stack of [Temper]. Each stack of [Temper] increases the DMG dealt by subsequent Retract Stance by 15%, stacking up to 2 times. [Formation Break] and [Temper] are removed after the 3rd Retract Stance ends;
When this skill hits an elite or Boss-Rank enemy in Daze for the first time, the current [Retract Stance] stage is recorded and [Formation Break] is activated. This effect can trigger at most once per Daze;
While in [Formation Break], [Aerial Gunstance] duration does not decrease, and holding allows continuous use of Retract Stance from Stage 1 through Stage 3;
After activating the 3rd stage of [Retract Stance], [Formation Break] ends and the [Retract Stance] stage is restored;
This skill is considered a [Draw Stance];
Character is invulnerable while using this skill.

Ultimate: Frost Sky
When Decibel Rating is at Maximum, press to activate:
Channels the power of extreme cold to unleash a devastating series of dashes forward, dealing massive Ice DMG;
This skill is considered a Draw;
Character is invulnerable while using this skill.

Level 12
Chain Attack: Frost Ground Roll
DMG Multiplier
1678%
Daze Multiplier
206.9%
Ultimate: Frost Sky
DMG Multiplier
5068.2%
Daze Multiplier
394.2%

Core Skill

Core SkillCore Skill
Core Passive: Sky Knight
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot];
When Sigrid lands a hit with any [Draw Shot], if not already in [Sky Patrol Stance], she enters [Sky Patrol Stance]. The [Draw Shot] that landed the hit enters [Inactive] status, and she gains 1 [Holster Shot] activation opportunity, up to a maximum of 1;
While in [Sky Patrol Stance], if Sigrid uses any [Draw Shot] that is not in [Inactive] status, she can refresh [Sky Patrol Stance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; Upon refreshing [Sky Patrol Stance], the [Inactive] status transfers to the newly used [Draw Shot];
When [Holster Shot] lands a hit on an enemy, [Inactive] status is removed and the next [Holster Shot]'s hit count increases by 1, up to a maximum of 3 hits; After using the 3rd [Holster Shot], its hit count immediately resets to 1 and [Sky Patrol Stance] ends;
The duration of [Sky Patrol Stance] decreases as [Holster Shot]'s hit count increases: at 1/2/3 hits, the duration is 8/7/6s respectively;
When [Sky Patrol Stance] ends, [Holster Shot]'s hit count decreases by 1, down to a minimum of 1;
When [Sky Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 42% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s;
While in [Sky Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.

Level 6

Core SkillCore Skill Enhancement
Agent Level 15

• CRIT Rate +4.8%

Core Passive: Sky Knight
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot];
When Sigrid lands a hit with any [Draw Shot], if not already in [Sky Patrol Stance], she enters [Sky Patrol Stance]. The [Draw Shot] that landed the hit enters [Inactive] status, and she gains 1 [Holster Shot] activation opportunity, up to a maximum of 1;
While in [Sky Patrol Stance], if Sigrid uses any [Draw Shot] that is not in [Inactive] status, she can refresh [Sky Patrol Stance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; Upon refreshing [Sky Patrol Stance], the [Inactive] status transfers to the newly used [Draw Shot];
When [Holster Shot] lands a hit on an enemy, [Inactive] status is removed and the next [Holster Shot]'s hit count increases by 1, up to a maximum of 3 hits; After using the 3rd [Holster Shot], its hit count immediately resets to 1 and [Sky Patrol Stance] ends;
The duration of [Sky Patrol Stance] decreases as [Holster Shot]'s hit count increases: at 1/2/3 hits, the duration is 8/7/6s respectively;
When [Sky Patrol Stance] ends, [Holster Shot]'s hit count decreases by 1, down to a minimum of 1;
When [Sky Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 42% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s;
While in [Sky Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.
Denny5000

