Cissia

Cissia
CissiaNameCissia
NicknameCissia
Friend NicknameCissia
GenderFemale
Height156
Birthday DetailsJAN 10
FactionClass Metropolitan Order Division
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
ClassClass Attack
ElementClass Electric
Damage TypeClass Slash
W-Engine
Serpentine Seeker
Serpentine Seeker
Promotion
Denny800K
Basic Attack Certification Seal4
Advanced Attack Certification Seal32
Pioneer's Certification Seal30
Agent Skill Upgrade
Denny2.5M
Basic Shock Chip25
Advanced Shock Chip75
Specialized Shock Chip250
Hamster Cage Pass5
Core Skill Upgrade Material
Denny405K
Higher Dimensional Data: Bloodstained Miasma Feather60
Exuvia of Refinement9

CONTENT
Base Stats
Skills
Core Skill
Mindscape Cinema
Tutorial
Item
Gallery
loc_char_quotes
loc_char_stories

Base Stats

LevelATKDEFHPImpactCRIT RateCRIT DMGAnomaly MasteryAnomaly ProficiencyPEN RatioEnergy RegenPromotion
113549617935.0%50.0%94930%1.2
10209.32108.581371935.0%50.0%94930%1.2
Denny24000
Basic Attack Certification Seal4
10+257.32141.581794935.0%50.0%94930%1.2
20339.9207.792631935.0%50.0%94930%1.2
Denny56000
Advanced Attack Certification Seal12
20+387.9241.793055935.0%50.0%94930%1.2
30470.48307.993892935.0%50.0%94930%1.2
Denny120K
Advanced Attack Certification Seal20
30+519.48340.994315935.0%50.0%94930%1.2
40602.05407.195152935.0%50.0%94930%1.2
Denny200K
Pioneer's Certification Seal10
40+650.05441.195576935.0%50.0%94930%1.2
50732.63507.396413935.0%50.0%94930%1.2
Denny400K
Pioneer's Certification Seal20
50+780.63540.396836935.0%50.0%94930%1.2
60863.21606.67674935.0%50.0%94930%1.2
LevelPromotion
0
10
Denny24000
Basic Attack Certification Seal4
10+
20
Denny56000
Advanced Attack Certification Seal12
20+
30
Denny120K
Advanced Attack Certification Seal20
30+
40
Denny200K
Pioneer's Certification Seal10
40+
50
Denny400K
Pioneer's Certification Seal20
50+
60

Skills

Basic AttackBasic Attack
Basic Attack: Tongue Flick
Press to activate:
Launch up to four attacks forward, dealing Electric DMG.
When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.

Basic Attack: Serpent's Kiss
With Serpentine Shadow, hold to launch:
Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area.
While locking on, continue to hold and drag the joystick to extend the lock-on duration and freely control the landing position.
For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times.
Upon entering the battlefield, gain 1 stack of Serpentine Shadow.
Using this skill consumes 1 stack of Serpentine Shadow.
Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone.
Upon activating this skill, a Quick Assist is triggered.
Character is invulnerable while using this skill.

Corrode Bone
Deal Electric DMG to nearby enemies.
Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.

Level 12
Basic Attack: Tongue Flick
1st-Hit DMG Multiplier
155.8%
2nd-Hit DMG Multiplier
278.4%
3rd-Hit DMG Multiplier
270.4%
4th-Hit DMG Multiplier
501%
1st-Hit Daze Multiplier
91.1%
2nd-Hit Daze Multiplier
147.9%
3rd-Hit Daze Multiplier
131.4%
4th-Hit Daze Multiplier
239.4%
Energy Regen
2.352 / 3.768 / 3.275 / 6.744
Basic Attack: Serpent's Kiss
DMG Multiplier
1009.1%
Daze Multiplier
269.9%
Energy Regen
4.997
Corrode Bone
DMG Multiplier
254.4%
Daze Multiplier
233.2%

DodgeDodge
Dodge: Slither
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack: Bite Mark
Press during a dodge to activate:
Dash forward with a swift slash, dealing Electric DMG.

