Enemy Intelligence

NameDescription
Wandering Hunter: Miasmic FieldWandering Hunter – Miasmic Field
When the Wandering Hunter activates Miasmic Field, it vanishes and enters the hide-and-seek phase. When the Proxy uses Perception Technique to break through and expose the hidden true form of Drowned Ideal – Lucia, the Wandering Hunter will reveal itself and launch an ambush. Successfully performing a Defensive Assist will interrupt its action, inflicting Impaired status and reducing the Miasmic Shield.
Wandering Hunter: Miasmic FieldIf you fail to correctly identify the true form of Drowned Ideal – Lucia, or after a certain duration, the Wandering Hunter will unleash a powerful skill which ignores the Invulnerable effect and deals DMG, causing the team’s Miasma Contamination to max out. During this skill, the Agent cannot use their Ultimate.
• Joint Investigation: The Divine MazeJoint Investigation: The Divine Maze consists of two parts: Solo Investigation and Joint Investigation.

In Solo Investigation, Proxies will team up with designated Agents and head to three investigation areas — “Breaking Thunder,” “Joyful Blaze,” and “Pale Breath” — to learn and master each area’s unique mechanics.

In Joint Investigation, the Proxy will select one Agent and work together with two other Agents chosen by other Proxies. Joint Investigation can be played at three difficulty levels: Standard, High Risk, and Nightmare. In a Standard investigation, you progress through a basic commission, and in a High Risk investigation, you pick up from the final enemy/enemies from the Standard investigation. Then, at Nightmare difficulty, you face off against Notorious-level enemies.

There are 9 Agents available for this investigation. Energy, Adrenaline, and Decibel Generation Rate have all undergone adjustments for these investigations.
Survey Data and Exploration LevelComplete investigations to earn Survey Data, which in turn raises your Exploration Level. As your Exploration Level increases, you can obtain Gear and Resonium to equip on your Agents in Joint Investigation, as well as emoticons and voice emotes for communicating with other Proxies during investigations.
The first time you complete a Joint Investigation each day, you also get a bonus Survey Data reward!
Lightweight Effects ModeIn Joint Investigations, Lightweight Effects Mode is enabled by default. This turns off most skill effects from your fellow Agents.
You can toggle this mode at any time during the investigation.
Emoticons and Voice EmotesTo facilitate your communication with other Proxies during a Joint Investigation, we’ve added a Message Wheel for use in missions.
There are three types of messages you can send:
· Voice Emotes (10 in total): These will play the Agent’s corresponding voice line when sent. Obtain these from Exploration Level rewards and Joint Investigation: Nightmare rewards (once unlocked, they can also be used in out-of-mission chats);
· Emoticons (24 in total): Obtainable from Solo Investigation and Exploration Level rewards, as well as from Mini Cargo Trucks in Joint Investigation;
· Text Messages (8 in total), which are basic communication options available by default.
Emoticons and Voice EmotesOnce equipped, during a Joint Investigation, you can {LAYOUT_MOBILE#use the Emote button on the right}{LAYOUT_KEYBOARD#use the Emote button on the right}{LAYOUT_CONTROLLER#use } to send emotes and voice emotes to the whole squad.
Solo InvestigationBefore starting the investigation, the Proxy must first complete a Solo Investigation of the area with the designated Agent.
In Solo Investigation, the designated Agent will help you master the area’s unique mechanics and apply them in combat across different areas.
Complete Solo Investigation to unlock the Joint Investigation for the area.
Chain MeterA new Chain Meter system has been added in Joint Investigation.
Players can fill their squad’s Chain Meter by using Energy/Adrenaline Conversion, Perfect Assist, and Chain Takedown.
Chain TakedownIn Joint Investigation, you can trigger a Chain Takedown when an ally activates an Ultimate, Stuns an enemy, applies an Attribute Anomaly, or activates Chain Time.
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