Core SkillCore Skill Enhancement
Agent Level 25

• Base ATK +25

Core Passive: Sky Knight
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot];
When Sigrid hits an enemy with any [Draw Shot], if not currently in [Aerial Gunstance], she enters [Aerial Gunstance] and the [Draw Shot] that landed the hit enters [Inactive] status, while gaining 1 [Holster Shot] activation opportunity, up to a maximum of 1;
While in [Aerial Gunstance], if Sigrid activates any [Draw Shot] that is not in [Inactive] status, she can refresh [Aerial Gunstance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; After [Aerial Gunstance] is refreshed, the [Inactive] status transfers to the newly activated [Draw Shot];
When [Holster Shot] hits an enemy, it removes [Inactive] status and increases the next [Holster Shot]'s hit count by 1 stage, up to a maximum of 3 stages; After the 3rd stage [Holster Shot] is activated, [Holster Shot] stage count immediately resets to stage 1 and [Aerial Gunstance] ends;
The duration of [Aerial Gunstance] decreases as [Holster Shot] stage increases: at stages 1/2/3, the duration is 8/7/6s respectively;
When [Aerial Gunstance] ends, [Holster Shot] stage decreases by 1, down to a minimum of stage 1;
When [Aerial Gunstance] is activated or refreshed, Sigrid's CRIT Rate increases by 48% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s;
While in [Aerial Gunstance], the Energy Cost of [EX Special Attack] is reduced.
Denny12000
Higher Dimensional Data: Corrupted Dreamsteel2

Core SkillCore Skill Enhancement
Agent Level 35

• CRIT Rate +4.8%

Core Passive: Sky Knight
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot];
When Sigrid lands a hit with any [Draw Shot], if not already in [Sky Patrol Stance], she enters [Sky Patrol Stance]. The [Draw Shot] that landed the hit enters [Inactive] status, and she gains 1 [Holster Shot] activation opportunity, up to a maximum of 1;
While in [Sky Patrol Stance], if Sigrid uses any [Draw Shot] that is not in [Inactive] status, she can refresh [Sky Patrol Stance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; Upon refreshing [Sky Patrol Stance], the [Inactive] status transfers to the newly used [Draw Shot];
When [Holster Shot] lands a hit on an enemy, [Inactive] status is removed and the next [Holster Shot]'s hit count increases by 1, up to a maximum of 3 hits; After using the 3rd [Holster Shot], its hit count immediately resets to 1 and [Sky Patrol Stance] ends;
The duration of [Sky Patrol Stance] decreases as [Holster Shot]'s hit count increases: at 1/2/3 hits, the duration is 8/7/6s respectively;
When [Sky Patrol Stance] ends, [Holster Shot]'s hit count decreases by 1, down to a minimum of 1;
When [Sky Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 54% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s;
While in [Sky Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.
Denny28000
Higher Dimensional Data: Corrupted Dreamsteel4

Core SkillCore Skill Enhancement
Agent Level 45

• Base ATK +25

Core Passive: Sky Knight
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw];
When Sigrid lands a hit with any [Draw], if she is not already in the [Aerial Patrol Stance], she enters [Aerial Patrol Stance], and the [Draw] that landed the hit enters [Inactive] status. She also gains 1 [Holster] trigger opportunity, storable up to 1;
While in [Aerial Patrol Stance], if Sigrid triggers any [Draw] that is not in [Inactive] status, she can refresh [Aerial Patrol Stance] and gain 1 [Holster] trigger opportunity, storable up to 1. Upon refreshing [Aerial Patrol Stance], the [Inactive] status transfers to the newly triggered [Draw];
When [Holster] lands a hit on an enemy, [Inactive] status is removed, and the next [Holster]'s hit count is increased by 1 stage, up to a maximum of 3 stages. After triggering the 3rd stage [Holster], [Holster] stage count is immediately reset to 1 and [Aerial Patrol Stance] ends;
The duration of [Aerial Patrol Stance] decreases as [Holster] stage increases: at stages 1/2/3, the duration is 8/7/6s respectively;
When [Aerial Patrol Stance] ends, [Holster] stage decreases by 1, down to a minimum of 1;
When [Aerial Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 60% for 8s. Repeated triggers can extend the duration by 8s, up to a maximum duration of 40s;
While in [Aerial Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.
Denny60000
Higher Dimensional Data: Corrupted Dreamsteel9
Crimson Miasma Spike2