Dodge Counter: Bite Back
Press during a Perfect Dodge to activate:
Leap forward and perform a sweeping attack upon landing, dealing Electric DMG.
Character is invulnerable while using this skill.

Level 12
Dash Attack: Bite Mark
DMG Multiplier
294.7%
Daze Multiplier
94.3%
Energy Regen
2.04
Dodge Counter: Bite Back
DMG Multiplier
649%
Daze Multiplier
355.4%
Energy Regen
4.142

AssistAssist
Quick Assist: Alarm System
When the active character is launched, press to activate:
Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG.
During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss.
Character is invulnerable while using this skill.

Defensive Assist: Extra Prison Rations
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Partners in Crime
Press after a Defensive Assist to activate:
Unleash a series of downward smash attacks, dealing Electric DMG.
Character is invulnerable while using this skill.

Level 12
Quick Assist: Alarm System
DMG Multiplier
149.6%
Daze Multiplier
95.2%
Energy Regen
2.071
Defensive Assist: Extra Prison Rations
Light Defensive Daze Multiplier
407.7%
Heavy Defensive Daze Multiplier
514.4%
Chain Defensive Daze Multiplier
250.4%
Assist Follow-Up: Partners in Crime
DMG Multiplier
1042%
Daze Multiplier
580.8%

Special AttackSpecial Attack
Special Attack: Bared Fangs
Press to activate:
Launches a long-range snake bite forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.

EX Special Attack: Venomous Bite
With enough energy, press or hold to activate:
Unleash multiple long-range snake bites forward, dealing Electric DMG.
Grants 5 Energy when the move is used.
When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy.
After activating by holding, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom.
After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.

Level 12
Special Attack: Bared Fangs
DMG Multiplier
104.8%
Daze Multiplier
66%
EX Special Attack: Venomous Bite
DMG Multiplier
1339%
Daze Multiplier
544.7%
Additional Strike DMG Multiplier
401.7%
Additional Strike Daze Multiplier
163.3%
Energy Cost
65

Chain AttackChain Attack
Chain Attack: Gang Operation
When a Chain Attack is triggered, select the character to activate:
Launch multiple attacks ahead, dealing massive Electric DMG.
After using this skill, gain 3 Venom.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.

Ultimate: Ophidiophobia
When Decibel Rating is at Maximum, press to activate:
Deliver a downward smash in front, dealing massive Electric DMG.
After using this skill, obtain 3 Venom.
After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration.
Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.

Level 12
Chain Attack: Gang Operation
DMG Multiplier
1475.9%
Daze Multiplier
388.4%
Ultimate: Ophidiophobia
DMG Multiplier
3622.7%
Daze Multiplier
182.7%

Core Skill

Core SkillCore Skill
Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, the squad's Electric DMG ignores 3.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.6% of the enemy's DEF is ignored, up to a maximum of 14.9% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 245% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.

Level 6

Core SkillCore Skill Enhancement
Agent Level 15

• Base Energy Regen +12

Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, the squad's Electric DMG ignores 3.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.6% of the enemy's DEF is ignored, up to a maximum of 14.9% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 245% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Denny5000

Core SkillCore Skill Enhancement
Agent Level 25

• Base ATK +25

Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, the squad's Electric DMG ignores 4% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.68% of the enemy's DEF is ignored, up to a maximum of 16.92% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 263% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Denny12000
Higher Dimensional Data: Bloodstained Miasma Feather2

Core SkillCore Skill Enhancement
Agent Level 35

• Base Energy Regen +12

Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, the squad's Electric DMG ignores 4.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.76% of the enemy's DEF is ignored, up to a maximum of 18.94% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 281% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Denny28000
Higher Dimensional Data: Bloodstained Miasma Feather4

