| Name | Cissia | |
| Nickname | Cissia | |
| Friend Nickname | Cissia | |
| Gender | Female | |
| Height | 156 | |
| Birthday Details | JAN 10 | |
| Faction | ||
| Rarity | ||
| Class | ||
| Element | ||
| Damage Type | ||
| W-Engine | ||
| Promotion | ||
| Agent Skill Upgrade | ||
| Core Skill Upgrade Material |
| CONTENT |
| Base Stats |
| Skills |
| Core Skill |
| Mindscape Cinema |
| Tutorial |
| Item |
| Gallery |
| loc_char_quotes |
| loc_char_stories |
Base Stats
| Level | ATK | DEF | HP | Impact | CRIT Rate | CRIT DMG | Anomaly Mastery | Anomaly Proficiency | PEN Ratio | Energy Regen | Promotion |
| 1 | 135 | 49 | 617 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 10 | 209.32 | 108.58 | 1371 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 10+ | 257.32 | 141.58 | 1794 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 20 | 339.9 | 207.79 | 2631 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 20+ | 387.9 | 241.79 | 3055 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 30 | 470.48 | 307.99 | 3892 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 30+ | 519.48 | 340.99 | 4315 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 40 | 602.05 | 407.19 | 5152 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 40+ | 650.05 | 441.19 | 5576 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 50 | 732.63 | 507.39 | 6413 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 50+ | 780.63 | 540.39 | 6836 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 | |
| 60 | 863.21 | 606.6 | 7674 | 93 | 5.0% | 50.0% | 94 | 93 | 0% | 1.2 |
Skills
| Basic Attack | |||||||||||||||||||||||||||||||||||
| Basic Attack: Tongue Flick Press Launch up to four attacks forward, dealing Electric DMG. When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom. Basic Attack: Serpent's Kiss With Serpentine Shadow, hold Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area. While locking on, continue to hold For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times. Upon entering the battlefield, gain 1 stack of Serpentine Shadow. Using this skill consumes 1 stack of Serpentine Shadow. Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone. Upon activating this skill, a Quick Assist is triggered. Character is invulnerable while using this skill. Corrode Bone Deal Electric DMG to nearby enemies. Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration. | |||||||||||||||||||||||||||||||||||
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| Dodge | |||||||||||||||||
| Dodge: Slither Press A quick dash dodge. Character is invulnerable while using this skill. Dash Attack: Bite Mark Press Dash forward with a swift slash, dealing Electric DMG. Dodge Counter: Bite Back Press Leap forward and perform a sweeping attack upon landing, dealing Electric DMG. Character is invulnerable while using this skill. | |||||||||||||||||
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| Assist | |||||||||||||||||||||||
| Quick Assist: Alarm System When the active character is launched, press Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG. During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss. Character is invulnerable while using this skill. Defensive Assist: Extra Prison Rations When the on-field character is about to be attacked, press Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. Assist Follow-Up: Partners in Crime Press Unleash a series of downward smash attacks, dealing Electric DMG. Character is invulnerable while using this skill. | |||||||||||||||||||||||
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| Special Attack | |||||||||||||||||||
| Special Attack: Bared Fangs Press Launches a long-range snake bite forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. EX Special Attack: Venomous Bite With enough energy, press or hold Unleash multiple long-range snake bites forward, dealing Electric DMG. Grants 5 Energy when the move is used. When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy. After activating by holding, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom. After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |||||||||||||||||||
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| Chain Attack | |||||||||||||
| Chain Attack: Gang Operation When a Chain Attack is triggered, select the character to activate: Launch multiple attacks ahead, dealing massive Electric DMG. After using this skill, gain 3 Venom. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. Ultimate: Ophidiophobia When Decibel Rating is at Maximum, press Deliver a downward smash in front, dealing massive Electric DMG. After using this skill, obtain 3 Venom. After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration. Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |||||||||||||
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Core Skill
| Core Skill | |
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 3.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.6% of the enemy's DEF is ignored, up to a maximum of 14.9% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 245% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. | |
| Level | |
| Core Skill Enhancement | ||
| Agent Level 15 | ||
• Base Energy Regen +12 Core Passive: Fatal Concoction Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 3.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.6% of the enemy's DEF is ignored, up to a maximum of 14.9% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 245% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. | ||
| Core Skill Enhancement | ||
| Agent Level 25 | ||
• Base ATK +25 Core Passive: Fatal Concoction Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 4% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.68% of the enemy's DEF is ignored, up to a maximum of 16.92% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 263% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. | ||
| Core Skill Enhancement | ||
| Agent Level 35 | ||
• Base Energy Regen +12 Core Passive: Fatal Concoction Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 4.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.76% of the enemy's DEF is ignored, up to a maximum of 18.94% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 281% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. | ||
| Core Skill Enhancement | ||
| Agent Level 45 | ||
• Base ATK +25 Core Passive: Fatal Concoction Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.84% of the enemy's DEF is ignored, up to a maximum of 20.96% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 299% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. | ||
| Core Skill Enhancement | ||
| Agent Level 55 | ||
• Base Energy Regen +12 Core Passive: Fatal Concoction Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 5.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.92% of the enemy's DEF is ignored, up to a maximum of 22.98% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 317% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. | ||
| Core Skill Enhancement | ||
| Agent Level 60 | ||
• Base ATK +25 Core Passive: Fatal Concoction Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 6% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 1% of the enemy's DEF is ignored, up to a maximum of 25% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 335% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. | ||
Mindscape Cinema
| Cissia | Traveler and Prey | |
The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES.
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| Cissia | Hunger and Hard Truths | |
After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG.
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| Cissia | Chains and a Warm Nest | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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| Cissia | A Rogue's Resolve | |
When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze.
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| Cissia | False Evidence and Fangs | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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| Cissia | Home and Sixth Street | |
Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s.
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Tutorial
![[Character Intro] Cissia](/img/menu/handbook.webp)
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| Description | Press or hold Every 5s, 1 stack of Venom is consumed to trigger Corrode Bone, dealing 1 instance of Electric DMG to enemies; While Venom is active, all squad members' Electric DMG ignore a portion of enemy DEF, lasting until 30s after Venom is depleted; When gaining 1 stack of Serpentine Shadow for every 6 stacks of Venom, hold |
Gallery
Video #1
![[Character Intro] Cissia](/img/tutorial/40152191-tutorial_anim.webp)



One response to “Cissia”
Pretty sure she’ll get buffed in the future looking at this kit. Not that it’s terrible, it’s just contradictory imo. Her ult gives garbage crit dmg to allies, less than even seed, but her base atk is high as YSG’s. Corroded bone only gives crit rate to herself, but her core skill allows allies to ignore def and deal more daze. M1 gives a good buff to team, tho they’d need to be electric which considering her additional ability, wouldn’t give much options anyway. The whole same element thing is something haven’t really seen since hugo and mainly standard characters.