Core SkillCore Skill Enhancement
Agent Level 55

• CRIT Rate +4.8%

Core Passive: Sky Knight
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot];
When Sigrid's [Draw Shot] hits an enemy, if she is not in the [Aerial Gunstance] state, she enters [Aerial Gunstance], and the [Draw Shot] that landed the hit enters the [Inactive] state. She also gains 1 [Holster Shot] activation opportunity, with a maximum of 1 stored;
While in [Aerial Gunstance], if Sigrid activates any [Draw Shot] that is not in the [Inactive] state, she can refresh [Aerial Gunstance] and gain 1 [Holster Shot] activation opportunity, with a maximum of 1 stored; upon refreshing [Aerial Gunstance], the [Inactive] state transfers to the newly activated [Draw Shot];
When [Holster Shot] hits an enemy, the [Inactive] state is removed, and the next [Holster Shot]'s stage increases by 1, up to a maximum of Stage 3; after activating [Holster Shot] Stage 3, [Holster Shot]'s stage is immediately reset to Stage 1, and [Aerial Gunstance] ends;
The duration of [Aerial Gunstance] decreases as [Holster Shot]'s stage increases: at Stage 1/2/3, the duration is 8/7/6s respectively;
When [Aerial Gunstance] ends, [Holster Shot]'s stage decreases by 1, down to a minimum of Stage 1;
When [Aerial Gunstance] is activated or refreshed, Sigrid's CRIT Rate increases by 66% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s;
While in [Aerial Gunstance], the Energy Cost of [EX Special Attack] is reduced.
Denny100K
Higher Dimensional Data: Corrupted Dreamsteel15
Crimson Miasma Spike3

Core SkillCore Skill Enhancement
Agent Level 60

• Base ATK +25

Core Passive: Sky Knight
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw];
When Sigrid lands any [Draw] on an enemy, if not currently in [Aerial Patrol Stance], she enters [Aerial Patrol Stance], and the [Draw] that landed the hit enters [Inactive] status. She also gains 1 [Holster] trigger opportunity, with a maximum of 1 stored;
While in [Aerial Patrol Stance], if Sigrid uses any [Draw] that is not in [Inactive] status, she can refresh [Aerial Patrol Stance] and gain 1 [Holster] trigger opportunity, with a maximum of 1 stored; Upon refreshing [Aerial Patrol Stance], the [Inactive] status transfers to the newly triggered [Draw];
When [Holster] hits an enemy, the [Inactive] status is removed, and the next [Holster]'s hit count increases by 1, up to a maximum of 3 hits; After triggering the 3rd hit of [Holster], the [Holster] hit count is immediately reset to 1 and [Aerial Patrol Stance] ends;
The duration of [Aerial Patrol Stance] decreases as [Holster] hit count increases: at hit 1/2/3, the duration is 8/7/6s respectively;
When [Aerial Patrol Stance] ends, the [Holster] hit count decreases by 1, down to a minimum of 1;
When [Aerial Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 72% for 8s; Repeated triggers can extend the duration by 8s, up to a maximum duration of 40s;
While in [Aerial Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.
Denny200K
Higher Dimensional Data: Corrupted Dreamsteel30
Crimson Miasma Spike4

Mindscape Cinema

(Test1)希格莉德(Test1)希格莉德 | A long, long time ago,
After triggering the 3rd hit of [Weapon Retraction Stance], enters [Aerial Patrol Gunstance]; grants a 25% ATK bonus.

Long, long ago, the great Sunbringer scooped up the very first handful of earth on the sky islands…
Hold on, hold on — the kids have heard the story of Lady Sunbringer building the first island of Roscaelifer so many times their ears have grown calluses.
What we're here to talk about today is the story of the warrior who stood at Lady Sunbringer's side — clad in silver-white armor as radiant as a moonlit night, just like a Knight of old from a fairy tale…
(Test1)希格莉德(Test1)希格莉德 | Act One of the Legendary
[Draw Shot] and [Holster Shot] deal Ice DMG that ignores 24% of the target's DEF; the duration of the [Sky Patrol Stance] effect is extended;

She was Roscaelifer's first Soldier, its first spear — standing at the first line of defense against the Hollow, leading the first charge.
She was the first wing to follow Lady Sunbringer, and with her own hands raised the first walls of Roscaelifer.
She was the first blade of Roscaelifer to be broken. Her name was de L'Azur.
Her children, like her legend, burn eternal in the night sky over Roscaelifer.
(Test1)希格莉德(Test1)希格莉德 | Miracle Guardian
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

(Test1)
(Test1)希格莉德(Test1)希格莉德 | Hero Upgrading
Each time [Sky Patrol Gunstance] refreshes, your DMG dealt increases by 30% for 8s. Repeated triggers can extend the duration by 8s, up to a maximum of 40s.

(Test1)
(Test1)希格莉德(Test1)希格莉德 | Azure Sky Oath
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

(Test1)
(Test1)希格莉德(Test1)希格莉德 | Knight of the Skies
[Holster Stance] 1st/2nd/3rd hit on an enemy deals an additional 400%/500%/600% DMG.

(Test1)

Tutorial

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