Core SkillCore Skill Enhancement
Agent Level 45

• Base ATK +25

Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, the squad's Electric DMG ignores 5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.84% of the enemy's DEF is ignored, up to a maximum of 20.96% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 299% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Denny60000
Higher Dimensional Data: Bloodstained Miasma Feather9
Exuvia of Refinement2

Core SkillCore Skill Enhancement
Agent Level 55

• Base Energy Regen +12

Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, the squad's Electric DMG ignores 5.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.92% of the enemy's DEF is ignored, up to a maximum of 22.98% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 317% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Denny100K
Higher Dimensional Data: Bloodstained Miasma Feather15
Exuvia of Refinement3

Core SkillCore Skill Enhancement
Agent Level 60

• Base ATK +25

Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, the squad's Electric DMG ignores 6% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 1% of the enemy's DEF is ignored, up to a maximum of 25% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 335% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Denny200K
Higher Dimensional Data: Bloodstained Miasma Feather30
Exuvia of Refinement4

Mindscape Cinema

CissiaCissia | Traveler and Prey
The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES.

Scents, footsteps, the way someone's eyes shift... those are the "clues" that let me sort hunters from prey. I vanish before I'm hunted. I lower my head before I hunt. That's how I stay alive.
"Home"? That's just something out of a storybook. The endless wild is my hunting cabin.
CissiaCissia | Hunger and Hard Truths
After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG.

If I can eat my fill there, it's a good place. If someone gives me food, they're a good person. That's the easiest and most dependable rule in the world. And also, omelet with rice is divine. Even that last leftover bit on the spoon.
CissiaCissia | Chains and a Warm Nest
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Justice? Order? That kind of righteous, aboveboard stuff makes me shaky. What I know are the rules of the shadows — betrayal, lies, bowing low if it keeps me breathing. I don't mind being used as a tool, as long as the pay is a full meal and a warm corner to curl up in.
CissiaCissia | A Rogue's Resolve
When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze.

The collar around my neck is cold. The handcuffs are heavy. They remind me of the sins I can't wash away. But compared to those invisible rules and icy stares, this kind of restraint with a clear price tag actually puts me at ease... at least I know what it costs. And once I'm back in that little den with a couch and snacks, even the cold metal seems warm.
CissiaCissia | False Evidence and Fangs
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Memories scorched by blinding light, crimes spelled out in black and white... those "marks" were once all that defined me. But things are different now. I've learned to read, and I've learned to recognize the smell of a lie. When that familiar scent of a scheme creeps in again, I won't just walk into the cage like an idiot. This time, I'll be the one leaving "marks" — with my teeth, and I won't hold back.
CissiaCissia | Home and Sixth Street
Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s.

Once there's something I want to hold onto more than just "staying alive," I really do turn stupid. If fate ever decides I have to die, that big, soft couch of yours better not have anyone else lying on it.

"Don't you dare forget me... or I'll bite you to death."

Tutorial

[Character Intro] Cissia
[Character Intro] Cissia[Character Intro] Cissia
DescriptionPress or hold to activate EX Special Attack, gaining 3 to 6 stacks of Venom;
Every 5s, 1 stack of Venom is consumed to trigger Corrode Bone, dealing 1 instance of Electric DMG to enemies;
While Venom is active, all squad members' Electric DMG ignore a portion of enemy DEF, lasting until 30s after Venom is depleted;
When gaining 1 stack of Serpentine Shadow for every 6 stacks of Venom, hold to activate Basic Attack: Serpent's Kiss to rapidly consume all remaining Venom. Each stack consumed triggers Corrode Bone once.

One response to “Cissia”

  1. Pretty sure she’ll get buffed in the future looking at this kit. Not that it’s terrible, it’s just contradictory imo. Her ult gives garbage crit dmg to allies, less than even seed, but her base atk is high as YSG’s. Corroded bone only gives crit rate to herself, but her core skill allows allies to ignore def and deal more daze. M1 gives a good buff to team, tho they’d need to be electric which considering her additional ability, wouldn’t give much options anyway. The whole same element thing is something haven’t really seen since hugo and mainly standard characters.

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